Addon Contest slight delay!
My dear minions,
Real life is taking its toll and I will be somewhat busy in the coming weeks so I've decided to delay the addons contest end a little.
You have up to the 31 january to publish your addon!
Get cracking if you have not already done so!
- darkgod's blog
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Vote for Tales of Maj'Eyal on IndieDB's Indie of the Year!
My minions,
This year again, Tales of Maj'Eyal is in IndieDB's Indie of the Year poll.
If you think ToME deserves the 5 seconds it will take you to click the big red button there: http://www.indiedb.com/games/tales-of-majeyal/
Then please .. click it ;)
Thanks, you may now resume dying ingame to strengthen my throne of tears!
- darkgod's blog
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Ashes of Urh'Rok 1.0.1 is out!
My dear minions,
I have published an update to Ashes of Urh'Rok that fixes and enhances quite a few things and in a burst of great originality I have decided to nickname it "1.0.1" :)
If you are using ToME 1.2.5 it should autoupdate it for you. Steam people will need to wait an hour or two until I finish uploading the build there.
Changelog:
- Fixed the Black Wall
- Fixed Revenant
- Blighted Path does not charge up when hitting walls
- Demon Seed cant be used by NPCs
- Nerfed Blood Shield from 35% flat armor to 15%
- Fixed Acid Cone to not ask for a target and gave it sane damage numbers
- Changed the penetration offhand seeds to give a resist+flat damage armor for that element
- Changed the Silence on thaurhereg to an on hit proc
- Fixed Corrosive Slashes having armor pen and changed it to a 15,65 CTL
- Replaced Champion of Urh Body bonus with +strength, max life, and magic
- Buffed forge-giant reduction effect to 40%
- Fixed Share the Pain with traps
- Dark Reign and Dread End are both limited to 1 proc/turn, but proc on damage >10% of the target's max HP in addition to kills
- Dread End now gives a negative life bonus to Dark Reign at level 3
- Dread End pools now spawn on top of random enemies in radius 8
- Dread End and Erupting Darkness no longer have friendly fire of any kind
- Blood Pact redesigned: it now costs 10% of your current life and gives 100% darkness damage conversion for 1 turn and, if Dark Reign is already up, gives stamina/vim per stack
- Revamped Haste of the Doomed to allow you to teleport up to 4 spaces twice within the same turn
- Fixed the Searing Halls level 2 sometimes not having a portal "down"
- Fix Cauterize Spirit cleansing "other"
- Make Cauterize Spirit debuff stop resting
- Nerf Hope Wanes by around 1 turn and change to other so it can't be extended in any way
- Fixed overwhelming fear
- Nerfed somewhat the first zone npcs
- Inferno Nexus and Devouring Flames reworked and merged.
- New Heart of Fire Talent: Fiery Aegis
- Fearscape Aura cut and replaced with Maw of Urh'Rok.
- Incinerating Blows stun now has cooldown
- Some doombringer damage nerfs
- Burning Sacrifice changed somewhat to go with changed incinerating blows.
- Fix Fearscape shift aoe dot going through walls
- Fix fiery grasp
Have fun in the Fearscape!
wanna learn how to edit the race/class
I want to learn how to make a race or class. I've figured that the best way to learn anything is to jump right in. I then went and downloaded the underpowered faerie race.
I found myself a program called scite that will allow me to access the .teaa files and edit the lua. Now the modified race will not show up. trying to learn to learn how to edit this blasted game is not fun at all.
Tales of Maj'Eyal review on Youtube!
Hey guys, I've been in love with this game since before we hit it live on Steam (belated grats to Darkgod!), and I've recently taken it upon myself to try and get some more traction for ToME! I've already released a basic review for Tales of Maj'Eyal, and I'll be releasing another review for the new DLC "Ashes of Urh'Rok" in the near future.
If you'd like to check out the video review and help support not only TomE by bringing in some possible new players, but my channel if you happen to enjoy the vid, here's the link.
https://www.youtube.com/watch?v=rFaaJz0MHI8&list=UU4gqjnK5TwF20YZSV22bGfg
Cheers! I love reading comments and taking feedback, so come check it out.
~Rojiru
It takes forever to figure out how to do basic things in this game.
After searching through various help files, including attemping a google search, I still don't know how to do the following.
1) Log out of te4.org If I do a search for the string "log" on various pages here the only thing it finds is "post a blog entry". A logical place to put a log out link or button would be on the "My Profile" page. Even doing a google search on "tales of maj'eyal logout" or "tales of maj'eyal "logout"" (without the outside quotes) doesn't pull up anything useful.
2) After clicking on the middle mouse button on the map to make it bigger, I then click outside the map, but the map disappears entirely. How do I get the map back up to the upper right corner again?
Have you guys ever heard of the word DOCUMENTATION?
Donation Content Not Working, Please Help!
Having subscribed to regular donations (the first of which was made several hours ago), I am still unable to access content such as the custom tiles and Exploration mode. Does anyone know what is wrong? I have restarted the game/logged in/out of my online profile multiple times, all to no avail.
