Cornac
From Tales of Maj'Eyal
Revision as of 14:17, 7 March 2024 by ScienceBall (Talk | contribs) (→Racial Talents: change cat point link)
Cornac | |
---|---|
Metarace | Human |
Locked | No |
Life Rating | 10 |
Exp Penalty | +0% |
Stat Modifiers | |
Strength | 0 |
Dexterity | 0 |
Constitution | 0 |
Magic | 0 |
Willpower | 0 |
Cunning | 0 |
Luck | 0 |
Cornac is a race introduced in the base game. It is available immediately.
Description
Cornacs are Humans from the northern parts of the Allied Kingdoms.
Humans are an inherently very adaptable race and as such they gain a talent category point at birth (others only gain one at levels 10, 20 and 34).
They also gain a class and a generic talent point at birth and every 10 levels.
Starting Equipment
- Brass Lantern
- Infusion: Regeneration
- Infusion: Wild
- Infusion: Healing (subject to change if the chosen class starts with a different inscription/rune)
Starting Location
Trollmire (except for classes that have a unique starter zone)
Racial Talents
Cornacs do not have a racial tree, but instead start with a free category point, an extra class talent point, and an extra generic talent point. They also gain 1 more class and generic talent points every 10 levels.
Races
Races | ||||||||
---|---|---|---|---|---|---|---|---|
Human | Elf | Halfling | Dwarf | Yeek | Giant | Undead | Orc | Yeti |
Higher | Shalore | Halfling | Dwarf | Yeek | Ogre | Ghoul | Orc | Kruk Yeti |
Cornac | Thalore | Drem | Krog | Skeleton | ||||
Doomelf | Whitehoof |