
dwarven-steel plate armour 'Phlegmthorn' (0 def, 13 armour)Requires:
- Massive armour training
- Strength 35
Infused by nature
17.00 Encumbrance.
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +13
Fatigue: +22%
Effects on melee hit:
* 20% chance to slow global speed by 53%
Changes resistances: +17% acid / +20% cold / +3% lightning
Changes resistances penetration: +5% darkness
Allows you to breathe in: water
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Alelagen the Dimream (22-34 power, 2 apr)Requires:
- Strength 16
Crafted by a master
3.00 Encumbrance.
Type: weapon / battleaxe ; tier 2
It must be held with both hands.
Base power: 22.5 - 33.8
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +2
Crit. chance: +5.0%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (radius 2) on crit: +20 darkness
When wielded/worn:
Physical crit. chance: +12.0%
Changes resistances: +6% nature / +6% temporal
Changes damage: +15% mind
Confusion immunity: +20%
Stun/Freeze immunity: +10%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

River's Fury (23-32 power, 8 apr)Requires:
- Strength 12
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / trident ; tier 1
It must be held with both hands.
Base power: 23.0 - 32.2
Uses stat: 120% Str
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +8
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +15 cold
When wielded/worn:
Accuracy: +10 (+4 eff.)
Changes resistances: +10% cold
Changes damage: +10% cold
Spellpower: +10 (+6 eff.)
Movement speed: +10%
Talent on hit(spell): Glacial Vapour (20% chance level 1).
It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) :
Effective talent level: 1.0
Power cost: 80 out of 80/80.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 7.33 cold damage and 7.93 physical damage to all inside, as well as knocking back targets each turn.
The tidal wave lasts for 4 turns.
All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells.
The damage and duration will increase with your Spellpower.
This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river.
This item has been sent to the Item's Vault.
