
Eclipse (18-22 power, 4 apr, physical element)Requires:
- Magic 32
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 18.0 - 21.6
Uses stat: 110% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +15% darkness / +15% physical / +15% light / +15% temporal
Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn)
Talent granted: +1 Command Staff
P.Energy each turn: +0.10
N.Energy each turn: +0.10
Spellpower: +12 (+8 eff.)
Spell crit. chance: +8%
This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light.
This item has been sent to the Item's Vault.

elven-wood longbow 'Erelytir'Requires:
- Dexterity 35
- Talent Shoot
Infused by arcane disrupting forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 4
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +9
Travel speed: +200%
When wielded/worn:
Accuracy: +15 (+6 eff.)
Physical crit. chance: +6.0%
Ammo reloads per turn: +4
Effects on ranged hit:
* 20 arcane resource burn
Changes stats: +4 Str / +3 Dex / +3 Wil / +6 Cun
Changes resistances penetration: +11% physical
Talent mastery: +0.15 Wild-gift / Antimagic
Mindpower: +14 (+4 eff.)
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
