Difference between revisions of "Cornac"

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(Removing strategy corners as they're usually unhelpful and full of outdated advice)
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|metarace=[[Human]]
 
|metarace=[[Human]]
 
|life_per_level=10
 
|life_per_level=10
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|exp_penalty=+0%
 
}}
 
}}
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Cornac is a race introduced in the base game. It is available immediately.
  
 
== Description ==
 
== Description ==
Cornacs are Humans from the northern parts of the Allied Kingdoms. Humans are an inherently very adaptable race and as such they gain a talent category point at birth (others only gain one at levels 10, 20 and 36).
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Cornacs are Humans from the northern parts of the Allied Kingdoms.  
  
Cornacs do not have a racial tree, but instead start with a free [[Talents|category point]]. Cornacs also receive an extra class and generic talent point at birth and at levels 10, 20, 30, 40, and 50.
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Humans are an inherently very adaptable race and as such they gain a talent category point at birth (others only gain one at levels 10, 20 and 34).  
 +
 
 +
They also gain a class and a generic talent point at birth and every 10 levels.
  
 
==Starting Equipment==
 
==Starting Equipment==
 
*Brass Lantern
 
*Brass Lantern
 
*[[inscriptions|Infusion: Regeneration]]
 
*[[inscriptions|Infusion: Regeneration]]
*Infusion: Wild
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*[[inscriptions|Infusion: Wild]]
*Infusion: Healing (Starts in inventory)
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*[[inscriptions|Infusion: Healing]] (subject to change if the chosen class starts with a different inscription/rune)
  
 
==Starting Location==
 
==Starting Location==
[[Trollmire]] (except for [[Celestial (Metaclass)|Celestial]], [[Chronomancer (Metaclass)|Chronomancer]] and [[Archmage]] characters)
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[[Trollmire]] (except for classes that have a unique starter [[Zone|zone]])
  
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==Racial Talents==
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Cornacs do not have a racial tree, but instead start with a free [[category point]], an extra class talent point, and an extra generic talent point. They also gain 1 more class and generic talent points every 10 levels.
  
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==Races==
 
{{races}}
 
{{races}}

Latest revision as of 14:17, 7 March 2024

Cornac
Metarace Human
Locked No
Life Rating 10
Exp Penalty +0%
Stat Modifiers
Strength 0
Dexterity 0
Constitution 0
Magic 0
Willpower 0
Cunning 0
Luck 0

Cornac is a race introduced in the base game. It is available immediately.

Description

Cornacs are Humans from the northern parts of the Allied Kingdoms.

Humans are an inherently very adaptable race and as such they gain a talent category point at birth (others only gain one at levels 10, 20 and 34).

They also gain a class and a generic talent point at birth and every 10 levels.

Starting Equipment

Starting Location

Trollmire (except for classes that have a unique starter zone)

Racial Talents

Cornacs do not have a racial tree, but instead start with a free category point, an extra class talent point, and an extra generic talent point. They also gain 1 more class and generic talent points every 10 levels.

Races

Races
Human Elf Halfling Dwarf Yeek Giant Undead Orc Yeti
Higher Shalore Halfling Dwarf Yeek Ogre Ghoul Orc Kruk Yeti
Cornac Thalore Drem Krog Skeleton
Doomelf Whitehoof