Difference between revisions of "Gem"

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m (Artifact Gems: Fix Voice of Telos link)
 
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[[classes-alchemist|Alchemists]] can convert gems into '''alchemist gems''' which are used by their class talents.
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[[Category:Items]]
 +
[[Alchemist]]s can convert gems into [[Alchemist#Alchemist_Gems|alchemist gems]] which are used by their [[Explosive_admixtures_(category)|class talents]].
  
For all characters including non-alchemists, gems can be used to create '''rings''' (by paying a fee to the jeweler in [[Angolwen]] or the [[Sunwall]]), or to imbue a body armour (using the Imbue Item talent learned from an alchemist escort quest).
+
[[Mindslayer]]s can equip gems with {{t|Telekinetic Grasp}} and consume them with {{t|Matter Is Energy}}.
  
Gems are rated in '''tiers''', and the tier you can use for imbuing or ring creation is dependent on the Imbue Item talent level or the ring's tier, respectively. For Imbue Item, your talent level must be at least as high as the gem's tier.
+
[[Alchemist|Alchemists]] and [[Stone Warden|Stone Wardens]] can use the [[Imbue item (talent)|Imbue Item talent]] to add a gem to a body armour. Alchemists can also use [[Gem_golem_(talent)|Gem Golem]] to equip 2 gems to their golem. Characters from other classes can access Imbue Item by completing an [[Escorts#Alchemist (Arcane)|alchemist escort quest]]. The [[Crafty hands (talent)|Crafty Hands]] prodigy allows gems to be imbued into helms and belts as well.  
  
{|class="wikitable"
+
The jewelers in [[Angolwen]] and the [[Gates of Morning]] can be paid to imbue a single gem into a ring. Limmir, the jeweler found in Gates of Morning, can also combine add 2 gems to a amulet, if the character has found [[Ancient Tome titled 'Gems and their uses'|a certain artifact]] and completed [[Lost Knowledge|the related quest]].
! Gem !! Tier !! Power !! Bomb Effect
+
 
 +
[[Tirakai's Maul]] can wear be filled with a gem, the colour determining the damage and some of the stats.
 +
 
 +
Gems are rated in '''tiers'''. When using Imbue Item, your raw talent level must be at least as high as the gem's tier. When paying Limmir to imbue an amulet, the amulet's tier must be at least as high as each of the gems' tiers. There is no tier requirement on rings or gems when paying a jeweler to imbue a ring.
 +
 
 +
Gems may be found everywhere, and may also be purchased from the gem store in [[Derth]] (near the eastern edge).
 +
 
 +
Rings may be found everywhere, and may also be purchased from the jewelry store in [[Angolwen]].
 +
 
 +
High tier gems and rings are quite rare in Maj'Eyal.  They become less rare in the Far East.
 +
 
 +
== Gems ==
 +
 
 +
<!-- Version of ToME when this page was written -->
 +
{| class="wikitable" style="border: 1px solid gray; font-size: large;"
 +
|ToME Version: || 1.7.4
 +
|}
 +
<!-- Please update if you update the page! -->
 +
 
 +
{|class="wikitable sortable"
 +
! Gem !! Tier !! class="unsortable"| Power !! class="unsortable"| Bomb Effect || Color || Damage Type
 
|-
 
|-
| Agate      || 1    || +1 all stats      || Bomb damage +5%
+
| Agate      || 1    || +1 all stats      || Bomb damage +5% || Black || Acid
 
|-
 
|-
| Citrine    || 1    || +1 light radius, +2 infravision  || Bomb thrown range +1
+
| Ametrine    || 1    || +2% all damage, +1% critical chance    || Lights terrain (power 10) || Yellow || Light
 
|-
 
|-
| Spinel      || 1    || +2 defense and physical, spell and mental saves || Mana regain 10
+
| Citrine    || 1    || +4 light radius, +4 infravision  || Bomb thrown range +1 || Yellow || Light
 
|-
 
|-
| Zircon     || 1    || +2% all resists  || 20% chance to daze for 3 turns
+
| Spinel     || 1    || +2 defense and all saves || Mana regain 10 || Green || Nature
 
|-
 
|-
| Ametrine    || 1    || +2% all damage, +1% critical chance   || additional 1 lite damage
+
| Zircon      || 1    || +1% all resists, +1 armor  || 20% chance to daze for 3 turns || Yellow || Light
 
