Fist of the Destroyer (8 def, 0 armour) =fisticuff=
Requires:
- Level 35
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
It is part of a set of items.
When wielded/worn:
Defense: +8
Changes stats: +9 Str / +9 Mag / +3 Cun
Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim
Stun/Freeze immunity: +20%
Maximum vim: +25.00
Increases all damage by 4% of current vim
Current Bonus: 10%
It can be used to activate talent Darkfire (costing 12 power out of 12/12) :
Effective talent level: 6.5
Power cost: 12 out of 12/12.
Range: 6
Travel Speed: 400% of base
Is: a spell
Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 152.89 fire damage and 130.24 darkness damage in a radius of 7.
The damage will increase with your Spellpower.
These fell looking gloves glow with untold power.
This item has been sent to the Item's Vault.
Fist of the Destroyer (8 def, 0 armour) =fisticuff=Requires:
- Level 35
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
It is part of a set of items.
When wielded/worn:
Defense: +8
Changes stats: +9 Str / +9 Mag / +3 Cun
Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim
Stun/Freeze immunity: +20%
Maximum vim: +25.00
Increases all damage by 4% of current vim
Current Bonus: 10%
It can be used to activate talent Darkfire (costing 12 power out of 12/12) :
Effective talent level: 6.5
Power cost: 12 out of 12/12.
Range: 6
Travel Speed: 400% of base
Is: a spell
Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 152.89 fire damage and 130.24 darkness damage in a radius of 7.
The damage will increase with your Spellpower.
These fell looking gloves glow with untold power.
This item has been sent to the Item's Vault.
Zerusin the stralite amulet
Requires:
- Level 25
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 4
When wielded/worn:
Armour penetration: +2
Physical power: +6
Changes stats: +7 Str / +8 Dex / +5 Mag / +9 Wil
Changes resistances penetration: +15% physical
Talent mastery: +0.22 Technique / Combat techniques
Physical save: +25
Mana each turn: +0.41
Spellpower on spell critical (stacks up to 3 times): +5
Maximum mana: +39.00
Amulets can have magical properties.
This item has been sent to the Item's Vault.
Zerusin the stralite amuletRequires:
- Level 25
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 4
When wielded/worn:
Armour penetration: +2
Physical power: +6
Changes stats: +7 Str / +8 Dex / +5 Mag / +9 Wil
Changes resistances penetration: +15% physical
Talent mastery: +0.22 Technique / Combat techniques
Physical save: +25
Mana each turn: +0.41
Spellpower on spell critical (stacks up to 3 times): +5
Maximum mana: +39.00
Amulets can have magical properties.
This item has been sent to the Item's Vault.
Hettetir the Bleakdeath
Requires:
- Level 35
Infused by nature
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Effects on melee hit:
* 30% chance to inflict damage reduction
Changes stats: +4 Wil / +4 Con
Changes resistances: +13% blight / +9% darkness
Changes damage: +9% mind / +9% darkness
Life regen: +6.90
Light radius: +4
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.
Hettetir the BleakdeathRequires:
- Level 35
Infused by nature
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Effects on melee hit:
* 30% chance to inflict damage reduction
Changes stats: +4 Wil / +4 Con
Changes resistances: +13% blight / +9% darkness
Changes damage: +9% mind / +9% darkness
Life regen: +6.90
Light radius: +4
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.
The Guardian's Totem
Requires:
- Level 35
Infused by nature
Infused by arcane disrupting forces
2.00 Encumbrance.
[Unique]
Type: charm / totem ; tier 5
When wielded/worn:
Damage when hit (Melee): 18 nature slow
Changes stats: +10 Wil
Changes resistances: +20% blight / +20% arcane
Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic
Spell save: +20
Mindpower: +8
It can be used to call an antimagic pillar, but silence yourself, costing 35 power out of 35/35.
This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it.
This item has been sent to the Item's Vault.
The Guardian's TotemRequires:
- Level 35
Infused by nature
Infused by arcane disrupting forces
2.00 Encumbrance.
[Unique]
Type: charm / totem ; tier 5
When wielded/worn:
Damage when hit (Melee): 18 nature slow
Changes stats: +10 Wil
Changes resistances: +20% blight / +20% arcane
Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic
Spell save: +20
Mindpower: +8
It can be used to call an antimagic pillar, but silence yourself, costing 35 power out of 35/35.
This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it.
This item has been sent to the Item's Vault.
Awesomenes hehehehe
Requires:
- Level 35
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +17
Armour penetration: +15
Physical power: +20
Defense: +17
Damage when hit (Melee): 12 mind
Changes stats: +7 Cun / +8 Mag
Changes damage: +8% all
Grants telepathy: Dragon
Critical mult.: +15.00%
Disarm immunity: +50%
Pinning immunity: +50%
Knockback immunity: +50%
Psi when hit: +0.12
Maximum life: +50.00
Spellpower: +32
Mindpower: +20
Infravision radius: +2
Activating this item is instant.
It can be used to activate talent Disengage, placing all other charms into a 10 cooldown :
Effective talent level: 1.6
Power cost: 10 out of 10/10.
Range: 7
Travel Speed: instantaneous
Description: Jump away 3 grids from your target.
Rings can have magical properties.
This item has been sent to the Item's Vault.
Awesomenes heheheheRequires:
- Level 35
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +17
Armour penetration: +15
Physical power: +20
Defense: +17
Damage when hit (Melee): 12 mind
Changes stats: +7 Cun / +8 Mag
Changes damage: +8% all
Grants telepathy: Dragon
Critical mult.: +15.00%
Disarm immunity: +50%
Pinning immunity: +50%
Knockback immunity: +50%
Psi when hit: +0.12
Maximum life: +50.00
Spellpower: +32
Mindpower: +20
Infravision radius: +2
Activating this item is instant.
