Cornac
From Tales of Maj'Eyal
| Cornac | |
|---|---|
| Metarace | Human |
| Locked | No |
| Life Rating | 10 |
| Exp Penalty | 0 |
| Stat Modifiers | |
| Strength | 0 |
| Dexterity | 0 |
| Constitution | 0 |
| Magic | 0 |
| Willpower | 0 |
| Cunning | 0 |
| Luck | 0 |
Description
Cornacs are Humans from the northern parts of the Allied Kingdoms. Humans are an inherently very adaptable race and as such they gain a talent category point at birth (others only gain one at levels 10, 20 and 36).
Cornacs do not have a racial tree, but instead start with a free category point. Cornacs also receive an extra class and generic talent point at birth and at levels 10, 20, 30, 40, and 50.
Starting Equipment
- Brass Lantern
- Infusion: Regeneration
- Infusion: Wild
- Infusion: Healing (Starts in inventory; arcane blades, shadowblads, and possibly other classes that get a manasurge rune will not get this item in 1.6)
Starting Location
Trollmire (except for Celestial, Chronomancer and Archmage characters)
| Races | ||||||||
|---|---|---|---|---|---|---|---|---|
| Human | Elf | Halfling | Dwarf | Yeek | Giant | Undead | Orc | Yeti |
| Higher | Shalore | Halfling | Dwarf | Yeek | Ogre | Ghoul | Orc | Kruk Yeti |
| Cornac | Thalore | Drem | Krog | Skeleton | ||||
| Doomelf | Whitehoof | |||||||