As promised here comes T-Engine4 and ToME4 beta9 !
Major new feature: online profiles, useful for both the player and the developer, please use them :)
Release highlights:
- Much balancing and fixes
- Many new artifacts
- Online profiles
- New quest & zones
- Last of the prides: Gorbat Pride
- New & nastier monsters
Expanded changelist:
- Tooltip correctly updates
- Pyromancer/Cryomancer now have a good class description
- Archery masteries now have a description of the damage they provide.
- Fixed targeting if you self-target.
- Static map generator can now take an entity as {random_filter={...}} to generate a random entity
- New zone: the Flooded Cave
- New zone: the Caverns of Osse
- New random encounter in the far east.
- Re-adjusted damage of some NPCs
- Fixed mouse move outside of the map
- Fixed projectiles outside of the map
- PlayerProfiles online sync UI is now available! Thanks to shani
- Various stats for ToME are saved in the profile, artifacts found, uniques killed, characters created and killed
- Some player profile rpc calls can be asynchronous to not delay gameplay
- Implemented Body of Fire for alchemy
- Rewrote ToME archery system, fixing bugs, making it cleaner and more pleasing
- Improved dialogs drawing code, should be a tad faster
- No automatic choice at birth even with only one entry
- Added tridents
- Display item key when picking up
- Fixed the EnterName dialog to release keyboard control when cancelled
- Zone:getGenerator will check the generator exists
- Greater Multi-Hued Wyrm is more powerful
- Fixed log display, color will now "bleed" to the next line correctly
- Increased the penalities of nightmare and insane modes
- Added a new event at the end of Moria to better link the story
- Renamed physical/spell/mental resistance to "save"
- Added silence effects, prevents scroll use, spells and divine talents
- Added nagas
- Added disarm effect to some NPCs
- Increased the rarity of non-native NPCs
- Divination/Identify now correctly works in a radius
- Phantasmal Shield now does correct damage
- Quicken Spell has all ranks useful
- Tooltip fixed position
- Fixes giving the staff of absorption to the apprentice mage
- Ressource cost in talent display now correctly accounts for fatigue
- Added a Map.attrs(x, y, k, v) method to store various attributes on the map at x, y in a key 'k'. If 'v' is given it sets it otherwise it gets it. Actor:randomTeleport() wont teleport to places with the no_teleport flag set
- Fixed the exit of Eruan
- Orc necromancers have new powers in Rak'Shor Pride
- Orc blood mages have appeared in Rak'Shor Pride
- High level NPCs ca have stats over 60
- Orc corruptors in Rak'Shor Pride
- Rak'Shor Pride boss is now quite harder
- New images for the remaining objects!
- Walls created by Stone Prison are now diggable
- Added rng.normalFloat() function
- Fixed equilibrium using NPCs
- New zone: Gorbat Pride (unfinished but playable)
- Temporal spell Congeal Time now throws a slow moving bolt that can hit multiple targets
- Stone Prison walls are diggable
- Objects can have a "carrier" table field, just like "wielder", that adds properties when carried
- Added eight new world artifacts
- The Orbs of Command now grant a stat increase while carried
Have fun!
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I tried to load a save from
well since no new mac version
well since no new mac version is out i went to windows check how new version was doing. WTF is wrong in this version? I hope that ur idea of balancing isnt that now the first mob i find is a lvl12 troll or get surrounded swarms of enemies. How and where to progress a lvl1 char? Also there is a lot of mobs without letter. they seem like "invisible"...
Finally found the start of
Finally found the start of the apprentice mage quest.... but somehow a bug has been introduced in the Lua script and I can't finish the conversation.
If I edit the script to fix it, will it affect the game in real time? Or do I get to kill the process and resume from my last save? (it's been a looooong time)
[CHAT] selected I will keep that in mind function: 0x10fe1a80 nil
Lua Error: /engine/interface/ActorQuest.lua:31: /data/quests/mage-apprentice.lua:49: 'then' expected near 'ans'
[CHAT] selected I will keep that in mind function: 0x10fe1a80 nil
Lua Error: /engine/interface/ActorQuest.lua:31: /data/quests/mage-apprentice.lua:49: 'then' expected near 'ans'
38 ticks in 10.285 seconds = 3.6947 TPS
[CHAT] selected I will keep that in mind function: 0x10fe1a80 nil
Lua Error: /engine/interface/ActorQuest.lua:31: /data/quests/mage-apprentice.lua:49: 'then' expected near 'ans'
316 frames in 10.022 seconds = 31.5306 FPS
Found the above bug by the
Found the above bug by the way, line 49 in data/quests/mage-apprentice.lua (as it says above):
"ans" should probably be "and"
And fortunately, you don't
And fortunately, you don't compile or cache the Lua script, so editing it worked. :)
Yeah I have fixed it for
Yeah I have fixed it for beta10 :)