Difference between revisions of "Store"

From Tales of Maj'Eyal
Jump to: navigation, search
(it's a start)
Line 1: Line 1:
There are many stores found in the game, all inside [[zone|towns]].
+
There are many '''stores''' found in the game, usually inside [[zone|towns]]. Stores sell almost all types of equip-able items. Each store is of a certain type (ie. jewelry, swords, light armor), which will determine the inventory that it stocks for sale.
  
Each store is of a certain type, which will determine the inventory that it stocks for sale.  Stores only acquire inventory three times over the course of the whole game:
+
The [[material]] tier for store inventory is restricted to a level range which is set for each town. For example, a town with a material tier of 2-3 will only have tier 2 or tier 3 items in their stores; unless the store is restocked when you reach a particular goal.
 +
 
 +
Stores will also buy any item you choose to sell.  This is a leftover from the earlier versions in which you had to unlock the [[Transmogrification Chest]] before it was available at birth. There's no real point to selling an item to a store; the [[Transmogrification Chest]] will give the same amount of gold as the store; AND will give energy to the [[Sher'Tul Fortress]] once you have unlocked the fortress.
 +
 
 +
==Stores in the [[campaign|Main Campaign]]==
 +
 
 +
Stores only acquire new inventory three times over the course of the whole game:
 
* When you're born
 
* When you're born
 
* After you defeat [[The Master]]
 
* After you defeat [[The Master]]
 
* After you finish the [[Charred Scar]]
 
* After you finish the [[Charred Scar]]
 
The [[material]] tier for store inventory is restricted to a level range which is set for each town.  In some towns, this level range is adjusted upward after you've been to the [[Far East]].
 
 
Stores will also buy any item you choose to sell.  This is a leftover from the earlier versions in which you had to unlocl the [[Transmogrification Chest]] before it was available at birth.
 
  
 
In addition to the standard inventory for each store type, there are a few special features in certain stores:
 
In addition to the standard inventory for each store type, there are a few special features in certain stores:
  
* Any weapon store in [[Last Hope]] can teach you [[Shoot (talent)|Shoot]] and [[Reload (talent)|Reload]], or [[Combat training (category)|Combat Training]].
+
* Any weapon store in [[Last Hope]] can teach you {{c|Combat Training}} (50 gold) or {{t|Shoot}} (8 gold).
* The jewelry store in [[Angolwen]] can make custom rings out of your [[gem]]s and blank rings.
+
* The jewelry store in [[Angolwen]] and [[Gates of Morning]] can make custom rings out of your [[gem]]s and blank rings.
* The staff store in Angolwen can teach you [[Staff combat (category)|Staff Combat]].
+
* The staff store in Angolwen can teach you {{c|Staff Combat}}.
* The [[mindstar]] store in [[Zigur]] can teach you [[Mindstar mastery (category)|Mindstar Mastery]].
+
* The [[mindstar]] store in [[Zigur]] can teach you {{c|Mindstar Mastery}} (various prices; locked, then unlocked, then unlocked with bonus).
 
* No store in Zigur will sell any filthy {{arc}}-powered items.
 
* No store in Zigur will sell any filthy {{arc}}-powered items.
 +
 +
==Stores in [[Embers of Rage]]==
 +
 +
In addition to the town stores in [[Embers of Rage]], certain zones have [[Ancient Automated Archive]]s which are portable vending machines. These can be reprogrammed to go to other places. The Embers campaign also has one special zone which is a special store: [[Kaltor's Shop]].
 +
 +
Note that in [[Embers of Rage]] - unlike the main campaign - the [[APE]] device does ''not'' turn excess items into gold. Your only source of gold in this campaign is dropped by NPCs or otherwise acquired.

Revision as of 18:00, 6 March 2016

There are many stores found in the game, usually inside towns. Stores sell almost all types of equip-able items. Each store is of a certain type (ie. jewelry, swords, light armor), which will determine the inventory that it stocks for sale.

The material tier for store inventory is restricted to a level range which is set for each town. For example, a town with a material tier of 2-3 will only have tier 2 or tier 3 items in their stores; unless the store is restocked when you reach a particular goal.

Stores will also buy any item you choose to sell. This is a leftover from the earlier versions in which you had to unlock the Transmogrification Chest before it was available at birth. There's no real point to selling an item to a store; the Transmogrification Chest will give the same amount of gold as the store; AND will give energy to the Sher'Tul Fortress once you have unlocked the fortress.

Stores in the Main Campaign

Stores only acquire new inventory three times over the course of the whole game:

In addition to the standard inventory for each store type, there are a few special features in certain stores:

Stores in Embers of Rage

In addition to the town stores in Embers of Rage, certain zones have Ancient Automated Archives which are portable vending machines. These can be reprogrammed to go to other places. The Embers campaign also has one special zone which is a special store: Kaltor's Shop.

Note that in Embers of Rage - unlike the main campaign - the APE device does not turn excess items into gold. Your only source of gold in this campaign is dropped by NPCs or otherwise acquired.