Ring of the Archlich
Requires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 4
It is part of a set of items.
It desires to be surrounded by undeath.
When wielded/worn:
Changes resistances: +10% darkness / +10% cold
Changes damage: +10% darkness / +10% cold
Spell save: +8 (+3 eff.)
Poison immunity: +25%
Cut immunity: +25%
Maximum souls: +3.00
Spellpower: +8 (+2 eff.)
This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed.
Perhaps it feels all the death you will bring to others in the near future.
This item has been sent to the Item's Vault.
Ring of the ArchlichRequires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 4
It is part of a set of items.
It desires to be surrounded by undeath.
When wielded/worn:
Changes resistances: +10% darkness / +10% cold
Changes damage: +10% darkness / +10% cold
Spell save: +8 (+3 eff.)
Poison immunity: +25%
Cut immunity: +25%
Maximum souls: +3.00
Spellpower: +8 (+2 eff.)
This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed.
Perhaps it feels all the death you will bring to others in the near future.
This item has been sent to the Item's Vault.
Mighty Girdle
Requires:
- Level 15
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 2
It is part of a set of items.
Some giant wraps would make you feel great.
When wielded/worn:
Armour: +4
Fatigue: -10%
Maximum encumbrance: +70
Knockback immunity: +40%
Maximum life: +40.00
This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.
This item has been sent to the Item's Vault.
Mighty GirdleRequires:
- Level 15
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 2
It is part of a set of items.
Some giant wraps would make you feel great.
When wielded/worn:
Armour: +4
Fatigue: -10%
Maximum encumbrance: +70
Knockback immunity: +40%
Maximum life: +40.00
This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.
This item has been sent to the Item's Vault.
Fanged Collar
Requires:
- Level 15
Powered by unknown forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes stats: +10 Cun / -5 Wil
Changes resistances: +15% blight / +15% darkness / +15% acid
Physical save: +15 (+8 eff.)
Spell save: +15 (+6 eff.)
Mental save: -7 (-3 eff.)
Maximum life: +20.00
Try to not die...
This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump.
This item has been sent to the Item's Vault.
Fanged CollarRequires:
- Level 15
Powered by unknown forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes stats: +10 Cun / -5 Wil
Changes resistances: +15% blight / +15% darkness / +15% acid
Physical save: +15 (+8 eff.)
Spell save: +15 (+6 eff.)
Mental save: -7 (-3 eff.)
Maximum life: +20.00
Try to not die...
This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump.
This item has been sent to the Item's Vault.
Haridunadig the voratun waraxe (162% power, 6 apr)
3.0
T5 waraxe 1H weapon
[Rare]
Master
Power 163% Range: 1.4x
Uses 100% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +6
Crit +7.0%
Atk.spd 100%
While equipped:
Stats +1 Dex
dps ----------
Crit.mult +15.00%
----- def -----
Armour +12
Defense +20 (+10 eff.)
Die.at -80.00 life
---------- misc
Max.stam +20.00
One-handed war axes.
This item has been sent to the Item's Vault.
Haridunadig the voratun waraxe (162% power, 6 apr)3.0
T5 waraxe 1H weapon
[Rare]
Master
Power 163% Range: 1.4x
Uses 100% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +6
Crit +7.0%
Atk.spd 100%
While equipped:
Stats +1 Dex
dps ----------
Crit.mult +15.00%
----- def -----
Armour +12
Defense +20 (+10 eff.)
Die.at -80.00 life
---------- misc
Max.stam +20.00
One-handed war axes.
This item has been sent to the Item's Vault.
Mayiwen (152% power, 5 apr)
3.0
T4 mace 1H weapon
[Random Unique]
Master
Power 152% Range: 1.4x
Uses 100% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +5
Crit +2.5%
Atk.spd 100%
While equipped:
dps ----------
Dmg.mod +3% blight +6% arcane
Res.pen +5% blight +9% physical
+20% arcane +10% all
Acc +25 (+8 eff.)
Apr +19
Blunt and deadly.
This item has been sent to the Item's Vault.
