Difference between revisions of "Cornac"
From Tales of Maj'Eyal
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|metarace=[[Human]] | |metarace=[[Human]] | ||
|life_per_level=10 | |life_per_level=10 | ||
+ | |exp_penalty=+0% | ||
}} | }} | ||
+ | Cornac is a race introduced in the base game. It is available immediately. | ||
== Description == | == Description == | ||
− | Cornacs are Humans from the northern parts of the Allied Kingdoms | + | Cornacs are Humans from the northern parts of the Allied Kingdoms. |
− | + | Humans are an inherently very adaptable race and as such they gain a talent category point at birth (others only gain one at levels 10, 20 and 34). | |
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+ | They also gain a class and a generic talent point at birth and every 10 levels. | ||
==Starting Equipment== | ==Starting Equipment== | ||
*Brass Lantern | *Brass Lantern | ||
*[[inscriptions|Infusion: Regeneration]] | *[[inscriptions|Infusion: Regeneration]] | ||
− | *Infusion: Wild | + | *[[inscriptions|Infusion: Wild]] |
+ | *[[inscriptions|Infusion: Healing]] (subject to change if the chosen class starts with a different inscription/rune) | ||
==Starting Location== | ==Starting Location== | ||
− | [[Trollmire]] (except | + | [[Trollmire]] (except for classes that have a unique starter [[Zone|zone]]) |
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+ | ==Racial Talents== | ||
+ | Cornacs do not have a racial tree, but instead start with a free [[category point]], an extra class talent point, and an extra generic talent point. They also gain 1 more class and generic talent points every 10 levels. | ||
+ | ==Races== | ||
{{races}} | {{races}} |
Latest revision as of 14:17, 7 March 2024
Cornac | |
---|---|
Metarace | Human |
Locked | No |
Life Rating | 10 |
Exp Penalty | +0% |
Stat Modifiers | |
Strength | 0 |
Dexterity | 0 |
Constitution | 0 |
Magic | 0 |
Willpower | 0 |
Cunning | 0 |
Luck | 0 |
Cornac is a race introduced in the base game. It is available immediately.
Description
Cornacs are Humans from the northern parts of the Allied Kingdoms.
Humans are an inherently very adaptable race and as such they gain a talent category point at birth (others only gain one at levels 10, 20 and 34).
They also gain a class and a generic talent point at birth and every 10 levels.
Starting Equipment
- Brass Lantern
- Infusion: Regeneration
- Infusion: Wild
- Infusion: Healing (subject to change if the chosen class starts with a different inscription/rune)
Starting Location
Trollmire (except for classes that have a unique starter zone)
Racial Talents
Cornacs do not have a racial tree, but instead start with a free category point, an extra class talent point, and an extra generic talent point. They also gain 1 more class and generic talent points every 10 levels.
Races
Races | ||||||||
---|---|---|---|---|---|---|---|---|
Human | Elf | Halfling | Dwarf | Yeek | Giant | Undead | Orc | Yeti |
Higher | Shalore | Halfling | Dwarf | Yeek | Ogre | Ghoul | Orc | Kruk Yeti |
Cornac | Thalore | Drem | Krog | Skeleton | ||||
Doomelf | Whitehoof |