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The results are in, TE4 2013 Games Creation Contest!

For this first year of the module contest we have 6 winners (because they all succeeded at making a game). However as was announced at the start the 3 top ones will get a reward. The order was determined by a weighted sum of the individual grades, with 'fun' being worth twice more. As such the lucky three are:

  • Qi Daozei from Castler, earning him the 500€ reward and top position!
  • Mosaic from Darren Grey, earning him the 150€ reward and second position!
  • The Veins of the Earth from Zireael, earning her the 50€ reward and third position!

 

Each vote cast by each player is bound to her/his account and required the player to actually have played the game (as tracked by the server) so we can be relatively sure no funky vote-cheating was done.

I, DarkGod, would like to personally congratulate each and every participants. You have created great fun games, for many of you without any prior knowledge. Even if you were not in the lucky three, I want to tell you just a few things: continue, code, create fun and make people know about your games!

 

See the full details there: http://te4.org/contest/vote/2013/results

Module Contest: Last day of voting!

The last day of voting on the modules contest is at hand!
http://te4.org/contest/vote/2013

Those of you that didn't participate yet, take a look; those games are fun, well made and for most very roguelikish !

The top 3 will get monetary rewards, and you want them to, it encourages the developers to go on!

Take a look: http://te4.org/contest/2013/gallery

Unkillable mobs and boss in starting area

I love the Fairie race especially when you play it as a battledancer.
There is just one thing that bothered me: in the starting area there are mobs you just can't kill. I tried with different classes and I keep dealing 0 damage.
One lucky run I was able to reach the last dungeon level and the boss is unkillable as well, so I just left the area. The problem is, tough, that by leaving the area you can't finish the starting quest cause there is no way to return back.

Hope this will be fixed.

OSX version of Tales of Maj'Eyal 1.1.3 is available!

My minions,

I am happy to announce that ToME 1.1.3 is now available on the download page for OSX.

A huge thanks to doctornull who provided the environment to do it.

Hopefully there should now not be much delay in new versions :)

I will be away for the weekend but when I come back you can expect the Steam version to feature OSX too!

Monetize you youtubers, monetize!

I, Nicolas "DarkGod" Casalini, hereby gives permission to ANY third party to use images and sounds from Tales of Maj'Eyal in “Let’s Play” videos, reviews, or any equivalent content on YouTube (www.youtube.com).

If you do choose to use images or sounds from Tales of Maj'Eyal on a video, I hereby request that you include the following copyright notice somewhere (no need to embed it in a video):

“Copyright © 2013 Nicolas Casalini”

This authorization is given if the video is monetized or contains advertisements or other commercial goals.

Furthermore, if you are affected by administrator removal of content which you have made due to the inclusion of Tales of Maj'Eyal content in a video, please contact me at http://te4.org/contact so I can work with YouTube on your behalf.

 

Now my minions, go forth, spread the word of ToME upon the world and get us all filthy rich in the process! :)

Tales of Maj'Eyal is 8th in the Indie DB Indie of the Year 2013 ranking!

Good news my minions!

The title says it all mostly, so here goes the link :)

http://www.indiedb.com/features/indie-of-the-year-2013/

 

Thanks to you my minions, and here's to hoping it brings me even MORE minions!

 

PS: You can celebrate byvoting for ToME on the Roguelike of the Year poll ;)

I'm doing it wrong... Rogue....

So I decided to try to run a full game in exploration mode, mostly for the Steam achievements and to see the parts of the game I never will in the other modes because, well, honestly I suck.

So I decided to give Rogue a go and I have to say I'm REALLY not liking the class. Have wracked up almost 300 deaths and I'm not even 25 yet... Yea I totaly suck that or I'm doing rogue utterly and completely wrong.

Basicaly if any one bothers reading this, which I am skeptical of at best, would you mind telling me just what the hell I'm missing with rogue?

http://te4.org/characters/28621/tome/143fa8d6-8559-498e-bc81-948030f0eecb This is my little train wreck of a character....

Tales of Maj'Eyal 1.1.3 aka "Oh Christmas Troy!" is released!

So my minions, have you been naughty?

 

If you have, then here is your Santascape gift: Tales of Maj'Eyal 1.1.3 ! See http://te4.org/

Your launcher should automatically update your game so no need to redownload it all (on Windows).

