
Spellcrusher (139% power, 4 apr)Requires:
- Strength 20
Infused by nature
Infused by arcane disrupting forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Power: 139% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +4.0%
Attack speed: 100%
On weapon hit:
* 50% chance to shatter magical shields
Damage (Melee): +20 nature
When wielded/worn:
Changes stats: +6 Con
Changes damage: +25% nature
Spell save: +15 (+6 eff.)
This large steel greatmaul has thick vines wrapped around the handle.
This item has been sent to the Item's Vault.

Bizzare ContraptionRequires:
- Level 15
2.00 Encumbrance.
[Unique]
Type: misc / tool ; tier 2
When wielded/worn:
Changes stats: +8 Cun
Changes resistances: +15% lightning
Changes damage: +15% lightning
Physical save: +18 (+9 eff.)
This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises.
This item has been sent to the Item's Vault.

Nerylranor the voratun ringRequires:
- Level 35
Powered by arcane forces
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Damage (Melee): 38 light
Damage (Ranged): 33 light
Damage when hit (Melee): 2 mind
Changes stats: +7 Mag / +2 Wil
Changes resistances: +14% nature / +13% blight
Changes damage: +19% light / +12% mind
Critical mult.: +10.00%
Physical save: +16 (+5 eff.)
Spell save: +15 (+8 eff.)
Mental save: +16 (+8 eff.)
Poison immunity: +25%
Disease immunity: +29%
Equilibrium when hit: +0.16
Mental crit. chance: +3%
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Newly picked upSmolderquell (0 def, 0 armour)
Requires:
- Level 25
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Changes resistances: +3% lightning / +33% light / +15% darkness / +15% mind / +13% all
Changes resistances penetration: +25% fire
Changes damage: +22% light / +12% fire
Physical save: +14 (+3 eff.)
Spell save: +31 (+7 eff.)
Mental save: +34 (+10 eff.)
Spellpower: +4 (+1 eff.)
Spell crit. chance: +4%
The wearer is asleep.
Lucid Dreamer: This item allows the wearer to act while sleeping.
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Frozenedge the living mindstar (116% power, 40 apr, nature damage)Requires:
- Willpower 48
Infused by nature
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 5
Power: 116% Range: 1.1x
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +22.0%
Attack speed: 100%
On weapon hit:
* 20% chance to slow global speed by 68%
* 32% chance to reduce armor by 5%
Damage (Melee): +12 cold
Damage (radius 1) on hit: +8 cold
When wielded/worn:
Effects on melee hit:
* 10% chance to reduce all saves and defense by 39
Damage when hit (Melee): 8 cold
Changes damage: +9% mind
Talent granted: +1 Attune Mindstar
Mindpower: +16 (+4 eff.)
Mental crit. chance: +5%
It can be used to divide the mindstar in two
Activation puts all charms on cooldown for 1 turns.
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Frozenedge the living mindstar (116% power, 40 apr, nature damage)Requires:
- Willpower 48
Infused by nature
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 5
Power: 116% Range: 1.1x
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +22.0%
Attack speed: 100%
On weapon hit:
* 20% chance to slow global speed by 68%
* 32% chance to reduce armor by 5%
Damage (Melee): +12 cold
Damage (radius 1) on hit: +8 cold
When wielded/worn:
Effects on melee hit:
* 10% chance to reduce all saves and defense by 39
Damage when hit (Melee): 8 cold
Changes damage: +9% mind
Talent granted: +1 Attune Mindstar
Mindpower: +16 (+4 eff.)
Mental crit. chance: +5%
It can be used to divide the mindstar in two
Activation puts all charms on cooldown for 1 turns.
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
