Prodigies

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Prodigies are powerful talents that you can acquire at experience levels 30 and 42. They can be learned by any character so long as their requirements are met, although some prodigies have special prerequisites that may be difficult or impossible for certain characters to obtain.

All prodigies require at least 50 points in their respective stat, but this condition can generally be met if enough stat boosting equipment is collected and worn at the same time. Unless otherwise specified, once a prodigy is learned, it will always be available for use even if its requirements are no longer being satisfied. Prodigies can never be unlearned.

The tables below serve to provide a quick overview of all of the prodigies in game. For more detailed information, please see the individual pages for each prodigy.

Strength

Image Prodigy Prerequisite Cooldown Effect
Flexible combat.png Flexible Combat None Passive 60% chance of unarmed strike on each melee attack.
I can carry the world.png I Can Carry The World! Armour Training level 3 Passive Fatigue = 0%, Encumbrance +500, Strength +40.
Irresistible sun.png Irresistible Sun Deal 50k light or fire damage 10 turns For 6 turns, pull in creatures within radius 5, dealing (50 + (Str * 1.7)) damage per turn, divided evenly between fire/light/physical.
Proximity boosts damage by up to +50%.
Legacy of the naloren.png Legacy of the Naloren Kill Ukllmswwik Passive Gain water breathing, (0.1 * Character Level) talent points in Exotic Weapons Mastery and Spit Poison, and the Legacy of the Naloren trident artifact.
Massive blow.png Massive Blow Dig 30 times
Deal 50k damage with 2H weapon
10 turns Attack for 150% weapon damage and 4 knockback.
If target hits wall, deal another 350% weapon damage and smash down wall.
Steamroller.png Steamroller Know Rush Passive Reduces Rush stamina cost to 2.
Kill a rushed target in 2 turns to reset Rush cooldown and gain +20% damage bonus for 2 turns.
Damage bonus stacks up to +100%.
Superpower.png Superpower None Passive Increase Mindpower by 50% of Strength.
Gain 30% Willpower damage modifier on all weapons.
You shall be my weapon.png You Shall Be My Weapon! Be size "big" or larger 10 turns Attack for 350% weapon damageand 6 knockback, stunning all in path of knockback.
Add +80% weapon damage per size category over "big".

Dexterity

Image Prodigy Prerequisite Cooldown Effect
Crafty hands.png Crafty Hands Imbue Item level 5 Passive May imbue gems into helm and belt.
Giant leap.png Giant Leap Deal 50k damage with weapons, shields or fists 20 turns Leap to any tile in sight within range 10.
Deal 200% weapon damage and daze all targets within radius 1 of landing spot.
Roll with it.png Roll With It Knocked back 50 times Sustained
10 turns
Gain 10–15% physical resist.
When hit by melee/archery, move back one tile and gain 200% movement speed for 1 turn.
Swift hands.png Swift Hands None Passive Swapping weapons ('q') takes no time.
Equipping and unequipping items takes no time.
Cooldown for equipping activatable equipment is removed.
Through the crowd.png Through The Crowd Had 6 party members Passive Swap places with friendly creatures in 1/10 turn.
Never damage allies or neutral creatures.
+10 all saves per friendly creature in sight.
Vital shot.png Vital Shot Deal 50k damage with ranged weapon 10 turns Deal 450% weapon damage plus 5 turn stun and cripple (combat speed -50%).
Windblade.png Windblade Deal 50k damage with dual weapons 12 turns Deal 320% weapon damage and 4 turn disarm in radius 4.
Windtouched speed.png Windtouched Speed 20 levels of Equilibrium using talents Passive Gain +20% global speed.
Does not trigger pressure traps.

Constitution

Image Prodigy Prerequisite Cooldown Effect
Armour of shadows.png Armour of Shadows Deal 50k darkness damage Passive When unlit, gain (Con/2) Armour up to a maximum of 30, as well as 50% Armour hardiness.
When dealing darkness damage, unlight your tile + target tile.
Bloodspring.png Bloodspring Let Melinda be sacrificed Passive (12 turns) When hit for 15% life, create 4-turn blood wave.
Deals (100+(Con*3)) blight damage, knocks back, heals you for 50% of damage.
Corrupted shell.png Corrupted Shell Receive 7.5k blight damage
Destroy Zigur
Passive +250 Life, +20% armor hardiness, and +(Con/3) in defense and all saves
Draconic body.png Draconic Body Be Wyrmic, or consume Sandworm Heart + Wyrm Bile Passive (20 turns) When below 30% life, heal 40% life.
Eternal guard.png Eternal Guard Block level 1 Passive Block lasts 1 turn longer, and does not end when hit.
Fungal blood.png Fungal Blood Can use infusions Passive/Active Store fungal power when using infusions. Activate to heal using fungal power.
Store (Con*2 + 0.5–1%cSL:5%L of max life) per infusion, cannot heal more than 10–25%cSL:50%L of max life.
Removes up to 10 detrimental magic effects.
Never stop running.png Never Stop Running 20 levels of stamina talents Sustained (20 turns) Move without taking time, 12 stamina per tile.
Spine of the world.png Spine of the World None Passive When hit by physical effect, 5-turn physical effect immunity.

