As promised here comes T-Engine4 and ToME4 beta6 !
See
OSX binaries will come hopefully tomorrow and the linux binaries are suspended for now until I find a good way to make them.
This release is mostly beta5 without the bugs, plus a few other nice display things to make your wait worth it :)
Changelog:
- Fixes random crashes and load errors
- Reworked the internal CMap, it now does not know what a terrain or an actor is, instead the map objects are just textures, positioned on a z-order, each map object can tell if it can be seen, remembered, ...
- Trees are now made of two or more map objects, a patch of grass and one or more tree, randomly placed on the tile, to make forests look less tilish
- Fix shaders to always use floats
- Fix dual shot to only use 2 arrows
- Random tree layout will try to place lower trees on top
- Fixed FOV update when running
- Don't allow jumpgate to work between levels
- Fix lots of monsters that did not deal damage
- Download without music (for slow connections) are available
Have fun !
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Oh this is great but you
Oh this is great but you release b6 even before OSX get his b5 binaries! :S
There wont be a beta5 osx,
There wont be a beta5 osx, beta5 was a very buggy release
Ok, but what i was trying to
Ok, but what i was trying to say is to dont forget to release from time to time an OSX port since us Mac folks dont have yet a stable release. i had problems with b3 since as you know save wasnt working well (always freezed saving). Other problem that i noticed (but didn't understand if is a specific port problem or general is that sometimes becames a bit slugglish). Anyway all the rest seems very promising. Thx, good work (and luck) in next releases DarkGod! :)
I've noticed that items in
I've noticed that items in inventory seem to be alphabetically sorted - even the un-ID'd ones! So you can get a hint of what an item might be simply by observing where it is in the list...
Also, it seems that healing potions are always red and mana potions are always blue... that doesn't work well with an ID system!
And does any character ever run out of Stamina???
Might have just been my
Might have just been my previous character being lucky (first time I'd tried a Dwarven Berserker in a while) but wolves and foxes weren't doing any damage to me. Even Dire Wolves only did 5.00 physical damage. Of course, it was made up for by Bill, who did 92 with his first swing and 140 with his second. He didn't need a third.
I use the enter key on the
I use the enter key on the num pad and not the regular one so much. It diddnt register when comfirming quantities when selling more than 1 item in a shop (who needs 15 slime mold potions right?) More of an oversite than a bug i think but kinda annoying. I got the fox and wolf damage 0 thing too. Still some trouble switching gfx modes, lot of white out in grids. Overall I think its going good though. Great to see you back DG
One more thing... do
One more thing... do high-level monsters regenerate HP, or is their true HP hidden from the player or something? Even after fighting some OoD monsters (say, a grizzly bear on level 1 of Trollshaws) for a few turns, they're still at 100% HP...
Actually, I think that
Actually, I think that monster HP thing has to do with a bug... apparently if you look at a monster, then exit look mode, then look at it again, it doesn't update the status - you have to look at something ELSE first!
Dwarf berzerker, running
Dwarf berzerker, running berzerk and precise strikes left me 49 STA, cant use rush (45 sta) for some reason. says i dont have enough stam
I think when i tried to sell
I think when i tried to sell a bloody phial (blood of life) at the weapon shop it added 100 gold to my treasure list as that is the value listed of the item.
Going back the the quantity
Going back the the quantity comfirmation box when selling/buying multiple items in the shops, maybe Im not doing something right but i have yet to get the count working correctly, cant zero it out or clear the prelisted number with backspace, delete, keypad or qwerty numbers
Still waiting for those OSX
Still waiting for those OSX binaries.. help a brother out!
I'm still waiting for the OSX
I'm still waiting for the OSX build too:/ I'll post it as soon as I get it.
As for bug reports please use the forums :)
PS: Stores are a tad uggy in beta6
Still waiting for an OSX
Still waiting for an OSX version too. ;)
DarkGod i tryed the last beta in Windows and had a strange bug. In early gameplay phase as playing as a warrior killed some mobs and then my dmg hit turned negative so i couldn't kill anymore none of the enemies.