Difference between revisions of "Skeleton"
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| − | == | + | {{race |
| + | |name=Skeleton | ||
| + | |metarace=[[Undead]] | ||
| + | |locked=[[Unlockables#Races|Yes]] | ||
| + | |life_per_level=12 | ||
| + | |exp_penalty=+40% | ||
| + | |strength=+3 | ||
| + | |dexterity=+4 | ||
| + | }} | ||
| − | + | ==Description== | |
| − | + | Skeletons are animated bones, undead creatures both strong and dexterous. They have access to special skeleton talents and a wide range of undead abilities: | |
| − | * | + | * Poison immunity |
| − | * | + | * Bleeding immunity |
| − | * | + | * Fear immunity |
| − | * | + | * No need to breathe |
| − | * | + | * Special skeleton talents: bone armour, resilient bones, re-assemble |
| − | Note: Undead are unnatural creatures and may not use [[inscriptions#Infusions|infusions]] or be any [[ | + | Note: Undead are unnatural creatures and may not use [[inscriptions#Infusions|infusions]] or be any [[Wilder (Metaclass)|Wilder]] classes. |
| − | == | + | ==Starting Equipment== |
| + | *Brass Lantern | ||
| + | *[[inscriptions|Rune: Shielding]] | ||
| + | *Rune: Phase Door | ||
| + | ==Starting Location== | ||
| + | [[Blighted Ruins]] | ||
| + | |||
| + | ==Racial Talents== | ||
{{:Skeleton_(category)}} | {{:Skeleton_(category)}} | ||
| + | |||
| + | ==Strategy== | ||
| + | Skeletons make superb [[Archer]]s and [[Rogue]]s (though the latter have a difficult start). In fact, they are a great choice for virtually any class (their power is reflected in their exp penalty -- the highest of all the races in the game). | ||
| + | |||
| + | Other stats: | ||
| + | *Poison Immunity 100% | ||
| + | *Cut Immunity 100% | ||
| + | *Fear Immunity 100% | ||
{{races}} | {{races}} | ||
Revision as of 00:49, 31 May 2013
| Skeleton | |
|---|---|
| Metarace | Undead |
| Locked | Yes |
| Life Rating | 12 |
| Exp Penalty | +40% |
| Stat Modifiers | |
| Strength | +3 |
| Dexterity | +4 |
| Constitution | 0 |
| Magic | 0 |
| Willpower | 0 |
| Cunning | 0 |
| Luck | 0 |
Description
Skeletons are animated bones, undead creatures both strong and dexterous. They have access to special skeleton talents and a wide range of undead abilities:
- Poison immunity
- Bleeding immunity
- Fear immunity
- No need to breathe
- Special skeleton talents: bone armour, resilient bones, re-assemble
Note: Undead are unnatural creatures and may not use infusions or be any Wilder classes.
Starting Equipment
- Brass Lantern
- Rune: Shielding
- Rune: Phase Door
Starting Location
Racial Talents
| Skeleton | ||
| ||
| Game Version | 1.7.6 | |
|---|---|---|
| Category Type | Undead | |
| Category | Skeleton | |
| Requirements | Level (0,1,2,3,4) | |
| Use Mode | Passive | |
| Cost | - | |
| Range | - | |
| Cooldown | - | |
| Travel Speed | - | |
| Use Speed | - | |
| Description | Improves your skeletal condition, increasing Strength and Dexterity by 2–15cTS:0.75P. | |
| Bone Armour | ||
| ||
| Game Version | 1.7.6 | |
|---|---|---|
| Category Type | Undead | |
| Category | Skeleton | |
| Requirements | Level (4,5,6,7,8) | |
| Use Mode | Activated | |
| Cost | - | |
| Range | Melee/Personal | |
| Cooldown | 25–15cTL:10 | |
| Travel Speed | Instantaneous | |
| Use Speed | - | |
| Description | Creates a shield of bones, absorbing (120–400cTS + 3.5 * Dexterity + Max Life * 1–5%cTL:10%) damage. Lasts for 10 turns.
The total damage the shield can absorb increases with your Dexterity. | |
| Resilient Bones | ||
| ||
| Game Version | 1.7.6 | |
|---|---|---|
| Category Type | Undead | |
| Category | Skeleton | |
| Requirements | Level (8,9,10,11,12) | |
| Use Mode | Passive | |
| Cost | - | |
| Range | - | |
| Cooldown | - | |
| Travel Speed | - | |
| Use Speed | - | |
| Description | Your undead bones are very resilient, reducing the duration of all detrimental effects on you by 10–41.7%cTL:100%.
Note: the duration reduction is rounded down. An effect with duration 2 will still generally have duration 2 after resilient bones at 40% is applied. | |
| Re-Assemble | ||
| ||
| Game Version | 1.7.6 | |
|---|---|---|
| Category Type | Undead | |
| Category | Skeleton | |
| Requirements | Level (12,13,14,15,16) | |
| Use Mode | Activated | |
| Cost | - | |
| Range | Melee/Personal | |
| Cooldown | 30–15cTL:10 | |
| Travel Speed | Instantaneous | |
| Use Speed | - | |
| Description | Re-position some of your bones, healing yourself for (100–500cTS + Max Life * 1–5%cTL:10%).
At level 5, you will gain the ability to completely re-assemble your body should it be destroyed (can only be used once). | |
Strategy
Skeletons make superb Archers and Rogues (though the latter have a difficult start). In fact, they are a great choice for virtually any class (their power is reflected in their exp penalty -- the highest of all the races in the game).
Other stats:
- Poison Immunity 100%
- Cut Immunity 100%
- Fear Immunity 100%
| Races | ||||||||
|---|---|---|---|---|---|---|---|---|
| Human | Elf | Halfling | Dwarf | Yeek | Giant | Undead | Orc | Yeti |
| Higher | Shalore | Halfling | Dwarf | Yeek | Ogre | Ghoul | Orc | Kruk Yeti |
| Cornac | Thalore | Drem | Krog | Skeleton | ||||
| Doomelf | Whitehoof | |||||||



