

Requires:
- Dexterity 16
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 2
Base power: 19.5 - 23.4
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +2
Physical crit. chance: +11.5%
Capacity: 12
When this weapon hits: Epidemic (10% chance level 2).
On weapon hit:
* 9% chance to disease
On weapon crit:
* cripple the target
* splashes the target with acid
Damage (Ranged): +8 acid / +8 blight / +8 nature / +8 temporal
Burst (radius 2) on crit: +8 temporal
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
Infused by nature
3.00 Encumbrance.
Type: ammo / shot ; tier 2
Base power: 17.5 - 21.0
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +2
Physical crit. chance: +4.5%
Capacity: 18
On weapon hit:
* 20% chance to cause random gloom
* 20% chance to disease
* 20% chance to gain 10% of a turn
* 10% chance to create an air burst
Travel speed: +200%
Burst (radius 1) on hit: +8 blight
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 2
Accuracy bonus: +0.1% dam / acc
Attack speed: 125%
Firing range: +7
On weapon hit:
* 40% chance to disease
Damage (Ranged): +7 acid / +8 cold
When wielded/worn:
Changes resistances: +6% blight
Changes resistances penetration: +5% blight / +8% physical
Changes damage: +12% acid / +10% cold / +6% arcane
Spellpower: +4 (+2 eff.)
Spell crit. chance: +1%
Damage Shield penetration: +20%
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: charm / totem ; tier 2
When wielded/worn:
Changes resistances: +9% blight
Maximum wards: +2 acid / +2 nature / +1 light
Changes resistances penetration: +5% arcane
Talents granted: +1 Ward +2 Lay Web
Mana each turn: +0.04
It can be used to remove up to 2 poisons or diseases from a target within range 6 (based on Willpower), putting all charms on cooldown for 16 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.