
Prothotipe's Prismatic EyeRequires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 3
When wielded/worn:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Casts lasers on spellcast when worn or imbued.
When used to imbue an object:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Latent Damage Type: Lightning
Talent on hit(spell): Eye Beam (10% chance level 2).
This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
This item has been sent to the Item's Vault.

dragonbone vilestaff 'Tideimmortal' (41-49 power, 6 apr, darkness element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 41.0 - 49.2
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +3 Mag / +3 Wil
Changes resistances: +13% temporal / +10% darkness / +5% arcane
Changes resistances penetration: +10% arcane / +5% cold
Changes damage: +41% darkness / +9% cold
Talent granted: +1 Command Staff
Maximum mana: +75.00
Spellpower: +23 (+8 eff.)
Spell crit. chance: +5%
Defense after a teleport: +14
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +17%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

The Far-HandRequires:
- Level 15
Powered by unknown forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Changes stats: +10 Con
Teleport immunity: +100%
It can be used to activate talent Teleport (costing 36 power out of 36/36) :
Effective talent level: 4.0
Power cost: 36 out of 36/36.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Teleports you randomly within a large range (118).
At level 4, it allows you to specify which creature to teleport.
At level 5, it allows you to choose the target area (radius 15).
If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly.
Random teleports have a minimum range of 15.
The range will increase with your Spellpower.
You can feel this strange metallic hand wriggling around, it feels as if space distorts around it.
This item has been sent to the Item's Vault.

voratun greatsword 'Lelihell' (59-94 power, 4 apr)Requires:
- Strength 48
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 59.0 - 94.4
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50%
Damage (Melee): +13 nature
Damage against: +20% Unnatural
When wielded/worn:
Accuracy: +35 (+17 eff.)
Armour penetration: +21
Changes resistances: +9% light / +1% physical
Changes resistances penetration: +17% all
Life regen: +4.00
Healing mod.: +10%
Massive two-handed swords.
This item has been sent to the Item's Vault.

Burning StarRequires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: gem / white ; tier 3
When carried:
Light radius: +1
Latent Damage Type: Light
It can be used to map surroundings within range 20
Activation costs 30 power out of 30/30.
The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it.
This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface.
This item has been sent to the Item's Vault.

dwarven-steel mail armour 'Urarin' (11 def, 14 armour)Requires:
- Heavy armour training
- Strength 28
Infused by nature
Crafted by a master
Infused by psionic forces
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 3
When wielded/worn:
Armour: +14
Defense: +11 (+6 eff.)
Fatigue: +12%
Effects on melee hit:
* 20% chance to reduce all saves and defense by 13
Damage when hit (Melee): 2 mind
Changes stats: +3 Cun
Changes resistances: +10% acid
+6% cold
+3% darkness
+26% lightning
Changes resistances penetration: +10% mind
Allows you to breathe in: water
Mental save: +16 (+14 eff.)
A suit of armour made of mail.
This item has been sent to the Item's Vault.

Crystal FocusRequires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 2
When wielded/worn:
Changes stats: +5 Mag
Changes damage: +20% arcane
+20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: Arcane
It can be used to combine with a weapon (makes a non enchanted weapon into an artifact)
Activation costs 1 power out of 1/1.
This crystal radiates the power of the Spellblaze itself.
This item has been sent to the Item's Vault.

Forbidden Tome: "The Illusory Castle"Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: tome / forbidden
It can be used to read the book.
The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic.
This item has been sent to the Item's Vault.

Firewalker (15 def, 2 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +2
Defense: +15 (+6 eff.)
Damage when hit (Melee): 18 fire
Changes stats: +6 Cun
+10 Mag
Changes resistances: +50% fire
-10% cold
+11% all
Changes resistances penetration: +20% fire
Changes damage: +20% fire
Spellpower: +12 (+4 eff.)
Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn.
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.

Myredan the Glintbrace (7-8 power, 24 apr, nature damage)Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 3
Base power: 7.0 - 7.7
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* 20% chance to reduce damage dealt by 9%
Damage (Melee): +16 cold
Damage (radius 2) on crit: +16 light
When wielded/worn:
Changes resistances: +12% lightning
+11% fire
+14% cold
Changes resistances penetration: +20% light
Changes damage: +9% light
Talent masteries: +0.20 Psionic
Voracity +0.10 Psionic
Absorption
Talent granted: +1 Attune Mindstar
Mindpower: +6 (+5 eff.)
Mental crit. chance: +3%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

volcanic hardened leather armour of the deep (9 def, 15 armour)Requires:
- Strength 16
Infused by nature
9.00 Encumbrance.
Type: armor / light ; tier 3
When wielded/worn:
Armour: +15
Defense: +9 (+4 eff.)
Fatigue: +8%
Damage (Melee): 6 fire
Damage (Ranged): 5 fire
Changes resistances: +7% acid
+13% fire
+5% cold
+13% physical
Allows you to breathe in: water
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Zubagakira the Torchvortex (0 def, 14 armour)Requires:
- Massive armour training
- Strength 35
Infused by nature
Infused by arcane disrupting forces
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +14
Fatigue: +22%
Changes stats: +2 Wil
Changes resistances: +10% acid
+17% darkness
+25% blight
+8% cold
+12% nature
+15% fire
Changes resistances penetration: +10% cold
Changes damage: +6% fire
Allows you to breathe in: water
Light radius: +2
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
