Prodigies
Prodigies are powerful talents that you can acquire at experience levels 30 and 42. They can be learned by any character so long as their requirements are met, although some prodigies have special prerequisites that may be difficult or impossible for certain characters to obtain.
All prodigies require at least 50 points in their respective stat, but this condition can generally be met if enough stat boosting equipment is collected and worn at the same time. Unless otherwise specified, once a prodigy is learned, it will always be available for use even if its requirements are no longer being satisfied. Prodigies can never be unlearned.
The tables below serve to provide a quick overview of all of the prodigies in game. For more detailed information, please see the individual pages of each prodigy.
Contents
[hide]Strength
Image | Prodigy | Prerequisite | Cooldown | Effect |
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Flexible Combat | None | Passive | 60% chance of unarmed strike on each melee attack. |
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I Can Carry The World! | Armour Training level 3 | Passive | Fatigue = 0%, Encumbrance +500, Strength +40. |
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Irresistible Sun | Deal 50k light or fire damage | 10 turns | For 6 turns, pull in creatures within radius 5, dealing (50 + (Str * 1.7)) damage per turn, divided evenly between fire/light/physical. Proximity boosts damage by up to +50%. |
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Legacy of the Naloren | Kill Ukllmswwik | Passive | Gain water breathing, (0.1 * Character Level) talent points in Exotic Weapons Mastery and Spit Poison, and the Legacy of the Naloren trident artifact. |
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Massive Blow | Dig 30 times Deal 50k damage with 2H weapon |
10 turns | Attack for 150% weapon damage and 4 knockback. If target hits wall, deal another 350% weapon damage and smash down wall. |
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Steamroller | Know Rush | Passive | Reduces Rush stamina cost to 2. Kill a rushed target in 2 turns to reset Rush cooldown and gain +20% damage bonus for 2 turns. Damage bonus stacks up to +100%. |
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Superpower | None | Passive | Increase Mindpower by 50% of Strength. Gain 30% Willpower damage modifier on all weapons. |
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You Shall Be My Weapon! | Be size "big" or larger | 10 turns | Attack for 350% weapon damageand 6 knockback, stunning all in path of knockback. Add +80% weapon damage per size category over "big". |
Dexterity
Image | Prodigy | Prerequisite | Cooldown | Effect |
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Crafty Hands | Imbue Item level 5 | Passive | May imbue gems into helm and belt. |
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Giant Leap | Deal 50k damage with weapons, shields or fists | 20 turns | Leap to any tile in sight within range 10. Deal 200% weapon damage and daze all targets within radius 1 of landing spot. |
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Roll With It | Knocked back 50 times | Sustained 10 turns |
Gain 10–15% physical resist. When hit by melee/archery, move back one tile and gain 200% movement speed for 1 turn. |
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Swift Hands | None | Passive | Swapping weapons ('q') takes no time. Equipping and unequipping items takes no time. Cooldown for equipping activatable equipment is removed. |
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Through The Crowd | Had 6 party members | Passive | Swap places with friendly creatures in 1/10 turn. Never damage allies or neutral creatures. +10 all saves per friendly creature in sight. |
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Vital Shot | Deal 50k damage with ranged weapon | 10 turns | Deal 450% weapon damage plus 5 turn stun and cripple (combat speed -50%). |
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Windblade | Deal 50k damage with dual weapons | 12 turns | Deal 320% weapon damage and 4 turn disarm in radius 4. |
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Windtouched Speed | 20 levels of Equilibrium using talents | Passive | Gain +20% global speed. Does not trigger pressure traps. |
Constitution
Image | Prodigy | Prerequisite | Cooldown | Effect |
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Armour of Shadows | Deal 50k darkness damage | Passive | When unlit, gain (Con/2) Armour up to a maximum of 30, as well as 50% Armour hardiness. When dealing darkness damage, unlight your tile + target tile. |
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Bloodspring | Let Melinda be sacrificed | Passive (12 turns) | When hit for 15% life, create 4-turn blood wave. Deals (100+(Con*3)) blight damage, knocks back, heals you for 50% of damage. |
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Corrupted Shell | Receive 7.5k blight damage Destroy Zigur |
Passive | +250 Life, +20% armor hardiness, and +(Con/3) in defense and all saves |
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Draconic Body | Be Wyrmic, or consume Sandworm Heart + Wyrm Bile | Passive (20 turns) | When below 30% life, heal 40% life. |
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Eternal Guard | Block level 1 | Passive | Block lasts 1 turn longer, and does not end when hit. |
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Fungal Blood | Can use infusions | Passive/Active | Store fungal power when using infusions. Activate to heal using fungal power. Store (Con*2 + 0.5–1%cSL:5%L of max life) per infusion, cannot heal more than 10–25%cSL:50%L of max life. Removes up to 10 detrimental magic effects. |
