
dwarven-steel helm 'Hanystir' (0 def, 4 armour)Requires:
- Heavy armour training
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +4%
Changes stats: +3 Str / +2 Wil
Changes resistances: +14% lightning / +14% temporal / +6% darkness
Mental save: +7 (+3 eff.)
Poison immunity: +10%
Stun/Freeze immunity: +10%
Teleport immunity: +10%
Light radius: +1
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

wanderer's copper amuletRequires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 1
When wielded/worn:
Fatigue: -5%
Changes stats: +4 Dex / +4 Cun / +4 Con
Life regen: +1.00
Stamina each turn: +0.40
Movement speed: +10%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.enlightening steel plate armour (0 def, 9 armour)
Requires:
- Massive armour training
- Strength 28
Infused by psionic forces
17.00 Encumbrance.
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +9
Fatigue: +22%
Changes stats: +3 Cun / +5 Wil
Mental save: +11 (+5 eff.)
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

truestriking stralite battleaxe of rage (41-61 power, 3 apr)Requires:
- Strength 35
Crafted by a master
3.00 Encumbrance.
Type: weapon / battleaxe ; tier 4
It must be held with both hands.
Base power: 41.0 - 61.5
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +3
Crit. chance: +7.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +35 (+12 eff.)
Armour penetration: +10
Changes stats: +6 Str
Changes resistances penetration: +12% physical
Changes damage: +9% physical
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

Shimmerseam (30-36 power, 6 apr, cold element)Requires:
- Magic 48
Powered by arcane forces
Infused by nature
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Defense: +27 (+12 eff.)
Damage (Melee): 26 fire
Changes resistances penetration: +10% lightning / +25% cold
Changes damage: +15% lightning / +30% cold
Talent granted: +1 Command Staff
Critical mult.: +20.00%
Spellpower: +21 (+7 eff.)
Spell crit. chance: +5%
Light radius: +9
See invisible: +6
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 1.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 69.93 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Areyarethra (0 def, 13 armour, 220.5 block)Requires:
- Shield usage training
- Strength 48
Powered by arcane forces
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +13
Fatigue: +8%
Damage when hit (Melee): 15 lightning
Changes stats: +4 Dex / +8 Mag / +2 Wil / +2 Cun
Changes resistances: +15% lightning / +2% physical / +18% light / +21% fire / +13% darkness
Changes damage: +16% light / +15% darkness
Talent granted: +1 Block
Teleport immunity: +10%
Maximum vim: +30.00
Handheld deflection devices.
This item has been sent to the Item's Vault.

Jetspar (24-33 power, 4 apr)Requires:
- Strength 24
Infused by arcane disrupting forces
3.00 Encumbrance.
Type: weapon / longsword ; tier 3
Base power: 24.0 - 33.6
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* 11% chance to slow global speed by 40%
Damage (Melee): +20 nature
Damage (radius 1) on hit: +12 darkness
When wielded/worn:
Changes resistances: +6% cold / +12% fire / +5% arcane / +6% temporal
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

dreamer's pair of hardened leather boots of rushing (0 def, 3 armour)Requires:
- Level 15
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +3
Changes stats: +2 Str / +3 Wil / +3 Cun / +3 Con
Physical save: +7 (+3 eff.)
Spell save: +7 (+4 eff.)
Mental save: +6 (+3 eff.)
It can be used to activate talent Rush, placing all other charms into a 25 cooldown :
Effective talent level: 2.0
Power cost: 25 out of 25/25.
Range: 7
Travel Speed: instantaneous
Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits.
You must rush from at least 2 tiles away.
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Crystal Shard (16-19 power, 4 apr, physical element)Requires:
- Magic 20
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 16.0 - 19.2
Uses stat: 180% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
Damage conversion: 50% blight
When wielded/worn:
Changes resistances: +10% arcane / +10% blight
Changes damage: +18% arcane / +18% blight
Damage affinity(heal): +20% arcane
Spellpower: +14 (+4 eff.)
Spell crit. chance: +4%
It can be used to create 2 living shards of crystal to serve you for 10 turns
Activation costs 45 power out of 45/45.
This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from.
This item has been sent to the Item's Vault.

Titanic (20 def, 18 armour, 320 block)Requires:
- Shield usage training
- Strength 37
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +18
Armour Hardiness: +20%
Defense: +20 (+8 eff.)
Ranged Defense: +10 (+4 eff.)
Fatigue: +30%
Talent granted: +1 Block
This shield made of the darkest stralite is huge, heavy and very solid.
This item has been sent to the Item's Vault.