Magic

Image Prodigy Prerequisite Cooldown Effect
Aether permeation.png Aether Permeation 25% arcane resistance
Been in Abashed Expanse or Fearscape invasion portal
Passive Use 66% of arcane resistance as all resistance.
Arcane might.png Arcane Might None Passive Add 50% Magic damage modifier to all weapons.
Blighted summoning.png Blighted Summoning Have golem, or summoned 100 times Passive Your summoned creatures (or golem) gain talents. Alchemist Golems gain the Reaving Combat[[1]] tree, which uses vim, and 3 talent points in Corrupted Strength (only one of which can be taken out)
Cauterize.png Cauterize Receive 7.5k fire damage, cast 1000 spells Passive (12 turns) If Life < 0, absorb all damage this turn, burn for 8 turns.
Take 10% of absorbed damage per turn. Non-reduceable.
Mystical cunning.png Mystical Cunning Know traps or poisons Passive Gain +20 spell save. Can use vulnerability poison, or make gravitic traps.
Gravitic trap deals (20 + 5–50cSS * 0.5–2.5cTS) temporal damage per turn for 15 turns, with a cooldown of 15 turns.
Vulnerability poison deals (8 + 4–12cTSD) arcane damage per turn for 3–7cTS turns and reduces all resistance by 0–25.8%cL:100%L.
Revisionist history.png Revisionist History Have time-travelled 30 turns Start 10-turn alternative timeline
Any time during this, using the Revise skill returns you to when History was used.
Spectral shield.png Spectral Shield Block level 1, cast 100 spells, Block value 200 Passive Block all damage types.
Temporal form.png Temporal Form Cast 1000 spells
Been in temporal rift or paradox plane,
or used Timeport: Point Zero
30 turns Become a telugoroth for 10 turns.
All damage becomes temporal, 30% temporal resist, etc.


Willpower

Image Prodigy Prerequisite Cooldown Effect
Draconic will.png Draconic Will Be Wyrmic, or consume Sandworm Heart + Wyrm Bile 15 turns For 5 turns, immune to all negative effects.
Garkuls revenge.png Garkul's Revenge Learned all five Garkul lore
Wear Garkul's Teeth and the Steel Helm of Garkul
Passive +1000% damage to constructs, +20% damage to humanoids.
Hidden resources.png Hidden Resources "That was close" achievement 15 turns For 5 turns, talents use 0 resources.
Lucky day.png Lucky Day 5 or more Luck Passive +40 Luck.
Mental tyranny.png Mental Tyranny Deal 50k mind damage Sustained (20 turns) 33% converted to mind damage.
+30% mind resistance penetration, +10% mind damage.
Meteoric crash.png Meteoric Crash Witness meteor Passive (15 turns) Add meteor to spell/mind attack, 3 turn stun + fire/physical damage, 8 turns of lava.
Meteor deals (100+(higher of Mindpower or Spellpower*5)) total.
Spell feedback.png Spell Feedback Antimagic Passive (9 turns) When hit by spell damage, retaliate with (20+(Wil*2)) mind damage
and 35% spell failure for cooldown duration of that spell.
Unbreakable will.png Unbreakable Will None Passive (7 turns) Automatically cures Mental effects while not on cooldown.


Cunning

Image Prodigy Prerequisite Cooldown Effect
Elemental surge.png Elemental Surge Deal 50k arcane, fire, cold, lightning, light or nature damage Passive (12 turns) 30% chance of extra positive effects when crit hitting for >= (4 * Character Level) damage with those elements.
Endless woes.png Endless Woes Deal 50k acid, blight, darkness, mind or temporal damage Passive 20% chance of extra negative effects when hitting for >=150 damage with those elements.
Acid/Blight effects scale with Cunning, and apply strength uses higher of Mind/Spellpower.
Eye of the tiger.png Eye of the Tiger None Passive Physical crits reduce cooldown of a random technique/cunning talent by 2.
Mind crits reduce cooldown of a wild gift/psionic/afflicted talent by 2.
Spell crits reduce cooldown of a random spell talent by 1.
Only once/turn, can't affect the triggering talent.
Fast as lightning.png Fast As Lightning None Passive When moving 800% speed for 3 turns in 1 direction, pass through obstacles.
Secrets of telos.png Secrets of Telos Possess Telos's Staff Crystal, Telos's Staff (Top Half) and Telos's Staff (Bottom Half) Passive Assembles the Telos Spire of Power.
Tricks of the trade.png Tricks of the Trade Side with Assassin Lord Passive +0.2 mastery in Cunning/Stealth or unlock at mastery 1.0
+0.1 mastery in Cunning/Scoundrel or unlock at mastery 0.9
Invisibility damage penalty is halved.
Tricky defenses.png Tricky Defenses Antimagic Passive Antimagic Shield absorbs 10–50%cSS more damage
Worldly knowledge.png Worldly Knowledge None Passive Learn a new talent category, unlocked, 0.9 mastery.
Can learn any Escort category, with same conditions to learn.