
Crystalline Steel longsword (121% power, 3 apr)Requires:
- Strength 16
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 2
It is part of a set of items.
Power: 121% Range: 1.4x
Uses stat: 100% Str
Damage type: Arcane
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Physical power: +12 (+4 eff.)
Changes stats: +3 Wil / +3 Con
Changes damage: +10% arcane
Spellpower: +12 (+10 eff.)
It can be used to recover the Crystal Focus (destroys this weapon), costing 1 power out of 1/1.
Sharp, long, and deadly. Transformed with the power of the Spellblaze.
This item has been sent to the Item's Vault.

ash longbow 'Gloomoracle'Requires:
- Dexterity 16
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 2
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +8
On weapon hit:
* 40% chance to inflict 15% damage reduction
Burst (radius 1) on hit: +6 darkness
When wielded/worn:
Changes stats: +5 Dex
Changes damage: +12% lightning
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

IvonorRequires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: lite / lite ; tier 1
When wielded/worn:
Fatigue: -2%
Changes stats: +1 Dex
Critical mult.: +10.00%
Mental save: +5 (+2 eff.)
Maximum hate: +8.00
Light radius: +2
See stealth: +8
See invisible: +7
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
This item has been sent to the Item's Vault.

cleansing gold amulet of mastery (0.16 Technique / Warcries)Requires:
- Level 15
Infused by arcane disrupting forces
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 3
When wielded/worn:
Changes resistances: +12% nature / +15% blight
Talent mastery: +0.16 Technique / Warcries
Poison immunity: +31%
Disease immunity: +28%
Amulets can have magical properties.
This item has been sent to the Item's Vault.

Aeruwe (2 def, 0 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Changes resistances: +19% darkness
Changes resistances penetration: +8% darkness
Changes damage: +10% darkness
Stealth bonus: +13
Mana when firing critical spell: +4.00
Maximum mana: +80.00
Maximum vim: +20.00
Spell crit. chance: +2%
Damage Shield penetration: +40%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

The Untouchable (14 def, 12 armour)Requires:
- Strength 16
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour penetration: +10
Armour: +12
Defense: +14 (+7 eff.)
Changes stats: +8 Cun
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.

Daimedan (6 def, 2 armour, 100% power, 40.5 block)Requires:
- Strength 16
- Talent Heavy Armour Training (level 2)
Infused by nature
7.00 Encumbrance.
Type: armor / shield ; tier 2
When used to attack (with talents):
Power: 118% Range: 1.2x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.5% procs dam / acc
Crit. chance: +3.0%
Block value: +40
On weapon hit:
* 40% chance to cause random gloom
Damage (Melee): +12 cold
When wielded/worn:
Armour: +2
Defense: +6 (+3 eff.)
Ranged Defense: +6 (+3 eff.)
Fatigue: +8%
Damage (Melee): 6 cold
Damage when hit (Melee): 13 ice
Changes stats: +1 Str / +2 Con
Changes damage: +6% mind
Grants telepathy: Dragon
Talent granted: +2 Block
See invisible: +6
Handheld deflection devices.
This item has been sent to the Item's Vault.

Astelrid's Clubstaff (156% power, 4 apr)Requires:
- Strength 23
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Power: 156% Range: 1.5x
Uses stats: 40% Mag, 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +25% nature
Spellpower: +15 (+8 eff.)
Healing mod.: +25%
Improves the contribution of primary stats on infusions and runes by 15%
Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment.
This item has been sent to the Item's Vault.

The JoltRequires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: charm / torque ; tier 2
When wielded/worn:
Changes stats: +4 Cun
Changes damage: +10% mind / +10% lightning
Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to mental crosstier the target, which inflicts Brainlock if your mindpower is a tier above their mindsave.
This torque feels tingly to the touch, but seems to enhance your thinking.
This item has been sent to the Item's Vault.
