Difference between revisions of "Halfling"

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(Cleanup, omitted the "in inventory" line from the third inscription/rune to avoid misunderstanding, as it is not in a bag, but already equipped.)
 
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|metarace=Halfling
 
|metarace=Halfling
 
|life_per_level=12
 
|life_per_level=12
|exp_penalty=+20%
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|exp_penalty=+10%
 
|strength=-3
 
|strength=-3
 
|dexterity=+3
 
|dexterity=+3
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|luck=+5
 
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Halfling is a race introduced in the base game. It is available immediately.
  
 
==Description==
 
==Description==
Halflings are a race of very short stature, rarely exceeding four feet in height. They are like humans in that they can do just about anything they set their minds to, yet they excel at ordering and studying things.
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Halflings are a race of very short stature, rarely exceeding four feet in height.
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They are like humans in that they can do just about anything they set their minds to, yet they excel at ordering and studying things.
  
 
Halfling armies have brought many kingdoms to their knees and they kept a balance of power with the Human kingdoms during the Age of Allure.
 
Halfling armies have brought many kingdoms to their knees and they kept a balance of power with the Human kingdoms during the Age of Allure.
  
 
They possess the Luck of the Little Folk which allows them to increase their critical strike chance and saves for a few turns.
 
They possess the Luck of the Little Folk which allows them to increase their critical strike chance and saves for a few turns.
 
Halflings currently have only one [[race]] in their [[metarace]].
 
  
 
==Starting Equipment==
 
==Starting Equipment==
 
*Brass Lantern
 
*Brass Lantern
 
*[[inscriptions|Infusion: Regeneration]]
 
*[[inscriptions|Infusion: Regeneration]]
*Infusion: Wild
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*[[inscriptions|Infusion: Wild]]
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*[[inscriptions|Infusion: Healing]] (subject to change if the chosen class starts with a different inscription/rune)
  
 
==Starting Location==
 
==Starting Location==
[[Trollmire]] (except for [[Chronomancer (Metaclass)|Chronomancer]] and [[Archmage]] characters)
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[[Trollmire]] (except for classes that have a unique starter [[Zone|zone]])
  
 
==Racial Talents==
 
==Racial Talents==
 
{{:Halfling_(category)}}
 
{{:Halfling_(category)}}
 
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==Races==
==Strategy==
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Halflings are practically designed to become [[Rogue (Metaclass)|Rogues]].  Their affinity for critical hits also makes them good [[Anorithil]].
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{{races}}
 
{{races}}

Latest revision as of 09:10, 1 August 2023

Halfling
Metarace Halfling
Locked No
Life Rating 12
Exp Penalty +10%
Stat Modifiers
Strength -3
Dexterity +3
Constitution +1
Magic 0
Willpower 0
Cunning +3
Luck +5

Halfling is a race introduced in the base game. It is available immediately.

Description

Halflings are a race of very short stature, rarely exceeding four feet in height.

They are like humans in that they can do just about anything they set their minds to, yet they excel at ordering and studying things.

Halfling armies have brought many kingdoms to their knees and they kept a balance of power with the Human kingdoms during the Age of Allure.

They possess the Luck of the Little Folk which allows them to increase their critical strike chance and saves for a few turns.

Starting Equipment

Starting Location

Trollmire (except for classes that have a unique starter zone)

Racial Talents

Luck of the Little Folk
Halfling luck 2017.png
Game Version 1.7.6
Category Type Race
Category Halfling
Requirements Level (0,1,2,3,4)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 45–25cTL:5
Travel Speed Instantaneous
Use Speed Instant
Description Call upon the luck and cunning of the Little Folk to increase your physical, mental, and spell critical strike chance by 15–60%cSS:Cun,0.75P and your saves by 15–60cSS:Cun,0.75P for 5 turns.

The bonus will increase with your Cunning.


Duck and Dodge
Duck and dodge 2017.png
Game Version 1.7.6
Category Type Race
Category Halfling
Requirements Level (8,9,10,11,12)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Halfling's incredible luck always kicks in at just the right moment to save their skin.

Whenever you take (15 - Raw Talent Level)% or more of your life from a single attack, you gain Evasion (50%) and (0.5 * Luck)% additional defense for the next 1.3–3.3cTS turns.

The defense bonus will not stack from multiple activations of this talent.


Militant Mind
Militant mind 2017.png
Game Version 1.7.6
Category Type Race
Category Halfling
Requirements Level (16,17,18,19,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Halflings have always been a very organised and methodical race; the more foes they face, the more organised they are.

If two or more foes are in sight your Physical Power, Physical Save, Spellpower, Spell Save, Mental Save, and Mindpower are increased by (2 * Talent Level) per foe (up to 5 foes).


Indomitable
Indomitable 2017.png
Game Version 1.7.6
Category Type Race
Category Halfling
Requirements Level (24,25,26,27,28)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 45–25cTL:10
Travel Speed Instantaneous
Use Speed Instant
Description Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years.

Removes 2–6cTS:log stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2–6cTS turns.

This talent takes no time to use.


Races

Races
Human Elf Halfling Dwarf Yeek Giant Undead Orc Yeti
Higher Shalore Halfling Dwarf Yeek Ogre Ghoul Orc Kruk Yeti
Cornac Thalore Drem Krog Skeleton
Doomelf Whitehoof