 

Since I wanted to give you all a little present in addition to boring bugfixes I've rushed a little on something I wanted to do for a long time:

A new Doomed tree that gives them some nice & fun utility!

 

The Roguelike of the Year 2013 poll is still running, if you like ToME, go help it there (and check out all those other nice games too!):

http://roguelikedeveloper.blogspot.fr/2013/12/request-for-votes-ascii-dr...

Also the modules contest is still running too:

http://te4.org/contest/vote/2013

 

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

 

Release highlights:

  • New Doomed tree
  • Many important fixes

 

Expanded changelist:

  • New Doomed tree: One with Shadows
  • Fixed dying as you win the Derth arena
  • Fixed correctly dying while killing the chronolith twins
  • Added the missing unlock text for Madness
  • Sanctum portal has a message about requiring the orb of many ways
  • Fixed achievements borders ingame for various difficulties
  • Corrupted Shell also provides 20% armour hardiness
  • Wait longer for login
  • Fixed the video options dialog
  • The game will detect if it was not started sucessfully (up to the main menu) last time it was run and automatically enable safe mode in this case
  • A few sanity paranoid code checks
  • Moderators are shown as such
  • Achievement tiles for most online events

Merry Santascape to you all!

Ho, Ho, Ho ... *SPANK*

Tales of Maj'Eyal 1.1.2 aka "Starburst" is released!

My minions, I am happy and pround to give you Tales of Maj'Eyal 1.1.2 ! See http://te4.org/

Your launcher should automatically update your game so no need to redownload it all (on Windows).

Enjoy and have fun in Eyal!

 

The Roguelike of the Year 2013 poll is still running, if you like ToME, go help it there (and check out all those other nice games too!):

http://roguelikedeveloper.blogspot.fr/2013/12/request-for-votes-ascii-dr...

Also the modules contest is still running too:

http://te4.org/contest/vote/2013

 

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

 

Release highlights:

  • New random worldmap event, get yourself a kitty!
  • Many important fixes

 

Expanded changelist:

  • New Game option will show the module list if there are incompatible modules found
  • Fixed item's vault duplication bug
  • Improved error messages of the Item's Vault
  • Added requested window positioning option to the VideoOptions dialog. Useful for borderless windows and multi-monitor setups.
  • Achievement images for the santascape event
  • Enabled window position saving & restoring
  • Entity:addTemporaryValue will not lose value for higest/lowest/last number setting
  • Fixed Lichform in ID or Arena
  • Learning Solipsism gives psi pool
  • Fillarel will only talk once
  • Flash Bang Trap now also deals physical damage
  • Reduced Gravitic Trap damage
  • Fixed the bug where sometimes the tooltip did not appear on targeting
  • Celia now has mana
  • Alchemists can correctly make lapis lazuli and fire opal gems
  • Using Venomous Strike with a ranged weapon now correctly deals nature damage
  • New rare cute worldmap encounter
  • Artifact gems are wearable for the alchemist golem
  • Shade of Telos will always track the player
  • Fixed Legacy of the Naloren
  • Fixed the "stores wont talk to me" bug
  • Fixed multiple artifacts
  • Fixed undying npcs
  • Shadows summoned by summons will not attack the original summoner
  • Fixed a strange bug when the player managed to die in the transmo dialog between a level switch
  • New gameplay option to disable mouse targeting
  • New color for ingame chat moderators & general helping guys: gold!
  • Animus Purge can be used while a husk exists, it will dispell it (even if no new husk is made!)
  • Glimmerstone has a description
  • Wormhole does not respect automelee targetting
  • Ardhungol quest is available without having gone west after level 20
  • Yeeks now have a way, under certain circumstances, to not do waht they do at the last battle
  • New achievement for having Aeryn survive the last battle
  • Fixed Curse of the Meek
  • New video mode: borderless window

Have fun!

Dorf bug upon re-entering Reknor

not sure exactly what I need to do in order to replicate this, so I'll keep it brief for the moment.

as a Dwarf Berserker, I've been able to re-enter Reknor once I've completed the quest, but one time I went back in and there was another copy of my character sprite sitting on top of the exit back to the Iron Throne. it wasn't my squadmate - it was like a mirror image of my character. I didn't examine it fully, but it blocked access to the stairs to exit.

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