
Xithra (0 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Physical crit. chance: +3.0%
Changes stats: +1 Str
Changes resistances: +5% arcane / +21% darkness / +9% all
Changes damage: +12% arcane / +14% darkness
Spell save: +15 (+8 eff.)
Maximum mana: +19.00
Spellpower: +3 (+1 eff.)
Spell crit. chance: +2%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Abyssstar [power 260] (15 cooldown)Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: charm / torque ; tier 3
When wielded/worn:
Changes stats: +3 Str / +3 Dex / +3 Mag / +2 Con
Changes damage: +3% fire
Infravision radius: +3
It can be used to blast the opponent's mind dealing 260 mind damage and silencing them for 4 turns
Activation puts all charms on cooldown for 15 turns.
When used:
* Cleanse 1 total effects of type disease, wound, or poison.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.

Crown of Burning Pain (11 def, 0 armour)Requires:
- Cunning 25
Powered by arcane forces
4.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Defense: +11 (+6 eff.)
Fatigue: +4%
Changes stats: +5 Cun / +5 Wil
Changes resistances: +30% fire
Changes damage: +30% fire
It can be used to activate talent Meteor Rain (costing 30 power out of 50/50) :
Effective talent level: 2.0
Power cost: 30 out of 50/50.
Range: 5
Travel Speed: instantaneous
Is: a spell
Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target.
Each meteor smashes everything within radius 2, dealing 21.00 fire and 21.00 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns.
The damage increases with your Spellpower.
This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.
This item has been sent to the Item's Vault.
Requires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: lite / lite
When wielded/worn:
Light radius: +3
It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) :
Effective talent level: 2.0
Power cost: 25 out of 25/25.
Range: 5
Travel Speed: instantaneous
Is: a spell
Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 44.54 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 44.54 demonfire damage over 4 turns.
Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns.
The damage will scale with your Spellpower and the range will increase with the talent level.
A strange orb of demonic origins. It glows with a surreal red light.
This item has been sent to the Item's Vault.

Aerywen the elven-silk wizard hat (3 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Defense: +3 (+1 eff.)
Changes stats: +3 Cun
Changes resistances: +27% acid / +17% physical / +15% darkness
Changes damage: +18% acid / +20% physical / +11% darkness
Reduces incoming crit damage: 15.00%
Life regen: +5.50
Maximum hate: +13.00
Mindpower: +8 (+4 eff.)
Mental crit. chance: +4%
See invisible: +15
Damage Shield Power: +7%
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

stralite greatmaul 'Shockwind' (69-104 power, 3 apr)Requires:
- Strength 35
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 69.0 - 103.5
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +2.5%
Attack speed: 100%
Damage (Melee): +19 nature
Damage (radius 1) on hit: +16 lightning
Damage (radius 2) on crit: +52 acid / +13 nature
When wielded/worn:
Armour penetration: +13
Armour: +2
Defense: +5 (+2 eff.)
Changes resistances penetration: +26% acid / +16% nature
Physical save: +6 (+3 eff.)
Stamina each turn: +2.00
Only die when reaching: -60.00 life
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Torohad (0 def, 11 armour)Requires:
- Heavy armour training
Powered by arcane forces
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour penetration: +3
Physical crit. chance: +3.0%
Armour: +11
Fatigue: -4%
Damage when hit (Melee): 4 physical
Changes stats: +2 Dex
Changes resistances: +13% lightning / +11% temporal
Maximum encumbrance: +49
Physical save: +20 (+10 eff.)
Silence immunity: +50%
Confusion immunity: +39%
Stun/Freeze immunity: +34%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
