

Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff
It is part of a set of items.
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +20% acid / +20% cold
Critical mult.: +20.00%
Mental save: +8 (+2 eff.)
Confusion immunity: +20%
Maximum mana: +50.00
Spell crit. chance: +8%
The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.


Requires:
- Magic 35
Powered by arcane forces
2.50 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It is part of a set of items.
Base power: 35.0 - 42.0
Uses stat: 100% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +0
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Wil
Changes damage: +35% cold
Talent granted: +1 Command Staff
Mental save: +8 (+2 eff.)
Spellpower: +30 (+15 eff.)
Spell crit. chance: +15%
The top part of Telos' broken staff.
This item has been sent to the Item's Vault.


Requires:
- Magic 24
Powered by arcane forces
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 21.0 - 25.2
Uses stat: 80% Mag
Damage type: Nature
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Effects on melee hit:
* 23% chance to reduce damage dealt by 29%
* 23% chance to reduce all saves and defense by 36
Changes resistances: +30% blight / +30% nature
Changes resistances penetration: +5% darkness / +10% temporal
Changes damage: +9% darkness
Damage affinity(heal): +20% nature
Talent granted: +1 Command Staff
Critical mult.: +14.00%
Spell save: +15 (+7 eff.)
Spellpower: +19 (+6 eff.)
Spell crit. chance: +28%
It can be used to cure up to 2 diseases or poisons (based on Magic)
Activation costs 9 power out of 60/60.
A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
Infused by nature
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 4
Base power: 31.5 - 41.0
Uses stats: 50% Cun, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 100%
Damage (Melee): +10 nature
Damage (radius 1) on hit: +12 light / +8 fire
When wielded/worn:
Damage when hit (Melee): 2 fire
Changes stats: +19 Str / +14 Dex / +20 Mag / +16 Wil / +23 Cun / +20 Con
Changes resistances: +3% fire
Changes resistances penetration: +20% light
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
Crafted by a master
3.00 Encumbrance.
Type: weapon / mace ; tier 2
Base power: 21.5 - 30.1
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +1.0%
Attack speed: 100%
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce damage dealt by 29%
Changes stats: +9 Mag / +2 Con
Changes resistances penetration: +10% mind
Light radius: +2
Infravision radius: +3
Blunt and deadly.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / cloth ; tier 2
When wielded/worn:
Changes stats: +1 Dex / +14 Mag
Changes resistances: +24% acid / +9% all
Changes resistances penetration: +5% light
Changes damage: +16% acid
Light radius: +3
Infravision radius: +3
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Defense: +8 (+2 eff.)
Changes stats: +10 Mag / +12 Wil / +10 Cun
Fear immunity: -60%
Spellpower: +12 (+4 eff.)
Mindpower: +12 (+3 eff.)
It can be used to assault the mind of a foe to utterly dominate it
Activation costs 82 power out of 6/150.
This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head?
This item has been sent to the Item's Vault.


Shoes of Moving Slowly (0 def, 0 armour)
Requires:
- Level 25
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 4
When wielded/worn:
Fatigue: +3%
Changes stats: +8 Mag / +8 Wil
Knockback immunity: +100%
Spellpower: +5 (+2 eff.)
Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times.
It can be used to combine it with the Shoes of Moving Quickly.
Fast does not always win.
Rumoured to be able to combine with the Shoes of Moving Quickly.
This item has been sent to the Item's Vault.


Requires:
- Strength 32
- Talent Steam Pool
Powered by arcane forces
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / steamsaw ; tier 5
Base power: 40.0 - 60.0
Uses stat: 110% Str
Damage type: Fire
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +27
Crit. chance: +6.0%
Attack speed: 100%
Block value: +80
On weapon crit:
* deal a melee attack against all other enemies in a circle around you
Attacks use: 1.0 Steam
When wielded/worn:
Armour: +15
Defense: +12 (+3 eff.)
Fatigue: +9%
Changes stats: +8 Cun / +10 Str
Talent mastery: +0.30 Steamtech / Sawmaiming
Talent granted: +3 Block
Grushgore the Destroyer was absolutely enthralled when he discovered steamsaws. He immediately kidnapped several tinkerers and forced them to create this for him.
His naming skills have not improved.
This item has been sent to the Item's Vault.


Requires:
- Strength 30
- Talent Steam Pool
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / steamsaw ; tier 5
It must be held with both hands.
It can be used as a weapon and offhand.
Base power: 40.0 - 60.0
Uses stat: 100% Str
Damage type: Physical bleed
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +24
Crit. chance: +5.0%
Attack speed: 100%
Block value: +180
Attacks use: 1.0 Steam
When wielded/worn:
Armour: +19
Defense: +14 (+4 eff.)
Talent granted: +5 Block
Moving builds up a stacking movement speed (caps at 25%) and damage bonus (caps at double). Hitting removes the bonus.
"So we were thinking. You know what's better than saws? Really BIG saws. Unfortunately, no one could lift them. So we came up with an innovative new solution: Mount them on a motorized platform, allowing easy transportation and unparalleled cutting power!"
This item has been sent to the Item's Vault.


Requires:
- Strength 40
- Talent Steam Pool
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / steamsaw ; tier 5
It must be held with both hands.
It can be used as a weapon and offhand.
Base power: 25.0 - 37.5
Uses stat: 100% Str
Damage type: Physical bleed
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +24
Crit. chance: +5.0%
Attack speed: 100%
Block value: +150
Multiple attacks: +2
Attacks use: 1.0 Steam
When wielded/worn:
Armour: +10
Defense: +11 (+3 eff.)
Fatigue: +13%
Talent granted: +5 Block
This intricate set of steamsaws lock together in a nearly indecipherable system.
They sure seem sharp though.
This item has been sent to the Item's Vault.