

Requires:
- Strength 24
Crafted by a master
5.00 Encumbrance.
1.20 Ego Multiplier.
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 50.5 - 75.8
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +2
Physical crit. chance: +1.5%
Attack speed: 100%
Massive two-handed maul.
This item has been sent to the Item's Vault.


Requires:
- Strength 24
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
1.20 Ego Multiplier.
Type: weapon / battleaxe ; tier 3
It must be held with both hands.
Base power: 32.0 - 48.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +2
Physical crit. chance: +6.5%
Attack speed: 100%
Special effect when this weapon hits: 20% chance to torment the target
When wielded/worn:
Physical power: +11
Changes stats: +4 Con
Changes resistances penetration: +9% physical / +6% mind / +9% darkness
Disarm immunity: +14%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / sling ; tier 5
Mastery: Sling Mastery
Accuracy bonus: +0.1% dam / acc
Attack speed: 125%
Firing range: +10
When wielded/worn:
Physical power: +23
Changes stats: +6 Str
Damage when the wearer hits(ranged): 6 arcane / 4 blight
Changes resistances penetration: +17% physical
Changes damage: +12% physical
Mana each turn: +0.08
Life regen bonus (wilder-summons): +3.00
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.


Requires:
- Strength 20
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / mace ; tier 2
Base power: 25.0 - 35.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +4
Physical crit. chance: +10.0%
Attack speed: 100%
When this weapon hits: Battle Call (10% chance level 1).
Damage when this weapon hits: +14 % chance of confusion
Burst (radius 2) on crit: +20 physical repulsion
When wielded/worn:
Accuracy: +12
An oddly twisted club with a hefty weight on the end. There's something very strange about it.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: charm / wand ; tier 4
When wielded/worn:
Damage when the wearer hits(melee): 4 arcane
Changes resistances: +6% nature
Changes damage: +6% nature
Talent granted: +6 Strike
It can be used to fire a bolt of a random element (dam 300-601), placing all other charms into a 8 cooldown.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.