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Never Stop Running | 20 levels of stamina talents | Sustained (20 turns) | Move without taking time, 12 stamina per tile. |
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Spine of the World | None | Passive | When hit by physical effect, 5-turn physical effect immunity. |
Magic
Image | Prodigy | Prerequisite | Cooldown | Effect |
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Aether Permeation | 25% arcane resistance Been in Abashed Expanse or Fearscape invasion portal |
Passive | Use 66% of arcane resistance as all resistance. |
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Arcane Might | None | Passive | Add 50% Magic damage modifier to all weapons. |
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Blighted Summoning | Have golem, or summoned 100 times | Passive | Your summoned creatures (or golem) gain talents. Alchemist Golems gain the Reaving Combat[[1]] tree, which uses vim, and 3 talent points in Corrupted Strength (only one of which can be taken out) |
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Cauterize | Receive 7.5k fire damage, cast 1000 spells | Passive (12 turns) | If Life < 0, absorb all damage this turn, burn for 8 turns. Take 10% of absorbed damage per turn. Non-reduceable. |
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Mystical Cunning | Know traps or poisons | Passive | Gain +20 spell save. Can use vulnerability poison, or make gravitic traps. Gravitic trap deals (20 + 5–50cSS * 0.5–2.5cTS) temporal damage per turn for 15 turns, with a cooldown of 15 turns. Vulnerability poison deals (8 + 4–12cTSD) arcane damage per turn for 3–7cTS turns and reduces all resistance by 0–25.8%cL:100%L. |
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Revisionist History | Have time-travelled | 30 turns | Start 10-turn alternative timeline Any time during this, using the Revise skill returns you to when History was used. |
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Spectral Shield | Block level 1, cast 100 spells, Block value 200 | Passive | Block all damage types. |
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Temporal Form | Cast 1000 spells Been in temporal rift or paradox plane, or used Timeport: Point Zero |
30 turns | Become a telugoroth for 10 turns. All damage becomes temporal, 30% temporal resist, etc. |
Willpower
Image | Prodigy | Prerequisite | Cooldown | Effect |
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Draconic Will | Be Wyrmic, or consume Sandworm Heart + Wyrm Bile | 15 turns | For 5 turns, immune to all negative effects. |
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Garkul's Revenge | Learned all five Garkul lore Wear Garkul's Teeth and the Steel Helm of Garkul |
Passive | +1000% damage to constructs, +20% damage to humanoids. |
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Hidden Resources | "That was close" achievement | 15 turns | For 5 turns, talents use 0 resources. |
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Lucky Day | 5 or more Luck | Passive | +40 Luck. |
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Mental Tyranny | Deal 50k mind damage | Sustained (20 turns) | 33% converted to mind damage. +30% mind resistance penetration, +10% mind damage. |
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Meteoric Crash | Witness meteor | Passive (15 turns) | Add meteor to spell/mind attack, 3 turn stun + fire/physical damage, 8 turns of lava. Meteor deals (100+(higher of Mindpower or Spellpower*5)) total. |
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Spell Feedback | Antimagic | Passive (9 turns) | When hit by spell damage, retaliate with (20+(Wil*2)) mind damage and 35% spell failure for cooldown duration of that spell. |
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Unbreakable Will | None | Passive (7 turns) | Automatically cures Mental effects while not on cooldown. |
Cunning
Image | Prodigy | Prerequisite | Cooldown | Effect |
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Elemental Surge | Deal 50k arcane, fire, cold, lightning, light or nature damage | Passive (12 turns) | 30% chance of extra positive effects when crit hitting for >= (4 * Character Level) damage with those elements. |
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Endless Woes | Deal 50k acid, blight, darkness, mind or temporal damage | Passive | 20% chance of extra negative effects when hitting for >=150 damage with those elements. Acid/Blight effects scale with Cunning, and apply strength uses higher of Mind/Spellpower. |
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Eye of the Tiger | None | Passive | Physical crits reduce cooldown of a random technique/cunning talent by 2. Mind crits reduce cooldown of a wild gift/psionic/afflicted talent by 2. Spell crits reduce cooldown of a random spell talent by 1. Only once/turn, can't affect the triggering talent. |
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Fast As Lightning | None | Passive | When moving 800% speed for 3 turns in 1 direction, pass through obstacles. |
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Secrets of Telos | Possess Telos's Staff Crystal, Telos's Staff (Top Half) and Telos's Staff (Bottom Half) | Passive | Assembles the Telos Spire of Power. |
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Tricks of the Trade | Side with Assassin Lord | Passive | +0.2 mastery in Cunning/Stealth or unlock at mastery 1.0 +0.1 mastery in Cunning/Scoundrel or unlock at mastery 0.9 Invisibility damage penalty is halved. |
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Tricky Defenses | Antimagic | Passive | Antimagic Shield absorbs 10–50%cSS more damage |
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Worldly Knowledge | None | Passive | Learn a new talent category, unlocked, 0.9 mastery. Can learn any Escort category, with same conditions to learn. |