Oh my god I can keep a blog?
Holy crap I can keep a blog what is the point of this.
- pduo's blog
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Don't Panic!
My minions,
I shall be away nearly two weeks. I know this is a lengthy span of time to go without your True God of Darkness, but you shall endure!
And when I come back I may announce a little surprise ;)
Achievements / Unlocks online fixed
It seems that since the 12th or so the online profile had stopped updating its database of unlocks and achievements.
This is now fixed and your local database should update the online one next time you login ingame.
Sorry for the annoyance.
- darkgod's blog
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Tales of Maj'Eyal is now also available on Itch.io
Itch.io is a newcomer in the online game stores business but it's a very nice one.
And made by a single guy. In a lua dialect.
Yay !
Go grab it while it's steaming hot over there:
http://darkgod.itch.io/tales-of-majeyal
- darkgod's blog
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Tales of Maj'Eyal 1.2.3 aka "Competitive Ecology" is released!
My minions, I am happy and pround to give you Tales of Maj'Eyal 1.2.3 ! See http://te4.org/
Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.
Enjoy and have fun in Eyal!
Don't forget to help ToME by with donations ( http://te4.org/donate ) !
Release highlights:
- Important bugfixes
- Better balancing of Mindslayers
Expanded changelist:
- Vitality triggers correctly from Berserker Rage
- Charged Strike on a frozen target vaporizes the ice into a flash of vapour that knocks back foes
- Charged Strike on a pinned target will charge up Charge Shield
- Thermal Strike on a pinned target will summon a encasing wall of ice
- Shocked effect now also reduces pin resistance, mostly to the benefit of mindslayers
- Dogroth Caldera fumes go inactive after the boss deth, even on the first level
- Temporal Rift shield is no longer metallic
- The Eidolon can now teleport players someplace else on the level when coming from the Infinite Dungeon
- Projectile evasion buffs do not stack, only the highest is used
- Fixed Tirakai's Maul
- Molten Skin boosts both Sun and Sunlight trees
- Uniques count as bosses in the charsheet counter instead of rares
- Skeleton and Ghoul racial stat increases are always integers now
- Fixed Bloody Butcher to correcty add physical power and to work with Deep Wound effect
- Fixed stoneskin-like shader auras to be symetrical again
- Fixed Bombardment not using the correct shot power
- Fixed Hurricane Short on right click too
- Improved Total Thuggery AI hints
- Fixed Swift Shot and Feed to work on right click
- Improved Feed particle effect
- Ethereal Embrace tooltip correctly states that it improves damage shields
- Everpyre Blade is not considered metallic anymore
- Husks now get a self destruct button just like golems
- Fixed Path of the Sun interraction with Fearless Cleave
- Fixed the "anti inferior to 1.2.0" message when loading savefiles to only trigger for the ToME module
- Fixed Sentry and High capacity ammo egos to not make non-integer ammo number
- Fixed partial ASCII-ification when reloading on a worldmap ambush
- Fixed Chant of Fortress tooltip
- Numerous improvements & balancing to Mindslayers
- Adventurer class now has low mana regen
- Fix daikara's pyroclast gfx effect
- Fixed Cursed Sentry speed display
- Nerfed Vitality regen and added a cooldown
- Fixed Reknor lore accountancy
- Static Map generator can load maps from addon's data folder
- Respec'ing the last talent points can only happen in town (this will only affect new characters)
- Fixed Unseen Force
- Fixed Uttercold piercing
- Fixed Suncloak display
- Fixed Frenzy from the Murderblade to not kill you through heorism
- Fixed Combination Kick removing too many sustains
- Fixed Rotting Titan
- Undead characters should not get antimagic items from the merchant artifact
- Fixed volumetric aura shader for OSX
- Fixed bone shield shader for OSX
- Animus Purge can not be used on creatures with special death scripts
- Fixed Unstoppable
- Fixed Limmir disappearing when leaving the level
- Path of the Sun also makes the actor avoid traps
- Bump Arcane Combat chance when using shields to 75%
- Bump Arcane Destruction chance when using shields to 75%
- Reduced magewarrior staves power a little
- Acid Wave and Biting Gale runes correctly check their corresponding immunities
- Added Shasshhiy'Kaish tile to the custom birth tiles option
- Fixed trollmire loot tier
Have fun!
Web APIs to browse the vault are now available!
To my coding minions,
I am happy to announce a new web-api to access the character's vault (and maybe more in the future, I'm open to ideas).
This set of APIs will let you search the vault, grab charsheets in json or even the charball itself (charball is the "savefile" of the player's party).
This API is already used by nehal's "soon-to-be-released" ToME Metrics tool to give an idea of what it can do.