|-
 
|-
| Aquamarine  || 2    || +4% all resists  || Mana regain 20
+
| Amethyst    || 2    || +4% all damage, +2% critical chance || Additional 25 arcane damage || Violet || Arcane
 
|-
 
|-
| Topaz      || 2    || +4 defense and physical, spell and mental saves || Bomb thrown range +3
+
| Aquamarine  || 2    || +2% all resists, +2 armor  || Mana regain 20 || Blue || Lightning
 
|-
 
|-
| Opal        || 2    || +2 all stats      || Bomb damage +10%
+
| Opal        || 2    || +2 all stats      || Bomb damage +10% || Blue || Lightning
 
|-
 
|-
| Amethyst    || 2    || +4% all damage, +2% critical chance || Additional 25 arcane damage
+
| Topaz      || 2    || +4 defense and all saves || Bomb thrown range +3 || Blue || Lightning
 
|-
 
|-
| Onyx        || 3    || +3 all stats      || Bomb damage +15%
+
| Emerald    || 3    || +3% all resists, +3 armor  || Additional 50 poison damage || Green || Nature
 
|-
 
|-
| Garnets     || 3    || +6% all damage, +3% critical chance || Life regen 5% of max life  
+
| Garnet     || 3    || +6% all damage, +3% critical chance || Heals for 100% of damage done, up to 5% of max life || Red || Fire
 
|-
 
|-
| Lapis Lazuli || 3    || +6 defense and physical, spell and mental saves || Mana regain 30
+
| Lapis Lazuli || 3    || +6 defense and all saves || Mana regain 30 || Blue || Lightning
 
|-
 
|-
| Emerald    || 3    || +6% all resists  || Additional 50 poison damage
+
| Onyx        || 3    || +3 all stats      || Bomb damage +15% || Black || Acid
 
|-
 
|-
| Quartz      || 3    || +30% stun resist  || Additional 10 spell knockback damage
+
| Quartz      || 3    || +30% stun resist  || Additional 10 spell knockback damage (3 tiles) || White || Cold
 
|-
 
|-
| Sapphire    || 4    || +8 defense and physical, spell and mental saves || Additional 30 ice damage
+
| Amber      || 4    || +8% all damage, +4% critical chance || 10% chance to stun for 2 turns || Yellow || Light
 
|-
 
|-
| Jade        || 4    || +8% all resists  || Additional 0 slow damage
+
| Jade        || 4    || +4% all resists, +4 armor   || Slows by 17% || Green || Nature
 
|-
 
|-
| Turquoise  || 4    || +10 see invisible || Additional 30 acid damage  
+
| Ruby        || 4    || +4 all stats      || Bomb damage +20% || Red || Fire
 
|-
 
|-
| Amber      || 4    || +8% all damage, +4% critical chance || 10% chance to stun for 2 turns
+
| Sapphire    || 4    || +8 defense and all saves || Additional 30 ice damage || Blue || Lightning
 
|-
 
|-
| Ruby        || 4    || +4 all stats      || Bomb damage +20%
+
| Turquoise  || 4    || +10 Accuracy, +10% resistance penetration (all) || Additional 30 acid damage || Green || Nature
 
|-
 
|-
| Bloodstone  || 5    || +60% stun resist  || Life regen 10% if max life
+
| Bloodstone  || 5    || +60% stun resist  || Heals for 100% of damage done, up to 10% of max life || Red || Fire
 
|-
 
|-
| Fire Opal  || 5    || +10% all damage, +5% critical chance || Additional 40 fire damage
+
| Diamond    || 5    || +5 all stats      || Bomb damage +25% || White || Cold
 
|-
 
|-
| Moonstone   || 5    || +10 defense and physical, spell and mental saves || 20% chance to stun for 3 turns
+
| Fire Opal   || 5    || +10% all damage, +5% critical chance || Additional 40 fire damage || Red || Fire
 
|-
 
|-
| Pearl      || 5    || +10% all resist  || additional 1 lite damage
+
| Moonstone  || 5    || +10 defense and all saves || 20% chance to stun for 3 turns || White || Cold
 
|-
 
|-
| Diamond    || 5    || +5 all stats      || Bomb damage +25%
+
| Pearl      || 5    || +5% all resist, +5 armor  || Lights terrain (power 100) || White || Cold
 
|}
 
|}
  
<br>
+
== Artifact Gems ==
Rings are also classed in '''tiers'''. For ring creation, the [[materials|ring's tier]] must be at least as high as the gem's tier. (Annoyingly, the game asks you for the ring before asking for the gem. It's possible to waste a high-tier ring on a low-tier gem without realizing it! Conversely, if you aren't reading these spoilers, you may have to undergo trial and error to figure out which ring will work with the gem you wanted to use.)
+
 