Taelren's Journal Entry #1: Prox's Fall
By all the gods, am I glad to be alive! Normally I am not the sort of man that one would find writing a journal, being more given to shaping the future than to recording the past. Yet, after such travails as I have faced this day, I find myself craving some permanent reminder of the horrors I have faced, the wisdom I have gained, and the trials that I have overcome. Especially since there is no guarantee that my own particular breed of luck, wit, and willpower will be enough to pull me out of my next scrape. The reaper hounds me, dogging my heels with boundless endurance and mindless determination; only by the most daring acts of brilliant madness have I managed to keep one step ahead of him. I am getting ahead of myself, however. Perhaps I'd better start at the beginning.
I, Taelren, having completed the rite of golem-forging marking me as a full-fledged alchemist, decided today that I would explore the Trollmire, a foul place to the north-east of the town of Derth. As my golem servant, Kraal, cleared a path for me through the thick undergrowth, I heard the chittering of rats and the hissing of snakes. I was confident in my training and in Kraal however, and pressed on boldly. Between his massive axe and my alchemical bombs, the beasts of the Trollmire were kept at bay, though there was one moment of concern when we were set upon by a pack of six wolves at once. Kraal never slowed nor tired, hewing great grey bodies in half as casually as a farmer reaping wheat, seemingly ignoring the flames that licked him as I tossed an explosive firebomb into the midst of the fray.
It came to me in that moment how deeply I depended upon Kraal. I was powerful, yes, but I knew nothing of the combat arts, and my skills took time to ply. An alchemist without his golem was like unto a warrior without his armor; he might yet win a battle but even if he did, it would be at much greater risk of injury or death. Within moments, Kraal had slain the last of the wolves, and we pressed on. Scraps of notes that I found scattered throughout the muck hinted at the presence of trolls and treasure, and it was not overlong before I encountered both. A small pack of stone trolls yielded me new armor and a weapon for Kraal, plus many lesser iron objects which I quickly transmuted into gems for use in crafting alchemical bombs.
Suddenly, the normal heavy sound of Kraal's footsteps ahead of me was utterly drowned out by a loud thudding sound, followed by a thunderous crunch. My jaw dropped as I staggered backward, watching Kraal's limp body hurtle past my head as I dove for cover. Something had just knocked him aside as casually as I might swat a fly, and my cursory examination as he slammed into the ground made it obvious that he was badly hurt. With the mindless devotion all golems share, however, he picked himself up and charged around the copse of trees which blocked my view again, and I could clearly hear the sounds of savage battle up ahead. Against my better judgement, I plowed through the trees, feeling bark scrapemy flesh and tear my robes as I struggled to reach Kraal and discover what was happening.
It was then that I saw him; a troll that dwarfed any that we had encountered prior; a massive behemoth with skin like stone and a fierce countenance that struck terror into my heart. "Prox smash," it snarled, lunging toward Kraal again. I readied a bomb to hurl at the mighty beast, but it was too late; with one swing of the massive club it carried, it felled Kraal with a howl of victory. I stared, numb, as I watched my companion collapse in a lifeless heap. For this entire journey, he had been my sword and shield; now he was dead, and I was helpless to stop the monster that had lain him low. I ran backwards, tossing bombs behind me to slow Prox's pursuit as I went, and eventually made it to a safe place where I could perform a ritual that would revive Kraal.
Slowly, mud from the ground shaped itself into the familiar form of my friend. Breathing life into it, I watched as it's eyes opened, and I saw there the light of blind love and loyalty that I always associated with Kraal. "Come on, you great lug," I said affectionately, a feral light of rage burning in my own gaze. "Let's go kill the bastard." Making our way slowly through the forest towards the place where we could distantly hear the thunder of Prox's footsteps, we got to a spot where I could see him, but he couldn't see me. Lobbing another firebomb at his feet, I commanded Kraal to charge him. This time, with the element of surprise on our side, things went much better. I watched as the shielding rune that I had installed in Kraal when I made him snapped a force field up around him, and his axe began to take big chunks out of Prox's burning flesh.
The massive troll tried to rally, but this time, fury and surprise were on our side, and within just a minute, the mighty Prox tumbled to the earth, a smoldering, blood-spattered ruin. The gigantic club it had wielded fell from it's grasp, along with a bag it had worn at it's belt. Moving forward, I glanced at the club. While it was clearly to big for even Kraal to wield it effectively, I knew that my companion would one day soon have the strength to make a devastating weapon out of it, and so I commanded him to carry it as I began to search through the bag. I found there a phial of some strange elixir that gave off light more radiant than the best-made lantern, and silken robes that thrummed with arcane energy. I slipped the robes on, feeling the magic of them encase me. In the bag, I also found another note, telling of even greater treasures that lay beyond, guarded by a troll whose ferocity and power outstripped even Prox. I knew that we were not yet ready to face such a challenge, so Kraal followed me back to Derth, where I intended to rest and resupply before bracing this new challenge.
question regarding online/offline mode
Greetings everyone,
Great fan of TOME here, i've playing for a while and have recently become a donator and online user of this great game!
I have newbie-donator question:
Is it at all possible to enjoy Ashes of Urh'Rok and exploration mode while offline? I'm not always connected to the internet and it is quite bothersome not to be able to enjoy them when I'm not online. Are these online-only features?
Best regards,
fuas
Tales of Maj'Eyal is now on GoG !
My minions, and future minions,
I am happy to say today Tales of Maj'Eyal and Ashes of Urh'Rok have been made available on GoG.com !
http://www.gog.com/game/tales_of_majeyal
http://www.gog.com/game/tales_of_majeyal_ashes_of_urhrok
Go flock to those my minions, go flock ! :)
