
Robe of the Archmage (10 def, 10 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloth ; tier 4
When wielded/worn:
Armour: +10
Defense: +10
Changes stats: +4 Mag / +4 Wil / +4 Cun
Damage when the wearer is hit: 15 arcane
Changes resistances: +10% cold / +10% fire
Changes damage: +12% all
Spell save: +18
Mental save: +15
Blindness immunity: +40%
Mana each turn: +1.00
Spellpower: +15
Light radius: +1
A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates.
This item has been sent to the Item's Vault.

Wanderer's Rest (4 def, 0 armour)Requires:
- Level 15
Infused by psionic forces
0.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Defense: +4
Fatigue: -10%
Changes stats: +3 Dex
Changes resistances: +5% physical
Pinning immunity: +100%
Movement speed: +25%
It can be used to activate talent Telekinetic Leap (costing 15 power out of 18/18) :
Effective talent level: 4.0
Power cost: 15 out of 18/18.
Range: 6.00
Travel Speed: instantaneous
Is: a mind power
Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away.
These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you.
This item has been sent to the Item's Vault.

alchemist's lamp 'Glama'Requires:
- Level 15
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 3
When wielded/worn:
Damage when the wearer hits(melee): 29 dreamforge
Damage when the wearer is hit: 25 dreamforge
Changes resistances: +14% mind / +14% fire
Hate when firing a critical mind attack: +4.00
Mental crit. chance: +2%
Light radius: +7
Heals friendly targets nearby when you use a nature summon: +30
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.

Shimmerbender (30-36 power, 6 apr, acid damage)Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 100% Mag
Damage type: Acid
Mastery: Staff Mastery
Accuracy bonus: +4.0% procs dam / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
Damage when this weapon hits: +8 mind
Burst (radius 2) on crit: +8 mind
When wielded/worn:
Physical crit. chance: +15.0%
Armour: +9
Defense: +11
Damage when the wearer hits(melee): 2 lightning
Damage when the wearer is hit: 16 mind / 4 lightning
Maximum wards: +3 acid
Changes damage: +30% acid
Talents granted: +1 Command Staff +2 Ward
Critical mult.: +38.00%
Spellpower: +15
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
