Cornac

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Revision as of 13:22, 20 September 2021 by Myncknm (Talk | contribs) (third category point now at level 34, see https://git.net-core.org/tome/t-engine4/commit/f1955707f7c00bb15bb3cf6dca81bc0a18c8cd3c)

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Cornac
Metarace Human
Locked No
Life Rating 10
Exp Penalty 0
Stat Modifiers
Strength 0
Dexterity 0
Constitution 0
Magic 0
Willpower 0
Cunning 0
Luck 0

Description

Cornacs are Humans from the northern parts of the Allied Kingdoms. Humans are an inherently very adaptable race and as such they gain a talent category point at birth (others only gain one at levels 10, 20 and 34).

Cornacs do not have a racial tree, but instead start with a free category point. Cornacs also receive an extra class and generic talent point at birth and at levels 10, 20, 30, 40, and 50.

Starting Equipment

  • Brass Lantern
  • Infusion: Regeneration
  • Infusion: Wild
  • Infusion: Healing (Starts in inventory; arcane blades, shadowblads, and possibly other classes that get a manasurge rune will not get this item in 1.6)

Starting Location

Trollmire (except for Celestial, Chronomancer and Archmage characters)


Races
Human Elf Halfling Dwarf Yeek Giant Undead Orc Yeti
Higher Shalore Halfling Dwarf Yeek Ogre Ghoul Orc Kruk Yeti
Cornac Thalore Drem Krog Skeleton
Doomelf Whitehoof