Mayiwen (152% power, 5 apr)3.0
T4 mace 1H weapon
[Random Unique]
Master
Power 152% Range: 1.4x
Uses 100% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +5
Crit +2.5%
Atk.spd 100%
While equipped:
dps ----------
Dmg.mod +3% blight +6% arcane
Res.pen +5% blight +9% physical
+20% arcane +10% all
Acc +25 (+8 eff.)
Apr +19
Blunt and deadly.
This item has been sent to the Item's Vault.
Betharetira the quiver of dragonbone arrows (24/24, 179% power, 18 apr)
3.0
T5 arrow ammo
Reqs Dex 48
[Rare]
Psionic
Power 180% Range: 1.4x
Uses 70% Dex, 50% Str
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +18
Crit +3.0%
Capacity 24
Proj.spd +200%
Ranged+ +59 physical
On Hit:
* 20% chance to knock the target back 3 spaces and deal 166 physical damage
While equipped:
---------- misc
Reload +4
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
Betharetira the quiver of dragonbone arrows (24/24, 179% power, 18 apr)3.0
T5 arrow ammo
Reqs Dex 48
[Rare]
Psionic
Power 180% Range: 1.4x
Uses 70% Dex, 50% Str
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +18
Crit +3.0%
Capacity 24
Proj.spd +200%
Ranged+ +59 physical
On Hit:
* 20% chance to knock the target back 3 spaces and deal 166 physical damage
While equipped:
---------- misc
Reload +4
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
The Black Core
0.1
T2 amulet jewelry
[Unique]
Arcane
While equipped:
----- def -----
Resists +15% darkness
Die.at -100.00 life
Blind- +100%
---------- misc
Infravis +6
Masteries
+0.20 Corruption/Black-magic
ShadowPwr +5
Grants spellpower equal to your Shadow Power.
"Lock your soul away, and death will never reach you."
This item has been sent to the Item's Vault.
The Black Core0.1
T2 amulet jewelry
[Unique]
Arcane
While equipped:
----- def -----
Resists +15% darkness
Die.at -100.00 life
Blind- +100%
---------- misc
Infravis +6
Masteries
+0.20 Corruption/Black-magic
ShadowPwr +5
Grants spellpower equal to your Shadow Power.
"Lock your soul away, and death will never reach you."
This item has been sent to the Item's Vault.
Colaryem (159% power, 12 apr)
3.0
T3 greatsword 2H weapon
[Unique]
Arcane
Power 160% Range: 1.6x
Uses 130% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +12
Crit +11.0%
Atk.spd 56%
While equipped:
Stats +7 Dex
dps ----------
Mov.spd +10%
Dmg.mod +7% lightning
----- def -----
Fatigue -12%
Resists +7% lightning
---------- misc
Max.enc +50
Avoid Pressure Traps
Attack speed improves with your strength and size category.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.
Colaryem (159% power, 12 apr)3.0
T3 greatsword 2H weapon
[Unique]
Arcane
Power 160% Range: 1.6x
Uses 130% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +12
Crit +11.0%
Atk.spd 56%
While equipped:
Stats +7 Dex
dps ----------
Mov.spd +10%
Dmg.mod +7% lightning
----- def -----
Fatigue -12%
Resists +7% lightning
---------- misc
Max.enc +50
Avoid Pressure Traps
Attack speed improves with your strength and size category.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.
Silent Blade (129% power, 10 apr)
1.0
T2 dagger 1H weapon
[Unique]
Master
Power 129% Range: 1.3x
Uses 35% Str, 65% Dex
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +10
Crit +8.0%
Atk.spd 100%
Melee+ +10 silence
On Kill:
* Enter stealth for 3 turns.
When used from stealth a simple attack with it will not break stealth.
While equipped:
dps ----------
Acc +10 (+3 eff.)
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.
Silent Blade (129% power, 10 apr)1.0
T2 dagger 1H weapon
[Unique]
Master
Power 129% Range: 1.3x
Uses 35% Str, 65% Dex
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +10
Crit +8.0%
Atk.spd 100%
Melee+ +10 silence
On Kill:
* Enter stealth for 3 turns.
