

Requires:
- Level 35
Infused by arcane disrupting forces
Crafted by a master
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 5
When wielded/worn:
Physical power: +5
Armour: +5
Fatigue: +5%
Changes stats: +6 Str / +8 Con
Damage when the wearer hits(melee): 4 nature / 4 light
Changes resistances: +8% nature / +9% blight
Changes damage: +3% nature
Physical save: +11
Mental save: +10
Light radius: +3
It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown :
Effective talent level: 2.0
Power cost: 28 out of 28/28.
Range: melee/personal
Travel Speed: instantaneous
Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit.
The chance to hit increases with your Physical Power.
A cap made of leather.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
0.80 Ego Multiplier.
[Unique]
Type: weapon / dagger ; tier 5
Base power: 37.5 - 48.8
Uses stats: 45% Str, 45% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Physical crit. chance: +10.0%
Attack speed: 100%
Damage when this weapon hits: +7 mind
When wielded/worn:
Physical power: +9
Changes stats: +4 Wil / +5 Cun / +5 Con
Changes resistances penetration: +8% physical
Grants telepathy: Demon/Minor Demon/Major
Allows you to breathe in: water
Disarm immunity: +11%
Mindpower: +7
It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown.
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Strength 22
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +4 (+1 eff.)
Ranged Defense: +8 (+2 eff.)
Fatigue: +10%
Changes stats: +2 Str / +2 Con
Maximum encumbrance: +20
Knockback immunity: +10%
Life regen: +0.70
Stamina each turn: +0.70
Maximum life: +45.00
Maximum stamina: +43.00
Size category: +1
A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special...
This item has been sent to the Item's Vault.


Requires:
- Strength 20
Infused by nature
Infused by arcane disrupting forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +8 (+3 eff.)
Ranged Defense: +4 (+1 eff.)
Fatigue: +8%
Changes stats: +3 Wil / +4 Con
Changes resistances: +20% nature / +25% arcane
Talent mastery: +0.20 Wild-gift / Antimagic
Spell save: +18 (+9 eff.)
Stun/Freeze immunity: +25%
Life regen: +1.00
Healing mod.: +20%
Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Defense: +6 (+2 eff.)
Fatigue: -7%
Changes stats: +6 Cun
Changes damage: +5% physical
Talent cooldown: Shadowstep (-1 turn)
Mental save: +13 (+5 eff.)
Maximum stamina: +25.00
It can be used to activate talent Dark Tendrils (costing 36 power out of 50/50) :
Effective talent level: 2.0
Power cost: 36 out of 50/50.
Range: 6
Travel Speed: instantaneous
Is: a mind power
Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 23 damage per turn.
The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark.
A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 4
When wielded/worn:
Fatigue: -5%
Mental save: -7 (-3 eff.)
Life leech chance: +15%
Life leech: +30%
You won the Ring of Blood trial, and this is your reward.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 2
When wielded/worn:
Ranged Defense: +8 (+3 eff.)
Changes stats: +5 Dex / +3 Cun / +2 Lck
Slows Projectiles: +20%
It can be used to activate talent Evasion (costing 36 power out of 40/40) :
Effective talent level: 2.2
Power cost: 36 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Your quick wit allows you to see attacks before they land, granting you a 31% chance to completely evade them and granting you 21 defense for 8 turns.
Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity.
Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent.
This item has been sent to the Item's Vault.