
Wheel of FateRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50
Activation costs 1 power out of 1/1.
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.

Rune of the Rift (230.00 temporal damage, removed from time 4 turns)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 6
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts 230.00 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

enveloping kruk cloak of the Shaloren (6 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Cosmetic Item]
Type: armor / cloak ; tier 1
When wielded/worn:
Defense: +6 (+4 eff.)
Changes stats: +1 Mag / +2 Wil
Physical save: +6 (+3 eff.)
A stylish kruk-style cloak, to look awesome.
This item has been sent to the Item's Vault.

voratun torque of clear mind 'Magmaraptor' [power 4] (25 cooldown)Requires:
- Level 35
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: charm / torque ; tier 5
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 22
Damage when hit (Melee): 2 fire
Changes resistances: +3% blight / +12% fire
Changes damage: +6% blight
It can be used to remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns
Activation puts all charms on cooldown for 25 turns.
When used:
* Heal for 54.
* Gain a 25% chance to evade weapon attacks for 2 turns.
* Increase all damage by 13% for 2 turns.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.

Daimahor the Gloomgrinder [power 375] (36 cooldown)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: charm / totem ; tier 3
When wielded/worn:
Changes stats: +4 Str / +2 Dex / +5 Mag
Changes damage: +6% darkness
It can be used to summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them.
(Tentacle Stats)
Life: 816
Base Damage: 386
Armor: 9
All Resist: 0
Activation puts all charms on cooldown for 36 turns.
When used:
* Cleanse 2 total effects of type disease, wound, or poison.
* Increase all damage penetration by 10% for 2 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

Great Caller (10-11 power, 18 apr, nature damage)Requires:
- Willpower 34
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 3
Base power: 10.0 - 11.0
Uses stats: 30% Wil, 50% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +2.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +3 Cun / +3 Wil
Changes damage: +8% cold / +8% fire / +8% physical
Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced)
Mindpower: +12 (+6 eff.)
Mental crit. chance: +6%
Heals friendly targets nearby when you use a nature summon: +30
Max wilder summons: +2
Gives a 30% chance that your nature summons appear as wild summons.
This mindstar constantly emits a low tone. Life seems to be pulled towards it.
This item has been sent to the Item's Vault.

Velowen the voratun shield (0 def, 10 armour, 232 block)Requires:
- Shield usage training
- Strength 48
Powered by arcane forces
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +10
Fatigue: +8%
Damage when hit (Melee): 19 lightning
Changes stats: +5 Dex / +3 Con
Changes resistances: +33% lightning
Talent granted: +1 Block
Maximum life: +68.00
Maximum stamina: +20.00
Handheld deflection devices.
This item has been sent to the Item's Vault.

Dourwolf of the Blightspawn (2 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 3
When wielded/worn:
Defense: +2 (+2 eff.)
Effects when hit in melee:
* 20% chance to reduce strength, dexterity, and constitution by 22
* 20% chance to reduce damage dealt by 17%
Changes stats: +4 Mag / +8 Wil
Changes resistances: +3% blight
Changes damage: +12% light / +9% blight
Physical save: +8 (+4 eff.)
Life regen: +2.60
Spellpower: +3 (+1 eff.)
Damage Shield Power: +9%
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

Kindlehue the hardened leather gloves (0 def, 6 armour)Requires:
- Level 15
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Physical crit. chance: +11.0%
Armour: +6
Damage (Melee): 5 temporal
Damage (Ranged): 8 temporal
Damage when hit (Melee): 2 light
Changes resistances: +7% temporal / +5% arcane / +2% physical
Changes resistances penetration: +5% light
Changes damage: +6% temporal
Critical mult.: +8.00%
Mental save: +7 (+6 eff.)
Only die when reaching: -40.00 life
Maximum life: +54.00
Spell crit. chance: +5%
Mental crit. chance: +5%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

Earthen BeadsRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes stats: +5 Wil
Damage affinity(heal): +15% nature
Life regen: +2.00
Mindpower: +5 (+3 eff.)
Enhances the effectiveness of Meditation by 20%
It can be used to activate talent Nature's Touch (costing 35 power out of 35/35) :
Effective talent level: 2.0
Power cost: 35 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: Touch a target (or yourself) to infuse it with Nature, healing it for 172 (this heal does not work on undead).
The amount healed will increase with your Mindpower.
This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature.
This item has been sent to the Item's Vault.

CorpsebowRequires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
Infused by nature
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 2
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +7
When this weapon hits: Epidemic (25% chance level 1).
When this weapon hits: Cyst Burst (25% chance level 1).
When wielded/worn:
Effects on ranged hit:
* 40% chance to reduce strength, dexterity, and constitution by 22
Damage (Ranged): 20 blight
Changes damage: +20% blight
Disease immunity: +50%
Spellpower: +10 (+3 eff.)
A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.
This item has been sent to the Item's Vault.

Xeriretta [power 200] (15 cooldown)Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: charm / torque ; tier 3
When wielded/worn:
Changes stats: +2 Mag
Spellpower on spell critical (stacks up to 3 times): +4
Maximum mana: +100.00
Maximum vim: +10.00
It can be used to project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 200 physical damage
Activation puts all charms on cooldown for 15 turns.
When used:
* Increase all damage penetration by 15% for 2 turns.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.
