Difference between revisions of "Cornac"

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m (To avoid misunderstanding, omitted the "in inventory" line from the third inscription/rune, as it is not in a bag, but already equipped.)
m (Racial Talents: change cat point link)
 
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==Racial Talents==
 
==Racial Talents==
Cornacs do not have a racial tree, but instead start with a free [[Talents|category point]], an extra class talent point, and an extra generic talent point. They also gain 1 more class and generic talent points every 10 levels.
+
Cornacs do not have a racial tree, but instead start with a free [[category point]], an extra class talent point, and an extra generic talent point. They also gain 1 more class and generic talent points every 10 levels.
 +
 
 
==Races==
 
==Races==
 
{{races}}
 
{{races}}

Latest revision as of 15:17, 7 March 2024

Cornac
Metarace Human
Locked No
Life Rating 10
Exp Penalty +0%
Stat Modifiers
Strength 0
Dexterity 0
Constitution 0
Magic 0
Willpower 0
Cunning 0
Luck 0

Cornac is a race introduced in the base game. It is available immediately.

Description

Cornacs are Humans from the northern parts of the Allied Kingdoms.

Humans are an inherently very adaptable race and as such they gain a talent category point at birth (others only gain one at levels 10, 20 and 34).

They also gain a class and a generic talent point at birth and every 10 levels.

Starting Equipment

Starting Location

Trollmire (except for classes that have a unique starter zone)

Racial Talents

Cornacs do not have a racial tree, but instead start with a free category point, an extra class talent point, and an extra generic talent point. They also gain 1 more class and generic talent points every 10 levels.

Races

Races
Human Elf Halfling Dwarf Yeek Giant Undead Orc Yeti
Higher Shalore Halfling Dwarf Yeek Ogre Ghoul Orc Kruk Yeti
Cornac Thalore Drem Krog Skeleton
Doomelf Whitehoof