Cornac
From Tales of Maj'Eyal
Revision as of 22:42, 22 February 2019 by Sheila (Talk | contribs) (Removing strategy corners as they're usually unhelpful and full of outdated advice)
Cornac | |
---|---|
Metarace | Human |
Locked | No |
Life Rating | 10 |
Exp Penalty | 0 |
Stat Modifiers | |
Strength | 0 |
Dexterity | 0 |
Constitution | 0 |
Magic | 0 |
Willpower | 0 |
Cunning | 0 |
Luck | 0 |
Description
Cornacs are Humans from the northern parts of the Allied Kingdoms. Humans are an inherently very adaptable race and as such they gain a talent category point at birth (others only gain one at levels 10, 20 and 36).
Cornacs do not have a racial tree, but instead start with a free category point. Cornacs also receive an extra class and generic talent point at birth and at levels 10, 20, 30, 40, and 50.
Starting Equipment
- Brass Lantern
- Infusion: Regeneration
- Infusion: Wild
- Infusion: Healing (Starts in inventory)
Starting Location
Trollmire (except for Celestial, Chronomancer and Archmage characters)
Races | ||||||||
---|---|---|---|---|---|---|---|---|
Human | Elf | Halfling | Dwarf | Yeek | Giant | Undead | Orc | Yeti |
Higher | Shalore | Halfling | Dwarf | Yeek | Ogre | Ghoul | Orc | Kruk Yeti |
Cornac | Thalore | Drem | Krog | Skeleton | ||||
Doomelf | Whitehoof |