
copper amulet 'Willowpower'Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 1
When wielded/worn:
Changes resistances: +11% mind / +6% light / +6% nature
Changes resistances penetration: +5% nature
Changes damage: +3% light
Confusion immunity: +21%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Eilinema the Carrionstone (17-24 power, 2 apr)Requires:
- Strength 11
Crafted by a master
3.00 Encumbrance.
Type: weapon / mace ; tier 1
Base power: 17.0 - 23.8
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +0.5%
Attack speed: 100%
When wielded/worn:
Effects on melee hit:
* 20% chance to slow global speed by 48%
Changes stats: +3 Cun
Light radius: +1
See invisible: +3
Blunt and deadly.
This item has been sent to the Item's Vault.

Zanosagen (10-12 power, 2 apr, physical element)Requires:
- Magic 11
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 1
It must be held with both hands.
Base power: 10.0 - 12.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +2
Crit. chance: +2.5%
Attack speed: 100%
When wielded/worn:
Effects on melee hit:
* 10% chance to reduce all saves and defense by 22
Changes resistances penetration: +5% mind
Changes damage: +15% temporal / +10% physical
Talent granted: +1 Command Staff
Spellpower: +3 (+1 eff.)
Spell crit. chance: +6%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Seeds of the Black Tree (17-19 power, 27 apr, darkness damage)Requires:
- Willpower 28
- Magic 20
Infused by nature
Infused by psionic forces
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 4
Base power: 17.0 - 18.7
Uses stats: 40% Wil, 30% Mag
Damage type: Darkness
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +27
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 15% chance to cast Tendrils Eruption level 3 on your target
When wielded/worn:
Changes stats: +6 Wil / +6 Mag
Changes damage: +10% blight / +10% mind / +10% darkness
Spellpower: +12 (+4 eff.)
Spell crit. chance: +12%
Mindpower: +12 (+6 eff.)
Mental crit. chance: +12%
This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself.
This item has been sent to the Item's Vault.

Flashdeath (1 def, 0 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 1
When wielded/worn:
Accuracy: +4 (+1 eff.)
Armour penetration: +4
Defense: +1 (+0 eff.)
Changes stats: +2 Cun / +2 Dex
Changes resistances: +3% lightning / +3% darkness / +5% arcane
Changes damage: +15% lightning
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.Penitence (15-18 power, 4 apr, mind element)
Requires:
- Magic 24
Powered by arcane forces
Infused by nature
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Nature
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes resistances: +30% blight / +30% mind
Damage affinity(heal): +20% mind
Talent granted: +1 Command Staff
Spell save: +15 (+7 eff.)
Spellpower: +15 (+5 eff.)
Spell crit. chance: +10%
It can be used to cure up to 4 diseases or poisons (based on Magic)
Activation costs 10 power out of 60/60.
A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect.
This item has been sent to the Item's Vault.

Skullcleaver (20-28 power, 4 apr)Requires:
- Strength 18
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / waraxe ; tier 1
Base power: 20.0 - 28.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +12.0%
Attack speed: 100%
Lifesteal (this weapon only): +10%
Damage conversion: 25% blight
When wielded/worn:
Changes damage: +8% blight
A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson.
This item has been sent to the Item's Vault.

Zanoblek (1 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / cloak ; tier 1
When wielded/worn:
Defense: +1 (+0 eff.)
Changes stats: +1 Str / +1 Dex / +3 Wil
Reduces incoming crit damage: 15.00%
Maximum life: +32.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Radianceblur (1 def, 0 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 1
When wielded/worn:
Defense: +1 (+0 eff.)
Changes stats: +2 Cun / +1 Dex
Changes resistances: +3% light
Changes resistances penetration: +10% lightning / +5% light
Changes damage: +12% acid
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Brenoruidor (0 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Damage when hit (Melee): 2 acid / 2 mind
Changes resistances: +11% blight / +15% lightning / +9% all
Changes damage: +10% lightning
Life regen: +5.00
Maximum life: +87.00
Mindpower: +5 (+2 eff.)
Mental crit. chance: +3%
Healing mod.: +22%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Corpsequencher the pair of rough leather boots (20 def, 3 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 1
When wielded/worn:
Armour: +3
Defense: +20 (+6 eff.)
Effects on melee hit:
* 10% chance to reduce all saves and defense by 22
Changes resistances penetration: +15% nature
Infravision radius: +1
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Shimmercutter (0 def, 9 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 1
When wielded/worn:
Armour: +9
Fatigue: +2%
Changes resistances: +6% fire / +6% cold
Changes resistances penetration: +10% lightning
Mental save: +3 (+1 eff.)
Blindness immunity: +10%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