It can be used to activate talent Disengage, placing all other charms into a 10 cooldown :
Effective talent level: 1.6
Power cost: 10 out of 10/10.
Range: 7
Travel Speed: instantaneous
Description: Jump away 3 grids from your target.
Rings can have magical properties.
This item has been sent to the Item's Vault.
Lightningrip (21/21, 44.5-53.4 power, 5 apr) =bullet=
Requires:
- Dexterity 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: ammo / shot ; tier 4
Base power: 44.5 - 53.4
Uses stats: 50% Cun, 70% Dex
Damage type: Physical
Mastery: Sling Mastery
Accuracy bonus: +0.1% dam / acc
Accuracy: +31
Armour Penetration: +5
Physical crit. chance: +5.5%
Capacity: 21
On weapon hit:
* 40% chance to daze
* 15% chance to disease
* 40% chance to blind
Damage (Ranged): +8 blight
Burst (radius 1) on hit: +4 light
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
Lightningrip (21/21, 44.5-53.4 power, 5 apr) =bullet=Requires:
- Dexterity 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: ammo / shot ; tier 4
Base power: 44.5 - 53.4
Uses stats: 50% Cun, 70% Dex
Damage type: Physical
Mastery: Sling Mastery
Accuracy bonus: +0.1% dam / acc
Accuracy: +31
Armour Penetration: +5
Physical crit. chance: +5.5%
Capacity: 21
On weapon hit:
* 40% chance to daze
* 15% chance to disease
* 40% chance to blind
Damage (Ranged): +8 blight
Burst (radius 1) on hit: +4 light
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
Belunn the Fogmaim (38.5-50.05 power, 9 apr)
Requires:
- Dexterity 48
Powered by arcane forces
Infused by nature
Infused by psionic forces
1.00 Encumbrance.
0.80 Ego Multiplier.
[Unique]
Type: weapon / dagger ; tier 5
Base power: 38.5 - 50.1
Uses stats: 45% Str, 45% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Physical crit. chance: +10.0%
Attack speed: 100%
When this weapon hits: Epidemic (10% chance level 5).
On weapon hit:
* 16% chance to disease
* 20% chance to torment the target
Damage (Melee): +16 blight / +4 darkness
Burst (radius 1) on hit: +12 darkness
Burst (radius 2) on crit: +4 darkness
When wielded/worn:
Effects on melee hit:
* 15% chance to inflict damage reduction
Damage when hit (Melee): 8 fire
Changes resistances: +3% darkness / +8% all
Changes resistances penetration: +11% darkness / +10% nature / +12% mind
Changes damage: +9% lightning / +3% fire
Disease immunity: +26%
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Belunn the Fogmaim (38.5-50.05 power, 9 apr)Requires:
- Dexterity 48
Powered by arcane forces
Infused by nature
Infused by psionic forces
1.00 Encumbrance.
0.80 Ego Multiplier.
[Unique]
Type: weapon / dagger ; tier 5
Base power: 38.5 - 50.1
Uses stats: 45% Str, 45% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Physical crit. chance: +10.0%
Attack speed: 100%
When this weapon hits: Epidemic (10% chance level 5).
On weapon hit:
* 16% chance to disease
* 20% chance to torment the target
Damage (Melee): +16 blight / +4 darkness
Burst (radius 1) on hit: +12 darkness
Burst (radius 2) on crit: +4 darkness
When wielded/worn:
Effects on melee hit:
* 15% chance to inflict damage reduction
Damage when hit (Melee): 8 fire
Changes resistances: +3% darkness / +8% all
Changes resistances penetration: +11% darkness / +10% nature / +12% mind
Changes damage: +9% lightning / +3% fire
Disease immunity: +26%
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Aletta's Diadem (0 def, 0 armour) =mind=
Requires:
- Willpower 24
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Damage when hit (Melee): 12 mind
Changes stats: +4 Cun / +4 Wil
Changes damage: +10% mind
Mindpower: +12 (+5 eff.)
Mental crit. chance: +5%
It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) :
Effective talent level: 3.0
Power cost: 8 out of 10/10.
Range: 7
Travel Speed: instantaneous
Is: a mind power
Description: Inflicts 104.51 mind damage and cripples the target's higher mental functions, reducing cunning by 10 and confusing (28% power) the target for 4 turns.
The damage, cunning penalty, and confusion power will scale with your Mindpower.
A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you.
Is this temptation a weak will on your part, or some domination from the artifact itself...?
This item has been sent to the Item's Vault.
Aletta's Diadem (0 def, 0 armour) =mind=Requires:
- Willpower 24
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Damage when hit (Melee): 12 mind
Changes stats: +4 Cun / +4 Wil
Changes damage: +10% mind
Mindpower: +12 (+5 eff.)
Mental crit. chance: +5%
It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) :
Effective talent level: 3.0
Power cost: 8 out of 10/10.
Range: 7
Travel Speed: instantaneous
Is: a mind power
Description: Inflicts 104.51 mind damage and cripples the target's higher mental functions, reducing cunning by 10 and confusing (28% power) the target for 4 turns.
The damage, cunning penalty, and confusion power will scale with your Mindpower.
A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you.
Is this temptation a weak will on your part, or some domination from the artifact itself...?
This item has been sent to the Item's Vault.