When used from stealth a simple attack with it will not break stealth.
While equipped:
dps ----------
Acc +10 (+3 eff.)
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.
Boots of the Hunter (2 def, 12 armour)
3.0
T4 feet armor
Reqs Heavy armour training
[Unique]
Psionic
While equipped:
dps ----------
Phys.pwr +12 (+2 eff.)
Apr +15
----- def -----
Armour +12
Defense +2 (+1 eff.)
Fatigue +8%
Spell.save +10 (+5 eff.)
Mind.save +10 (+3 eff.)
Max.HP +80.00
Stun/Frz- +40%
---------- misc
Masteries
+0.20 Cunning/Trapping
+0.20 Cursed/Endless hunt
+0.20 Cursed/Predator
Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action).
Uses 32 power out of 32/32
Activation is instant.
These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use.
This item has been sent to the Item's Vault.
Boots of the Hunter (2 def, 12 armour)3.0
T4 feet armor
Reqs Heavy armour training
[Unique]
Psionic
While equipped:
dps ----------
Phys.pwr +12 (+2 eff.)
Apr +15
----- def -----
Armour +12
Defense +2 (+1 eff.)
Fatigue +8%
Spell.save +10 (+5 eff.)
Mind.save +10 (+3 eff.)
Max.HP +80.00
Stun/Frz- +40%
---------- misc
Masteries
+0.20 Cunning/Trapping
+0.20 Cursed/Endless hunt
+0.20 Cursed/Predator
Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action).
Uses 32 power out of 32/32
Activation is instant.
These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use.
This item has been sent to the Item's Vault.
Corrupted Gaze (4 def, 8 armour)
3.0
T4 head armor
Reqs Heavy armour training
Mag 16
[Unique]
Arcane
While equipped:
Stats +8 Mag +4 Wil +8 Cun
dps ----------
Dmg.mod +20% blight
Res.pen +10% blight
Acc +10 (+3 eff.)
----- def -----
Armour +8
Defense +4 (+2 eff.)
Fatigue +6%
Resists +20% blight
Disease- +50%
---------- misc
See.Stealth +12
See.Invis +12
Masteries
+0.30 Corruption/Vim
On Spell Hit: 10% Vimsense 3
This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind.
This item has been sent to the Item's Vault.
Corrupted Gaze (4 def, 8 armour)3.0
T4 head armor
Reqs Heavy armour training
Mag 16
[Unique]
Arcane
While equipped:
Stats +8 Mag +4 Wil +8 Cun
dps ----------
Dmg.mod +20% blight
Res.pen +10% blight
Acc +10 (+3 eff.)
----- def -----
Armour +8
Defense +4 (+2 eff.)
Fatigue +6%
Resists +20% blight
Disease- +50%
---------- misc
See.Stealth +12
See.Invis +12
Masteries
+0.30 Corruption/Vim
On Spell Hit: 10% Vimsense 3
This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind.
This item has been sent to the Item's Vault.
Star Shot (20/20, 139% power, 15 apr)
3.0
T4 shot ammo
[Unique]
Arcane
Power 139% Range: 1.2x
Uses 50% Cun, 70% Dex
Dmg Fire
Acc+ +0.2% base dam (max 20%)
Apr +15
Crit +10.0%
Capacity 20
On Hit:
* sets off a powerful explosion
Intense heat radiates from this powerful shot.
This item has been sent to the Item's Vault.
Star Shot (20/20, 139% power, 15 apr)3.0
T4 shot ammo
[Unique]
Arcane
Power 139% Range: 1.2x
Uses 50% Cun, 70% Dex
Dmg Fire
Acc+ +0.2% base dam (max 20%)
Apr +15
Crit +10.0%
Capacity 20
On Hit:
* sets off a powerful explosion
Intense heat radiates from this powerful shot.
This item has been sent to the Item's Vault.