<br>
+
{|class="wikitable sortable"
 +
! Gem !! Tier !! class="unsortable"| When wielded/worn !! class="unsortable"| When used to imbue an object || class="unsortable"| When Carried || Color || Damage Type
 +
|-
 +
 
 +
| [[Crystal Focus]]
 +
|| 2
 +
|| Changes stats: +5 Mag  <br> Changes damage: +20% Arcane / 20% Blight
 +
|| N/A
 +
|| It can be used to combine with a weapon (costing 1 power out of 1)
 +
|| multi-hued
 +
||
 +
|-
 +
 
 +
| [[Burning Star]]
 +
|| 3   
 +
|| N/A
 +
|| N/A
 +
|| Light radius: +1 <br> Activates for mapping in radius 20 (uses 30 power, max power 30)
 +
|| White
 +
||
 +
|-
 +
 
 +
| [[Prothotipe's  Prismatic Eye]]
 +
|| 3 
 +
|| Changes Stats: +5 Con / +5 Mag <br>  Changes damage: +10% {{Lightning}} / 25% {{Fire}} / 10% {{Cold}} <br> Talent mastery: +0.20 Golem / Arane
 +
|| Changes Stats: +5 Con / +5 Mag <br>  Changes damage: +10% {{Lightning}} / 25% {{Fire}} / 10% {{Cold}} <br> Talent mastery: +0.20 Golem / Arane
 +
||
 +
|| multi-hued
 +
|| dazing {{Lightning}}
 +
|-
 +
 
 +
| [[Petrified Wood]]
 +
|| 4   
 +
|| Changes Stats: +25 Con <br>  Changes resistances: +10% {{Cold}} / 25% {{Nature}} / 10% {{Darkness}} <br> reduces incoming crit damage: 23.00%
 +
|| Changes Stats: +25 Con <br>  Changes resistances: +10% {{Cold}} / 25% {{Nature}} / 10% {{Darkness}} <br> reduces incoming crit damage: 23.00%
 +
||
 +
|| Red
 +
|| {{Fire}} flameshock
 +
|-
 +
 
 +
| [[Windborn Azurite]]
 +
|| 4   
 +
|| Changes stats: +8 Cun / +8 Dex <br> Changes damage: +20% {{lightning}} <br> Damage affinity(heal): +20% {{lightning}} <br> Movement speed: +20% <br> Chance to avoid any damage: +8%
 +
|| Changes stats: +8 Cun / +8 Dex <br> Changes damage: +20% {{lightning}} <br> Damage affinity(heal): +20% {{lightning}} <br> Movement speed: +15% <br> Chance to avoid any damage: +8%
 +
||
 +
|| Blue
 +
|| dazing {{lightning}}
 +
|-
 +
 
 +
| [[Glowing Core]]
 +
|| 4
 +
|| Changes resistances: +50% {{fire}}, +50%{{light}} <br> Damage Affinity (Heal): +20% {{fire}}, +20% {{light}} <br> Blind Immunity: +100% <br> See Invisible: +20 <br> Light Radius +4
 +
|| Changes resistances: +50% {{fire}}, +50%{{light}} <br> Damage Affinity (Heal): +20% {{fire}}, +20% {{light}} <br> Blind Immunity: +100% <br> See Invisible: +20 <br> Light Radius +4
 +
|| Light Radius +2
 +
|| yellow
 +
|| blinding {{light}}
 +
|-
 +
 
 +
| [[Ureslak's Focus]]
 +
|| 4
 +
|| Changes stats: +6 Con, +6 Mag <br> +12 phys power, +12 spell <br> powerChanges damage: +18% {{darkness}}, +6% {{physical}}, +6% {{fire}}, +6% {{cold}}, +6% {{lightning}}, +6% {{acid}}  <br> talent on spell: 12% {{t|Necrotic Breath}} level 2
 +
|| Changes stats: +6 Con, +6 Mag <br> +12 phys power, +12 spell <br>  Changes damage: +18% {{darkness}}, +6% {{physical}}, +6% {{fire}}, +6% {{cold}}, +6% {{lightning}}, +6% {{acid}}  <br> talent on spell: 12% {{t|Necrotic Breath}} level 2
 +
|| -
 +
|| multi-hued
 +
|-
 +
 
