

Requires:
- Level 35
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Physical power: +12 (+4 eff.)
Damage when hit (Melee): 34 darkness
Changes stats: +8 Cun / +8 Dex
Changes damage: +20% lightning / +9% all
Damage affinity(heal): +20% lightning
Grants telepathy: Demon/Major Demon/Minor
Stun/Freeze immunity: +60%
Spellpower: +16 (+11 eff.)
Infravision radius: +3
See invisible: +14
Movement speed: +15%
Healing mod.: +50%
Chance to avoid any damage: +8%
Amulets can have magical properties.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Changes resistances: +30% mind / +10% all
Changes resistances cap: +30% mind
Global speed: -25%
You are immune to mental status effects.
Nothing will ever reach you again.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
- Magic 12
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
When wielded/worn:
Armour: +8
Defense: +4 (+2 eff.)
Fatigue: +6%
Damage (Melee): 15 physical bleed
Changes stats: +4 Mag / +4 Wil / +4 Cun
Changes resistances: +10% darkness
Talent mastery: +0.20 Race / Whitehooves
Increases your maximum stacks of Death Momentum by 1.
You always thought his horns looked kind of stupid, to be honest.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 20
- Talent Shoot
- Talent Steam Pool
Powered by steamtech
4.00 Encumbrance.
[Unique]
Type: weapon / steamgun ; tier 1
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Attack speed: 100%
Dam. multiplier: 50%
Firing range: +4
Travel speed: +600%
Multiple attacks: +2
Damage (Ranged): +5 physical
Attacks use: 3.0 Steam
This gun seems to be some experiment in firing multiple shots simultaneously.
The design is somewhat rudimentary, but it seems to work.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Infused by arcane disrupting forces
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 3
When wielded/worn:
Armour: +4
Defense: +3 (+1 eff.)
Changes stats: +6 Cun / +6 Wil
Changes resistances penetration: +15% nature
Changes damage: +15% nature
Spell save: +8 (+8 eff.)
Maximum life: +60.00
Mindpower: +8 (+4 eff.)
Mental crit. chance: +9%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Can't be worn by those with arcane powers.
It can be used to destroy an arcane item (of a higher tier than the gauntlets)
Activation costs 1 power out of 150/150.
These voratun gauntlets appear to have suffered considerable damage. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 20
- Talent Shoot
- Talent Steam Pool
Powered by steamtech
4.00 Encumbrance.
[Unique]
Type: weapon / steamgun ; tier 1
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +5
Attack speed: 100%
Dam. multiplier: 130%
Firing range: +5
Travel speed: +600%
Attacks use: 2.0 Steam
When wielded/worn:
Damage (Ranged): 10 fire burn
"Have you ever looked at some guys and thought 'you know, I really wish they were on fire right now', but you didn't feel like walking all the way over there? Well, there's now a better way!"
This item has been sent to the Item's Vault.