Go find them and the docs at: http://zigur.te4.org/
Chapter Fifteen
Arriving next is Kirsten, the High Tempest, which sees us travel to Angolwen to see a demonstration. Chapter Fifteen (Edit: ...I don't want to drown notifications. Future updates will be as a comment on the main page.)
- astralinferno's blog
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Moments in Maj'Eyal
I started playing ToME in january, without internet access. I was save-scumming a lot, with perma-death not really appealing to me. I'm the type of person who invents characters and personalities for everyone. (I made an archer JUST to unlock oozemancers, and the archer was named after me...)
When I finally got my net back, I was pretty much burnt out of tome. But a couple of weeks ago it updated, and I went back to it. I bought the steam version, so I could use exploration mode to play semi-legit rather than putting a lot of effort into cheating.
And inspiration struck. I started writing short stories about various different characters of mine and their famous deeds. I shall be including the canonical plotline, but shall probably end up overshadowing it with my own end-of-the-multiverse scenario. I'm taking liberties with the classes exact abilities, messing with lore a little, but by and large your knowledge of the setting is correct. Biggest thing I've done is to make ziguranth a little less hardline.
I'm currently at chapter fourteen, plus a mini-chapter. It's been shown to my friends, and the three or so people who follow the tales of maj'eyal and tome4 tags on Tumblr. There's also a forum thread down here. I hope someone enjoys it as much as I'm enjoying writing it.
First Chapter: Azira, the Truthseeker (Thaloren Oozemancer)
Latest Chapter (Fourteen): Serena, Second Sunrise (Higher? Sun ?)
Tales of Maj'Eyal 1.2.2 aka "Confidence and Paranoia" is released!
My minions, I am happy and pround to give you Tales of Maj'Eyal 1.2.2 ! See http://te4.org/
Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.
Enjoy and have fun in Eyal!
Don't forget to help ToME by with donations ( http://te4.org/donate ) !
Release highlights:
- Various bugfixes and small improvements
- Fix for the crash-after-save bug that affected some people
Expanded changelist:
- Reduced Death Dance bleed damage
- Fixed the donator achievements when playing higher difficulty mode
- Reduced Displacement Shield mana cost
- Fixed a bug that made mouse hard to move when targetting under the game log in some circumstances
- Added an icon to webviews to copy the current URL to clipboard
- Mummy wrappings are considered light armour now
- Fixed Cuirass of the Dark Lord
- Fixed Rak'Shor Cultist, again
- Fixed Wintertide storm effect
- Moving an item out of the transmogrification chest correctly checks encumberance
- Click on your own character to pass a turn correctly reload ammo too
- Crystal walls in the crystaline old forest are diggable
- Fixed crystaline forest "eating" vault walls in the old forest
- Fixed Shattering Charge range limit
- Fixed Buckler Mastery
- Ring of the War Master now also improved 2h assault talents
- Fixed the bug that turned the level into half-ascii mode after coming out of the Eidolon/Fearscape/Dreamscape after a save&reload
- Fixed Alchemist Golem gaining too much talents in the Infinite Dungeon
- Renamed Lightbringer's Rod to Wand to keep naming consistent
- Improved reshaped weapons/armours display
- Rare items/randarts with negative life will not always spawn with the max value
- Nerfed Mucus damage a little
- Uncapped Recovery and altered scaling
- Fixed Infinite Dungeon having most creatures poison immune
- Fixed corrupting the heart of the sandworm queen on the altar on the same turn as being fearscaped
- Gaining a high difficulty achievement also grants lower achievements
- Fixed devour life damage type
- Fixed crash after saving that happened to some people
- Fix Bash and Smash
- Fixed Fearless Cleave
Have fun!
Tales of Maj'Eyal 1.2.1 aka "Relativity" is released!
My minions, I am happy and pround to give you Tales of Maj'Eyal 1.2.1 ! See http://te4.org/
Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.
Enjoy and have fun in Eyal!
Don't forget to help ToME by with donations ( http://te4.org/donate ) !
Release highlights:
- Important bugfixes
- Greatly improved save time. Note that savefiles are compatible from 1.2.0 but improved save times will only show up for new characters.
Expanded changelist:
- Added a doll tile to the unawakened staff of absorption
- Fixed High Peak pits to be much more full of .. stuff
- Nerfed Life Drinker and The Untouchable
- Fixed oasis worldmap tile
- Jumpgate sustain shows the current distance to the gate
- Fixed the shortname of iron mail armour
- Improved saving time by a nice factor, most noticable on big maps like the worldmap
- Fixed various small bugs
- Fix savefiles going weird on some language settings on linux
- Fixed Quiver of Domination
- Fixed some memory leaks
- Fix crash on level 3 of Kor'Pul on some computers
Have fun!