 +
| [[Goedalath Rock]]
 +
|| 5   
 +
||
 +
|| Physical power: +12 <br> Damage when hit(melee): 34 darkness <br> Changes damage: +9% all <br> Grants telepathy: Demon/Minor, Demon/Major <br> Spellpower: +16 <br> Infravision radius: +3 <br> See invisible: +14 <br> Healmod: +50%
 +
|| Damage when hit(melee): 34 healing <br> Mental save: -18 <br> Life regen: -2.00 <br> Light radius: -2 <br> Healing mod: -50%
 +
||
 +
|| shadowflame
 +
|-
 +
 
 +
| [[Crystal Heart]]
 +
|| 5 
 +
|| N/A
 +
|| N/A
 +
|| It can be used to combine with a suit of body armor (costing 1 power out of 1)
 +
|| multi-hued
 +
|| d
 +
|-
 +
 
 +
| [[Atamathon's Ruby Eye]]
 +
|| 5
 +
|| Changes damage: +12% {{fire}}
 +
|| Changes damage: +12% {{fire}}
 +
|| C
 +
|| red
 +
|| {{fire}}
 +
|-
 +
 
 +
| [[Atamathon's Ruby Eye (activated)]]
 +
|| 5
 +
|| 100 fire damage when hit <br> +2 light radius <br> +20% {{fire}} damage <br> +50% pin resist
 +
|| 100 fire damage when hit <br> +2 light radius <br> +20% {{fire}} damage <br> +50% pin resist
 +
|| C
 +
|| red
 +
|| {{fire}}
 +
|-
 +
 
 +
| [[Lifebinding Emerald]]
 +
|| 5   
 +
|| Changes stats: +15 Con <br> Changes resistances: +10% {{blight}} <br> Damage Affinity (Heal): +15% {{Nature}} <br> Stun/Freeze Immunity: +30% <br> Life Regen: +2.00 <br> Healing mod: +30%
 +
||  Changes stats: +15 Con <br> Changes resistances: +10% {{blight}} <br> Damage Affinity (Heal): +15% {{Nature}} <br> Stun/Freeze Immunity: +30 <br> Life Regen: +2.00 <br> Healing mod: +30%
 +
||
 +
|| green
 +
|| spydric {{poison}}
 +
|-
 +
 
 +
| [[Telos's Staff Crystal]]
 +
|| 5   
 +
|| Changes stats: +5 Str, +5 Dex, +5 Con, +5 Mag, +5 Wil, +5 Cun <br> Changes resistances: +30% {{Mind}} <br> Cunfusion and Fear Immunity: +30% <br> +2 light radius
 +
|| Changes stats: +5 Str, +5 Dex, +5 Con, +5 Mag, +5 Wil, +5 Cun <br> Changes resistances: +30% {{Mind}} <br> Cunfusion and Fear Immunity: +30% <br> +2 light radius
 +
|| +2 light radius, it can be used to combine with a staff creating the [[Voice of Telos]]
 +
|| white
 +
|| draining {{blight}}
 +
|-
 +
 
 +
 
 +
|}
 +
 
 +
== Rings and Amulets ==
 +
 
 +
Rings and amulets are also classed in '''tiers'''. For amulet creation, the [[materials|amulet's tier]] must be at least as high as the gems' tiers. (Annoyingly, the game asks you for the amulet before asking for the gems. It's possible to waste a high-tier amulet on low-tier gems without realizing it! Conversely, if you aren't reading these spoilers, you may have to undergo trial and error to figure out which amulet will work with the gems you wanted to use.)
 +
 
 
{|class = "wikitable"
 
{|class = "wikitable"
! Ring       !! Tier
+
! Ring or Amulet !! Tier
 
|-
 
|-
 
| Copper || 1
 
| Copper || 1
Line 73: Line 220:
 
| Voratun    || 5
 
| Voratun    || 5
 
|}
 
|}
Gems may be found everywhere, and may also be purchased in the gem store in [[Derth]] (near the eastern edge).
 
  
Non-magical rings may be found everywhere, and may also be purchased in the jewelry store in [[Angolwen]].
+
== History ==
 
+
In a previous version, jewelers could only imbue gems into non-magical rings or amulets (meaning rings or amulets that had no [[ego]]s, with a white-colored name). Also, jewelers could only imbue rings with gems of equal or lower tier (the same as for amulets now).
High tier gems and rings are quite rare in Maj'Eyal.  They become less rare in the Far East.
+

Latest revision as of 21:55, 4 December 2023

Alchemists can convert gems into alchemist gems which are used by their class talents.

