Difference between revisions of "Cornac"

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|metarace=[[Human]]
 
|metarace=[[Human]]
 
|life_per_level=10
 
|life_per_level=10
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|exp_penalty=+0%
 
}}
 
}}
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Cornac is a race introduced in the base game. It is available immediately.
  
 
== Description ==
 
== Description ==
Cornacs are Humans from the northern parts of the Allied Kingdoms. Humans are an inherently very adaptable race and as such they gain a talent category point at birth (others only gain one at levels 10, 20 and 36).
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Cornacs are Humans from the northern parts of the Allied Kingdoms.  
  
Cornacs do not have a racial tree, but instead start with a free [[Talents|category point]].
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Humans are an inherently very adaptable race and as such they gain a talent category point at birth (others only gain one at levels 10, 20 and 34).
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They also gain a class and a generic talent point at birth and every 10 levels.
  
 
==Starting Equipment==
 
==Starting Equipment==
 
*Brass Lantern
 
*Brass Lantern
 
*[[inscriptions|Infusion: Regeneration]]
 
*[[inscriptions|Infusion: Regeneration]]
*Infusion: Wild
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*[[inscriptions|Infusion: Wild]]
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*[[inscriptions|Infusion: Healing]] (subject to change if the chosen class starts with a different inscription/rune)
  
 
==Starting Location==
 
==Starting Location==
[[Trollmire]] (except for [[Celestial (Metaclass)|Celestial]], [[Chronomancer (Metaclass)|Chronomancer]] and [[Archmage]] characters)
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[[Trollmire]] (except for classes that have a unique starter [[Zone|zone]])
 
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==Strategy==
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With no stat modifiers and no racial talents, Cornacs are the baseline to which other races are compared. They're often not as powerful as other races, although they are a good choice for classes that want to spend a lot of category points and have enough places to put generics (since they have no racial tree to invest generics in), or for trying out one of the unlockable trees early.
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Cornacs are good for...
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*Going [[antimagic]], as they have a lot of generics floating around and the extra cat point makes it less costly to open and improve [[Fungus (category)|Fungus]].
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*Classes that have a lot to unlock, like [[Solipsist]]s, [[Archmage]]s, and [[Paradox Mage]]s
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*Classes that benefit from early unlocks. (For a [[Cursed]], unlocking [[Rampage (category)|Rampage]] at level 1 makes the early game vastly easier.)
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*Reaching five [[inscriptions|infusion slots]] (thanks to that extra cat point)
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*Classes that need to level up quickly to get key talents (like [[Shadowblade]]s and their [[Ambuscade (talent)|Ambuscade]])
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Cornacs are not so good for...
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==Racial Talents==
*Classes that have very little to unlock or that have few places to spend generics, like [[Archer]]s and [[Reaver]]s
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Cornacs do not have a racial tree, but instead start with a free [[category point]], an extra class talent point, and an extra generic talent point. They also gain 1 more class and generic talent points every 10 levels.
  
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==Races==
 
{{races}}
 
{{races}}

Latest revision as of 14:17, 7 March 2024

Cornac
Metarace Human
Locked No
Life Rating 10
Exp Penalty +0%
Stat Modifiers
Strength 0
Dexterity 0
Constitution 0
Magic 0
Willpower 0
Cunning 0
Luck 0

Cornac is a race introduced in the base game. It is available immediately.

Description

Cornacs are Humans from the northern parts of the Allied Kingdoms.

Humans are an inherently very adaptable race and as such they gain a talent category point at birth (others only gain one at levels 10, 20 and 34).

They also gain a class and a generic talent point at birth and every 10 levels.

Starting Equipment

Starting Location

Trollmire (except for classes that have a unique starter zone)

Racial Talents

Cornacs do not have a racial tree, but instead start with a free category point, an extra class talent point, and an extra generic talent point. They also gain 1 more class and generic talent points every 10 levels.

Races

Races
Human Elf Halfling Dwarf Yeek Giant Undead Orc Yeti
Higher Shalore Halfling Dwarf Yeek Ogre Ghoul Orc Kruk Yeti
Cornac Thalore Drem Krog Skeleton
Doomelf Whitehoof