

Requires:
- Level 15
Infused by nature
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +1
Defense: +10 (+3 eff.)
Fatigue: +2%
Changes stats: +3 Cun / +2 Dex
Poison immunity: +30%
Talent on hit(nature): Call Lightning (10% chance level 2).
It can be used to activate talent Call Lightning (costing 13 power out of 50/50) :
Effective talent level: 2.0
Power cost: 13 out of 50/50.
Range: 10
Travel Speed: instantaneous
Is: a nature gift
Description: Calls forth a powerful beam of lightning doing 40.88 to 122.63 damage.
The damage will increase with your Mindpower.
This armour seems to have been patched together from many eels. Yuck.
This item has been sent to the Item's Vault.


Requires:
- Strength 24
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
Type: weapon / battleaxe ; tier 3
It must be held with both hands.
Base power: 33.0 - 49.5
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +2
Physical crit. chance: +6.5%
Attack speed: 100%
On weapon hit:
* Random elemental explosion
On weapon crit:
* cripple the target
When wielded/worn:
Physical crit. chance: +10.0%
Changes resistances penetration: +13% acid / +14% fire / +10% lightning / +12% cold
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Accuracy: +7 (+2 eff.)
Armour penetration: +12
Armour: +3
Damage (Melee): 11 cold
Changes stats: +8 Dex / +7 Cun / +4 Con
Changes resistances: +8% cold
Changes resistances penetration: +5% mind
Changes damage: +9% cold
Physical save: +21 (+10 eff.)
Spell save: +6 (+3 eff.)
Mental save: +3 (+1 eff.)
Disarm immunity: +50%
It can be used to activate talent Juggernaut, placing all other charms into a 22 cooldown :
Effective talent level: 2.0
Power cost: 22 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Infused by nature
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +8
Defense: +5 (+3 eff.)
Fatigue: +3%
Changes stats: +2 Dex
Changes resistances: +15% physical
It can be used to activate talent Bone Grab (costing 20 power out of 30/30) :
Effective talent level: 2.0
Power cost: 20 out of 30/30.
Range: 5
Travel Speed: instantaneous
Is: a spell
Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns.
The bone will also deal 89.72 physical damage.
The damage will increase with your Spellpower.
A gross mass of spinal matter hastily assembled into armour.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by psionic forces
0.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 3
When wielded/worn:
Defense: +4 (+2 eff.)
Fatigue: -10%
Changes stats: +3 Dex
Changes resistances: +5% physical
Talent mastery: +0.20 Psionic / Augmented mobility
Pinning immunity: +100%
Movement speed: +10%
It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: 5
Travel Speed: instantaneous
Is: a mind power
Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point.
These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Infused by arcane disrupting forces
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 1
When wielded/worn:
Armour: +2
Defense: +1 (+0 eff.)
Changes stats: +2 Cun / +2 Wil
Changes resistances penetration: +5% nature
Changes damage: +5% nature
Spell save: +4 (+2 eff.)
Maximum life: +20.00
Mindpower: +4 (+2 eff.)
Mental crit. chance: +3%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Can't be worn by those with arcane powers.
It can be used to destroy an arcane item (of a higher tier than the gauntlets)
Activation costs 1 power out of 150/150.
These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence.
This item has been sent to the Item's Vault.


9.0
T5 light armor
[Rare]
Psionic
While equipped:
Stats +4 Cun +9 Dex
dps ----------
Phys.crit +2.0%
Crit.mult +20.00%
Phys.pwr +30 (+7 eff.)
----- def -----
Armour +15
Defense +42 (+14 eff.)
Fatigue +8%
Mind.save +15 (+8 eff.)
A suit of armour made of leather.
This item has been sent to the Item's Vault.


2.0
T5 cloak armor
Reqs Level 35
[Rare]
Master
While equipped:
dps ----------
Dmg.mod +9% mind
----- def -----
Armour +11
Defense +13 (+5 eff.)
Resists +12% blight +23% cold
+6% mind
Spell.save +15 (+5 eff.)
Knockbk- +10%
Teleport- +20%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


3.0
T4 arrow ammo
Reqs Dex 35
[Rare]
Master
Power 46.0 - 64.4 Physical
Uses 70% Dex, 50% Str
Acc+ +0.2% crit chance (max 25%)
Apr +14
Crit +16.5%
Capacity 23
On Hit.r1 +20 lightning +20 fire
On Crit.r2 +20 nature +12 fire
On Crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


3.0
T4 двуручный меч оружие
[Уникальный]
Arcane/Master
Power 68.0 - 108.8 Физический
Uses 125% сил
Mastery Владение оружием
Acc+ +0.4% множ. крит. ур. (пред. 40%)
Apr +5
Crit +10.0%
Atk.spd 100%
HP.leech +8%
Dmg.conv 50% Огненный ожог
While equipped:
Stats +3 хит +5 сил
dps ----------
Dmg.mod +10% Тьма
+15% Огонь
----- def -----
Resists +15% Огонь
усилить горение всех существ в круге радиусом 1 на расстоянии до 5, поглощая его, мгновенно нанося 125% всего оставшегося урона горения.
Uses 10 power out of 25/25
Этот массивный, объятый пламенем двуручный меч был украден авантюристом Кестином Парусником во времена Эры Затухания. Первоначально он принадлежал демону по имени Фронд'Рал Красный. Он ревёт нечистым пламенем, и само его существование – гнойная рана на теле земли.
Эта вещь была отправлена в Хранилище Вещей


1.0
T3 фонарь
[Ego]
Nature/Master
While equipped:
----- def -----
Max.HP +48.00
---------- misc
Light +7
Обычный латунный фонарь, улучшенный алхимией, чтобы сделать его ярче.
Эта вещь была отправлена в Хранилище Вещей


2.0
T3 плащ броня
[Ego+]
Arcane/Master
While equipped:
Stats +3 сил +2 маг
+2 вол +2 тел
----- def -----
Defense +2 (+1 eff.)
Phys.save +7 (+2 eff.)
Max.HP +46.00
Матерчатая накидка, что обычно носят в качестве свободной верхней одежды. Плащ достаточно просторен, чтобы можно было носить даже поверх громоздкой металлической брони.
Эта вещь была отправлена в Хранилище Вещей


5.0
T5 greatmaul 2H weapon
Reqs Str 48
[Random Unique]
Nature/Disrupt/Master
Power 65.5 - 98.2 Physical
Uses 120% Str
Acc+ +0.2% base dam (max 20%)
Apr +4
Crit +3.0%
Atk.spd 100%
While equipped:
Stats +12 Str +12 Dex +13 Mag
+13 Wil +12 Cun +17 Con
dps ----------
Phys.pwr +13 (+7 eff.)
Res.pen +14% physical
----- def -----
Resists +20% acid +3% physical
+6% light +21% lightning
+21% fire +19% cold
+9% all
Phys.save +6 (+3 eff.)
Spell.save +18 (+6 eff.)
Disarm- +34%
Massive two-handed mauls.
This item has been sent to the Item's Vault.


4.0
T5 sling 1H weapon
Reqs Dex 48
Shoot
[Random Unique]
Arcane/Master
Acc+ +0.2% base dam (max 20%)
Atk.spd 100%
Range +10
Ranged+ +24 lightning
On Hit.r1 +12 light
While equipped:
dps ----------
Phys.crit +7.0%
Dmg.mod +22% lightning
Res.pen +14% physical
Acc +10 (+7 eff.)
Melee Ret 6 light
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.