Mindslayers can equip gems with Telekinetic Grasp and consume them with Matter Is Energy.

Alchemists and Stone Wardens can use the Imbue Item talent to add a gem to a body armour. Alchemists can also use Gem Golem to equip 2 gems to their golem. Characters from other classes can access Imbue Item by completing an alchemist escort quest. The Crafty Hands prodigy allows gems to be imbued into helms and belts as well.

The jewelers in Angolwen and the Gates of Morning can be paid to imbue a single gem into a ring. Limmir, the jeweler found in Gates of Morning, can also combine add 2 gems to a amulet, if the character has found a certain artifact and completed the related quest.

Tirakai's Maul can wear be filled with a gem, the colour determining the damage and some of the stats.

Gems are rated in tiers. When using Imbue Item, your raw talent level must be at least as high as the gem's tier. When paying Limmir to imbue an amulet, the amulet's tier must be at least as high as each of the gems' tiers. There is no tier requirement on rings or gems when paying a jeweler to imbue a ring.

Gems may be found everywhere, and may also be purchased from the gem store in Derth (near the eastern edge).

Rings may be found everywhere, and may also be purchased from the jewelry store in Angolwen.

High tier gems and rings are quite rare in Maj'Eyal. They become less rare in the Far East.

Gems

ToME Version: 1.7.4
Gem Tier Power Bomb Effect Color Damage Type
Agate 1 +1 all stats Bomb damage +5% Black Acid
Ametrine 1 +2% all damage, +1% critical chance Lights terrain (power 10) Yellow Light
Citrine 1 +4 light radius, +4 infravision Bomb thrown range +1 Yellow Light
Spinel 1 +2 defense and all saves Mana regain 10 Green Nature
Zircon 1 +1% all resists, +1 armor 20% chance to daze for 3 turns Yellow Light
Amethyst 2 +4% all damage, +2% critical chance Additional 25 arcane damage Violet Arcane
Aquamarine 2 +2% all resists, +2 armor Mana regain 20 Blue Lightning
Opal 2 +2 all stats Bomb damage +10% Blue Lightning
Topaz 2 +4 defense and all saves Bomb thrown range +3 Blue Lightning
Emerald 3 +3% all resists, +3 armor Additional 50 poison damage Green Nature
Garnet 3 +6% all damage, +3% critical chance Heals for 100% of damage done, up to 5% of max life Red Fire
Lapis Lazuli 3 +6 defense and all saves Mana regain 30 Blue Lightning
Onyx 3 +3 all stats Bomb damage +15% Black Acid
Quartz 3 +30% stun resist Additional 10 spell knockback damage (3 tiles) White Cold
Amber 4 +8% all damage, +4% critical chance 10% chance to stun for 2 turns Yellow Light
Jade 4 +4% all resists, +4 armor Slows by 17% Green Nature
Ruby 4 +4 all stats Bomb damage +20% Red Fire
Sapphire 4 +8 defense and all saves Additional 30 ice damage Blue Lightning
Turquoise 4 +10 Accuracy, +10% resistance penetration (all) Additional 30 acid damage Green Nature
Bloodstone 5 +60% stun resist Heals for 100% of damage done, up to 10% of max life Red Fire
Diamond 5 +5 all stats Bomb damage +25% White Cold
Fire Opal 5 +10% all damage, +5% critical chance Additional 40 fire damage Red Fire
Moonstone 5 +10 defense and all saves 20% chance to stun for 3 turns White Cold
Pearl 5 +5% all resist, +5 armor Lights terrain (power 100) White Cold

