
TitanRequires:
- Dexterity 20
- Talent Shoot
- Talent Steam Pool
Powered by steamtech
4.00 Encumbrance.
[Unique]
Type: weapon / steamgun ; tier 2
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +20
Attack speed: 100%
Dam. multiplier: 175%
Firing range: +3
Travel speed: +600%
Attacks use: 2.0 Steam
A gun sure to turn all to ash. As long as its nearby.
This item has been sent to the Item's Vault.

drakeskin leather hat 'Gyna' (0 def, 9 armour)Requires:
- Level 35
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Armour: +9
Fatigue: +5%
Changes stats: +9 Str / +7 Dex
Critical mult.: +20.00%
Spell save: +9 (+4 eff.)
Spellpower: +10 (+5 eff.)
Infravision radius: +2
It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 201.7 Physical damage.
If the attack hits, the target is confused (38% effect) for 5 turns.
Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
Confusion power increases with your Dexterity, and chance increases with Accuracy.
A hat made of leather. Very stylish.
This item has been sent to the Item's Vault.

Visage of Nektosh (4 def, 8 armour)Requires:
- Heavy armour training
- Magic 12
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
When wielded/worn:
Armour: +8
Defense: +4 (+2 eff.)
Fatigue: +6%
Damage (Melee): 15 physical bleed
Changes stats: +4 Mag / +4 Wil / +4 Cun
Changes resistances: +10% darkness
Talent mastery: +0.20 Race / Whitehooves
Increases your maximum stacks of Death Momentum by 1.
You always thought his horns looked kind of stupid, to be honest.
This item has been sent to the Item's Vault.

Therapeutic Platemail (4 def, 10 armour)Requires:
- Massive armour training
- Strength 22
Crafted by a master
Powered by steamtech
12.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +10
Defense: +4 (+2 eff.)
Fatigue: +22%
Changes stats: +3 Dex / +3 Con
Changes resistances: +15% cold / +10% fire
Healing mod.: +30%
Steampower: +10 (+5 eff.)
It can be used to cleanse up to 3 poisons or wounds detrimental effects
Activation costs 12 power out of 20/20.
This thick sealed armor utilizes a ventilation system to heal your wounds using a heated mist.
This item has been sent to the Item's Vault.

pair of hardened leather boots 'Shimmerjustice' (0 def, 3 armour) =lightning res=Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +3
Damage when hit (Melee): 4 lightning
Changes stats: +2 Wil
Changes resistances: +7% lightning / +8% temporal
Changes resistances penetration: +10% mind
Hate when firing a critical mind attack: +2.00
Maximum psi: +50.00
Mental crit. chance: +4%
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Prothotipe's Prismatic EyeRequires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 3
When wielded/worn:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Casts lasers on spellcast when worn or imbued.
When used to imbue an object:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Latent Damage Type: Lightning
Talent on hit(spell): Eye Beam (10% chance level 2).
This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
This item has been sent to the Item's Vault.

BlastbrawnRequires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +5 Cun
Changes damage: +15% lightning / +6% mind
Critical mult.: +10.00%
Stun/Freeze immunity: +23%
Life regen: +3.00
Maximum hate: +2.00
Maximum psi: +20.00
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Viletooth (20-30 power, 12 apr)Requires:
- Strength 20
- Talent Steam Pool
Powered by arcane forces
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / steamsaw ; tier 2
Base power: 20.0 - 30.0
Uses stat: 100% Str
Damage type: Physical bleed
Mastery: Steamsaw Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +12
Crit. chance: +3.0%
Attack speed: 100%
Block value: +40
On weapon hit:
* may infect the target with a random disease
Damage conversion: 50% blight
Attacks use: 1.0 Steam
When wielded/worn:
Armour: +4
Defense: +6 (+3 eff.)
Fatigue: +8%
Talent granted: +1 Block
This aged looking saw is very rusty, and you think you see a thin layer of... something... on its blades.
This item has been sent to the Item's Vault.

steel ring of lightning (+24%)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes resistances: +24% lightning
Changes damage: +12% lightning
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Galevagrant (0 def, 4 armour)Requires:
- Level 25
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Armour: +4
Changes stats: +21 Str / +17 Mag / +17 Wil
Changes resistances: +18% lightning / +27% cold / +13% all
Changes resistances penetration: +15% lightning
Changes damage: +38% lightning / +30% physical / +41% cold
Critical mult.: +10.00%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

wizard's stralite ring of luminosityRequires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 4
When wielded/worn:
Damage (Melee): 16 light
Damage (Ranged): 14 light
Changes stats: +5 Mag
Changes damage: +13% light
Spell save: +4 (+4 eff.)
Rings make your fingers look great!
This item has been sent to the Item's Vault.

traveler's pair of dwarven-steel boots of tirelessness (0 def, 4 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +4
Fatigue: -2%
Maximum encumbrance: +24
Physical save: +7 (+3 eff.)
Stamina each turn: +0.30
Maximum stamina: +10.00
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

Porulle (17 def, 0 armour)Requires:
- Level 15
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 3
When wielded/worn:
Defense: +17 (+8 eff.)
Effects on melee hit:
* 10% chance to reduce all saves and defense by 22
Changes stats: +4 Wil
Changes resistances: +40% nature
Changes damage: +27% nature
Physical save: +13 (+5 eff.)
Cut immunity: +20%
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

Silk Current (12 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 1
When wielded/worn:
Defense: +12 (+6 eff.)
Damage when hit (Melee): 10 cold
Changes resistances: +7% all / +15% cold
Changes resistances penetration: +8% cold
Changes damage: +10% cold
Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice
Spellpower: +5 (+3 eff.)
Movement speed: +15%
Talent on hit(spell): Water Jet (5% chance level 1).
This deep blue robe flows and ripples as if pushed by an invisible tide.
This item has been sent to the Item's Vault.
