Race

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ToME Version: 1.7.6
Warning: this page contains spoilers.
This page may contain information that you might not want revealed. Read at your own risk.

Defining Race

All creatures have a race: Monsters, NPCs, and players. Races consist of two parts; type and sub-type. Type is usually a species, while the sub-type is a variety of the species. For example, if you choose to play as a Higher, your type will be "Human", and your sub-type "Higher". This will be displayed as "Human/Higher" in the game. NPC examples include Demon/Major, Demon/Minor, Animal/Canine, and so forth.

Type and sub-type are used for certain abilities, most notably for telepathy. The Cursed class Predator talent tree also heavily relies on this concept.

Playable Races

There are 16 playable races in ToME: 10 races are in the base game, of which 6 are available by default and 4 require unlocking, and 6 races have been added through DLC, of which 1 is available immediately and 5 require unlocking. Additionally, there is the Parasite transformation, added in the Forbidden Cults expansion, which is not a real race but it does have its own racial talent tree.

Additional races created by the player community also exist as add-ons. While they offer more options and flavor, some may have unresolved bugs or balance issues.

Bold numbers are bonuses.

Italic numbers are penalties.

Racial stat modifiers do not change your base stats.

Race Str Dex Con Mag Wil Cun Luck Exp Penalty Life Rating Racial Talents
Cornac 0 0 0 0 0 0 0 +0% 10 (starts with +1 category point and +1 class/generic points. Also, +1 class/generic points per 10 levels)
Higher (!) +1 +1 0 +1 +1 0 0 +0% 11 Wrath of the Highborn Overseer of Nations Born Into Magic Highborn's Bloom
Shalore (!) -2 +1 0 +2 +3 +1 0 +12% 9 Grace of the Eternals Magic of the Eternals Secrets of the Eternals Timeless
Thalore +2 +3 +1 -2 +1 0 0 +0% 11 Gift of the Woods Verdant Guardian of the Wood Nature's Pride
[AoUR] Doomelf (* !) -2 +1 +1 +3 +2 0 0 +12% 9 Haste of the Doomed Resilience of the Doomed Corruption of the Doomed Pitiless
Halfling -3 +3 +1 0 0 +3 +5 +10% 12 Luck of the Little Folk Duck and Dodge Militant Mind Indomitable
Dwarf +4 -2 +3 -2 +3 0 0 +0% 14 Resilience of the Dwarves Stoneskin Power is Money Stone Walking
[FC] Drem (*) +3 +1 +1 +2 -1 0 0 +12% 12 Frenzy Spikeskin Faceless From Below It Devours
Yeek (*) -3 -2 -5 0 +6 +4 0 -15% 7 Dominant Will Unity Quickened Wayist
Ogre (* !) +3 -1 0 +2 -2 +2 0 +15% 13 Ogric Wrath Grisly Constitution Scar-Scripted Flesh Writ Large
[FC] Krog (*) +3 -1 +2 -2 +2 0 0 +15% 13 Wrath of the Wilds Drake-Infused Blood Fuel Pain Drakeblood Strike
Ghoul (* $) +3 +1 +5 0 -2 -2 0 +12% 14 Ghoul Ghoulish Leap Retch Gnaw
Skeleton (* $) +3 +4 0 0 0 0 0 +20% 12 Skeleton Bone Armour Resilient Bones Re-Assemble
[EoR] Orc +2 +1 +1 -1 +1 +1 0 +12% 12 Orcish Fury Hold the Ground Skirmisher Pride of the Orcs
[EoR] Kruk Yeti (* !) +5 -3 +4 0 +1 -1 0 +12% 13 Algid Rage Thick Fur Resilient Body Mindwave
[EoR] Whitehoof (* $) +3 -1 +2 +2 -3 +1 0 +15% 14 Whitehooves Dead Hide Lifeless Rush Essence Drain
[FC] Parasite (**) 0 0 0 0 0 0 0 +0% as origin Take a Bite Ultra Instinct Corrupting Influence Horror Shell

(*) Race must be unlocked.

[AoUR] Requires Ashes of Urh'Rok expansion

[EoR] Requires Embers of Rage expansion, and is not available in Maj'Eyal: The Age of Ascendancy campaign

[FC] Requires Forbidden Cults expansion

($ are undead - so cannot ever betray escorts or go Anti-Magic - only relevant for Maj'Eyal campaign. Get some immunities and special skill interactions - notably, can't heal with many Nature abilities and cannot use infusions, only runes)

(! has racial spells, making them virtually pointless to take for an anti-magic character, but they can still betray escorts if they have no points in their racial tree and no runes - only relevant for Maj'Eyal campaign)

  • Note: Drem have the innate spell to teleport back to their starting location, which would normally exclude them from anti-magic or betrayals - but this can be avoided: the Worm That Devours starter quest can be skipped by ignoring the portal to the Worm and going straight to the Maj'Eyal map. After 999 turns the quest fails, causing the teleport spell to be removed from the character. After that, provided they still meet the conditions for Zigur, they can betray escorts or go Anti-Magic the same as any other race.

(**) Needs Fanged Collar Artifact Amulet; Char must die; removes head item slot and the collar can't be removed