
cosmic stralite shield of resistance (10 def, 2 armour, 42.5-51 power, 143.5 block)Requires:
- Strength 35
- Talent Heavy Armour Training (level 2)
Powered by arcane forces
Infused by nature
7.00 Encumbrance.
Type: armor / shield ; tier 4
When used to attack (with talents):
Base power: 42.5 - 51.0
Uses stats: 50% Mag, 100% Str
Damage type: Physical
Accuracy bonus: +2.5% procs dam / acc
Crit. chance: +4.5%
Block value: +144
Burst (radius 2) on crit: +20 light / +26 darkness
When wielded/worn:
Armour: +2
Defense: +10 (+5 eff.)
Ranged Defense: +10 (+5 eff.)
Fatigue: +14%
Changes resistances: +8% acid / +13% light / +9% darkness / +6% fire / +8% cold / +9% lightning
Talent granted: +4 Block
Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers
Handheld deflection devices.
This item has been sent to the Item's Vault.

Gunorafast the thorny mindstar (10-10 power, 24 apr, mind damage)Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 3
Base power: 9.5 - 10.5
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Armour penetration: +1
Physical power: +20 (+7 eff.)
Damage when hit (Melee): 2 physical
Changes resistances penetration: +4% acid / +5% fire / +4% cold / +4% physical
Changes damage: +11% acid / +7% physical / +9% mind / +5% fire / +3% arcane / +7% cold
Talent granted: +1 Attune Mindstar
Psi when firing a critical mind attack: +1.00
Mindpower: +13 (+5 eff.)
Mental crit. chance: +6%
Heals friendly targets nearby when you use a nature summon: +18
Max wilder summons: +2
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Relgydas the Bleakpeal (22-31 power, 4 apr)Requires:
- Strength 24
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / longsword ; tier 3
Base power: 22.5 - 31.5
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* 20% chance to reduce damage dealt by 21%
On weapon crit:
* Splash the target with acid dealing 160 damage over 5 turns and reducing armor and accuracy by 20
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce damage dealt by 21%
Changes resistances penetration: +5% darkness
Changes damage: +3% light / +9% cold
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Gydavea (7-8 power, 24 apr, nature damage)Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 3
Base power: 7.0 - 7.7
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Damage (Melee): 5 mind / 9 darkness
Changes stats: +5 Cun / +3 Wil
Changes resistances: +6% cold / +1% physical
Changes damage: +5% mind / +2% darkness
Talent granted: +1 Attune Mindstar
Blindness immunity: +10%
Teleport immunity: +20%
Mindpower: +6 (+2 eff.)
Mental crit. chance: +3%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

yew starstaff 'Woeflash' (20-24 power, 4 apr, light element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +7.0%
Armour: +11
Armour Hardiness: +4%
Defense: +7 (+2 eff.)
Effects on melee hit:
* 20% chance to reduce armor by 39%
* 10% chance to reduce damage dealt by 22%
Damage (Melee): 19 arcane
Maximum wards: +3 light
Changes resistances penetration: +15% acid
Changes damage: +20% light
Talents granted: +2 Ward +1 Command Staff
Physical save: +4 (+2 eff.)
Maximum mana: +35.00
Spellpower: +14 (+3 eff.)
Spell crit. chance: +3%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Umbrapierce the voratun greatmaul (64-96 power, 4 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 64.0 - 96.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 20% chance to reduce damage dealt by 17%
* 20% chance to slow global speed by 46%
* 25% chance for lightning to strike from the target to a second target dealing 64 damage
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +12 temporal
Damage (radius 1) on hit: +4 nature
When wielded/worn:
Physical crit. chance: +16.0%
Damage when hit (Melee): 2 darkness
Changes resistances: +3% darkness / +16% temporal
Changes resistances penetration: +10% nature
Massive two-handed mauls.
This item has been sent to the Item's Vault.

ViperjeerRequires:
- Dexterity 35
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 4
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +9
When this weapon hits: Shoot (10% chance level 1).
Damage (Ranged): +10 lightning / +12 fire
When wielded/worn:
Changes resistances: +2% physical / +6% nature / +3% fire
Changes damage: +12% lightning / +13% fire
Disease immunity: +20%
Stun/Freeze immunity: +10%
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

Dryblek the dwarven-steel dagger (15-20 power, 7 apr)Requires:
- Dexterity 24
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 3
Base power: 15.0 - 19.5
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +6.0%
Attack speed: 100%
On weapon crit:
* Wound the target dealing 196 physical damage across 5 turns and reducing healing by 50%
Damage (radius 1) on hit: +8 fire
When wielded/worn:
Physical crit. chance: +8.0%
Physical power: +7 (+2 eff.)
Armour: +4
Defense: +5 (+2 eff.)
Changes stats: +3 Mag / +3 Wil
Changes resistances: +3% physical
Changes damage: +3% temporal
Stamina each turn: +1.00
Spellpower: +8 (+3 eff.)
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Islominn the elven-wood starstaff (25-30 power, 5 apr, temporal element)Requires:
- Magic 35
Infused by nature
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Defense: +35 (+17 eff.)
Changes stats: +11 Con
Changes resistances: +6% lightning
Changes damage: +25% temporal
Talent granted: +1 Command Staff
Teleport immunity: +20%
Life regen: +2.10
Spellpower: +25 (+5 eff.)
Spell crit. chance: +4%
Light radius: +4
Healing mod.: +45%
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 1.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 39.42 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
