Difference between revisions of "Skeleton"
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* Special skeleton talents: bone armour, resilient bones, re-assemble | * Special skeleton talents: bone armour, resilient bones, re-assemble | ||
− | Note: Undead are unnatural creatures and may not use [[inscriptions#Infusions|infusions]] or be any [[Wilder (Metaclass)|Wilder]] classes. | + | Note: Undead are unnatural creatures and may not use [[inscriptions#Infusions|infusions]] or be any [[Wilder (Metaclass)|Wilder]] classes. They also do not gain the fungus tree from eating the sandworm queen's heart. |
==Starting Equipment== | ==Starting Equipment== |
Revision as of 09:40, 1 June 2014
Skeleton | |
---|---|
Metarace | Undead |
Locked | Yes |
Life Rating | 12 |
Exp Penalty | +40% |
Stat Modifiers | |
Strength | +3 |
Dexterity | +4 |
Constitution | 0 |
Magic | 0 |
Willpower | 0 |
Cunning | 0 |
Luck | 0 |
Description
Skeletons are animated bones, undead creatures both strong and dexterous. They have access to special skeleton talents and a wide range of undead abilities:
- Poison immunity
- Bleeding immunity
- Fear immunity
- No need to breathe
- Special skeleton talents: bone armour, resilient bones, re-assemble
Note: Undead are unnatural creatures and may not use infusions or be any Wilder classes. They also do not gain the fungus tree from eating the sandworm queen's heart.
Starting Equipment
- Brass Lantern
- Rune: Shielding
- Rune: Phase Door
Starting Location
Racial Talents
Skeleton | ||
Game Version | 1.7.6 | |
---|---|---|
Category Type | Undead | |
Category | Skeleton | |
Requirements | Level (0,1,2,3,4) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Improves your skeletal condition, increasing Strength and Dexterity by 2–15cTS:0.75P. |
Bone Armour | ||
Game Version | 1.7.6 | |
---|---|---|
Category Type | Undead | |
Category | Skeleton | |
Requirements | Level (4,5,6,7,8) | |
Use Mode | Activated | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | 25–15cTL:10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Creates a shield of bones, absorbing (120–400cTS + 3.5 * Dexterity + Max Life * 1–5%cTL:10%) damage. Lasts for 10 turns.
The total damage the shield can absorb increases with your Dexterity. |
Resilient Bones | ||
Game Version | 1.7.6 | |
---|---|---|
Category Type | Undead | |
Category | Skeleton | |
Requirements | Level (8,9,10,11,12) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Your undead bones are very resilient, reducing the duration of all detrimental effects on you by 10–41.7%cTL:100%.
Note: the duration reduction is rounded down. An effect with duration 2 will still generally have duration 2 after resilient bones at 40% is applied. |
Re-Assemble | ||
Game Version | 1.7.6 | |
---|---|---|
Category Type | Undead | |
Category | Skeleton | |
Requirements | Level (12,13,14,15,16) | |
Use Mode | Activated | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | 30–15cTL:10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Re-position some of your bones, healing yourself for (100–500cTS + Max Life * 1–5%cTL:10%).
At level 5, you will gain the ability to completely re-assemble your body should it be destroyed (can only be used once). |
Strategy
Skeletons make superb Archers and Rogues (though the latter have a difficult start). In fact, they are a great choice for virtually any class (their power is reflected in their exp penalty -- the highest of all the races in the game).
Other stats:
- Poison Immunity 100%
- Cut Immunity 100%
- Fear Immunity 100%
Races | ||||||||
---|---|---|---|---|---|---|---|---|
Human | Elf | Halfling | Dwarf | Yeek | Giant | Undead | Orc | Yeti |
Higher | Shalore | Halfling | Dwarf | Yeek | Ogre | Ghoul | Orc | Kruk Yeti |
Cornac | Thalore | Drem | Krog | Skeleton | ||||
Doomelf | Whitehoof |