Artifact Gems

Gem Tier When wielded/worn When used to imbue an object When Carried Color Damage Type
Crystal Focus 2 Changes stats: +5 Mag
Changes damage: +20% Arcane / 20% Blight
N/A It can be used to combine with a weapon (costing 1 power out of 1) multi-hued
Burning Star 3 N/A N/A Light radius: +1
Activates for mapping in radius 20 (uses 30 power, max power 30)
White
Prothotipe's Prismatic Eye 3 Changes Stats: +5 Con / +5 Mag
Changes damage: +10% Lightning / 25% Fire / 10% Cold
Talent mastery: +0.20 Golem / Arane
Changes Stats: +5 Con / +5 Mag
Changes damage: +10% Lightning / 25% Fire / 10% Cold
Talent mastery: +0.20 Golem / Arane
multi-hued dazing Lightning
Petrified Wood 4 Changes Stats: +25 Con
Changes resistances: +10% Cold / 25% Nature / 10% Darkness
reduces incoming crit damage: 23.00%
Changes Stats: +25 Con
Changes resistances: +10% Cold / 25% Nature / 10% Darkness
reduces incoming crit damage: 23.00%
Red Fire flameshock
Windborn Azurite 4 Changes stats: +8 Cun / +8 Dex
Changes damage: +20% Lightning
Damage affinity(heal): +20% Lightning
Movement speed: +20%
Chance to avoid any damage: +8%
Changes stats: +8 Cun / +8 Dex
Changes damage: +20% Lightning
Damage affinity(heal): +20% Lightning
Movement speed: +15%
Chance to avoid any damage: +8%
Blue dazing Lightning
Glowing Core 4 Changes resistances: +50% Fire, +50%Light
Damage Affinity (Heal): +20% Fire, +20% Light
Blind Immunity: +100%
See Invisible: +20
Light Radius +4
Changes resistances: +50% Fire, +50%Light
Damage Affinity (Heal): +20% Fire, +20% Light
Blind Immunity: +100%
See Invisible: +20
Light Radius +4
Light Radius +2 yellow blinding Light
Ureslak's Focus 4 Changes stats: +6 Con, +6 Mag
+12 phys power, +12 spell
powerChanges damage: +18% Darkness, +6% Physical, +6% Fire, +6% Cold, +6% Lightning, +6% Acid
talent on spell: 12% Necrotic Breath level 2
Changes stats: +6 Con, +6 Mag
+12 phys power, +12 spell
Changes damage: +18% Darkness, +6% Physical, +6% Fire, +6% Cold, +6% Lightning, +6% Acid
talent on spell: 12% Necrotic Breath level 2
- multi-hued
Goedalath Rock 5 Physical power: +12
Damage when hit(melee): 34 darkness
Changes damage: +9% all
Grants telepathy: Demon/Minor, Demon/Major
Spellpower: +16
Infravision radius: +3
See invisible: +14
Healmod: +50%
Damage when hit(melee): 34 healing
Mental save: -18
Life regen: -2.00
Light radius: -2
Healing mod: -50%
shadowflame
Crystal Heart 5 N/A N/A It can be used to combine with a suit of body armor (costing 1 power out of 1) multi-hued d
Atamathon's Ruby Eye 5 Changes damage: +12% Fire Changes damage: +12% Fire C red Fire
Atamathon's Ruby Eye (activated) 5 100 fire damage when hit
+2 light radius
+20% Fire damage
+50% pin resist
100 fire damage when hit
+2 light radius
+20% Fire damage
+50% pin resist
C red Fire
Lifebinding Emerald 5 Changes stats: +15 Con
Changes resistances: +10% Blight
Damage Affinity (Heal): +15% Nature
Stun/Freeze Immunity: +30%
Life Regen: +2.00
Healing mod: +30%
Changes stats: +15 Con
Changes resistances: +10% Blight
Damage Affinity (Heal): +15% Nature
Stun/Freeze Immunity: +30
Life Regen: +2.00
Healing mod: +30%
green spydric Poison
Telos's Staff Crystal 5 Changes stats: +5 Str, +5 Dex, +5 Con, +5 Mag, +5 Wil, +5 Cun
Changes resistances: +30% Mind
Cunfusion and Fear Immunity: +30%
+2 light radius
Changes stats: +5 Str, +5 Dex, +5 Con, +5 Mag, +5 Wil, +5 Cun
Changes resistances: +30% Mind
Cunfusion and Fear Immunity: +30%
+2 light radius
+2 light radius, it can be used to combine with a staff creating the Voice of Telos white draining Blight

Rings and Amulets

Rings and amulets are also classed in tiers. For amulet creation, the amulet's tier must be at least as high as the gems' tiers. (Annoyingly, the game asks you for the amulet before asking for the gems. It's possible to waste a high-tier amulet on low-tier gems without realizing it! Conversely, if you aren't reading these spoilers, you may have to undergo trial and error to figure out which amulet will work with the gems you wanted to use.)

Ring or Amulet Tier
Copper 1
Steel 2
Gold 3
Stralite 4
Voratun 5

History

In a previous version, jewelers could only imbue gems into non-magical rings or amulets (meaning rings or amulets that had no egos, with a white-colored name). Also, jewelers could only imbue rings with gems of equal or lower tier (the same as for amulets now).