Eldoral Last Resort
4.0
T3 sling 1H weapon
Reqs Shoot
[Unique]
Master
Acc+ +0.2% base dam (max 20%)
Atk.spd 118%
Range +10
While equipped:
Stats +3 Cun +4 Dex
dps ----------
Dmg.mod +15% physical
---------- misc
Cooldown Swift Shot -1
Hurricane Shot -2
When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd.
A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'.
This item has been sent to the Item's Vault.
Eldoral Last Resort4.0
T3 sling 1H weapon
Reqs Shoot
[Unique]
Master
Acc+ +0.2% base dam (max 20%)
Atk.spd 118%
Range +10
While equipped:
Stats +3 Cun +4 Dex
dps ----------
Dmg.mod +15% physical
---------- misc
Cooldown Swift Shot -1
Hurricane Shot -2
When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd.
A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'.
This item has been sent to the Item's Vault.
Eksatin's Ultimatum (175% power, 25 apr)
3.0
T4 battleaxe 2H weapon
Reqs Str 50
[Unique]
Master
Power 175% Range: 1.5x
Uses 130% Str
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +25
Crit +25.0%
Atk.spd 100%
On Crit:
* decapitate a weakened target
While equipped:
dps ----------
Crit.mult +25.00%
This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty.
This item has been sent to the Item's Vault.
Eksatin's Ultimatum (175% power, 25 apr)3.0
T4 battleaxe 2H weapon
Reqs Str 50
[Unique]
Master
Power 175% Range: 1.5x
Uses 130% Str
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +25
Crit +25.0%
Atk.spd 100%
On Crit:
* decapitate a weakened target
While equipped:
dps ----------
Crit.mult +25.00%
This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty.
This item has been sent to the Item's Vault.
Steel Helm of Garkul (0 def, 6 armour)
3.0
T2 head armor
Reqs Heavy armour training
Str 16
[Unique]
Nature
Another of Garkul's heirlooms would bring out his spirit.
While equipped:
Stats +5 Str +4 Wil +5 Con
dps ----------
Dmg.mod +10% physical
----- def -----
Armour +6
Fatigue +8%
Phys.save +12 (+6 eff.)
Spell.save +12 (+6 eff.)
Mind.save +12 (+4 eff.)
---------- misc
Masteries
+0.20 Technique/Thuggery
A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.
Steel Helm of Garkul (0 def, 6 armour)3.0
T2 head armor
Reqs Heavy armour training
Str 16
[Unique]
Nature
Another of Garkul's heirlooms would bring out his spirit.
While equipped:
Stats +5 Str +4 Wil +5 Con
dps ----------
Dmg.mod +10% physical
----- def -----
Armour +6
Fatigue +8%
Phys.save +12 (+6 eff.)
Spell.save +12 (+6 eff.)
Mind.save +12 (+4 eff.)
---------- misc
Masteries
+0.20 Technique/Thuggery
A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.
quiver of dragonbone arrows 'Ashbreak' (24/24, 165% power, 18 apr)
3.0
T5 arrow ammo
[Random Unique]
Arcane/Nature
Power 166% Range: 1.4x
Uses 70% Dex, 50% Str
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +18
Crit +3.0%
Capacity 24
Ranged+ +21 blight
On Hit.r1 +20 blight +29 fire
On Hit: 20% Epidemic 5
On Hit:
* 23% chance to reduce strength, dexterity, and constitution by 6
* 20% chance to create vines that bind the target to the ground dealing 119 nature damage and pinning them for 3 turns
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
quiver of dragonbone arrows 'Ashbreak' (24/24, 165% power, 18 apr)3.0
T5 arrow ammo
[Random Unique]
Arcane/Nature
Power 166% Range: 1.4x
Uses 70% Dex, 50% Str
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +18
Crit +3.0%
Capacity 24
Ranged+ +21 blight
On Hit.r1 +20 blight +29 fire
On Hit: 20% Epidemic 5
On Hit:
* 23% chance to reduce strength, dexterity, and constitution by 6
* 20% chance to create vines that bind the target to the ground dealing 119 nature damage and pinning them for 3 turns
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.