I'm doing it wrong... Rogue....

So I decided to try to run a full game in exploration mode, mostly for the Steam achievements and to see the parts of the game I never will in the other modes because, well, honestly I suck.

So I decided to give Rogue a go and I have to say I'm REALLY not liking the class. Have wracked up almost 300 deaths and I'm not even 25 yet... Yea I totaly suck that or I'm doing rogue utterly and completely wrong.

Basicaly if any one bothers reading this, which I am skeptical of at best, would you mind telling me just what the hell I'm missing with rogue?

http://te4.org/characters/28621/tome/143fa8d6-8559-498e-bc81-948030f0eecb This is my little train wreck of a character....

Rogue advice

I'm not an expert on rogues - I've made it to the Dreadfells once or twice on adventurer mode, but that's it - but here's my advice.

You don't have any escape mechanism. A teleport rune, movement infusion, or torque of psychoportation lets you get out of a bad spot before you die.

Some more attention to durability - boosting your Con, putting points in Thick Skin and Guardian of the Wood - would help. I'm not sure that Lacerating Strikes and Scoundrel's Strategies are worth it; I generally play rogues to kill everything really fast, with talents like Flurry and Shadowstrike, rather than bleed them out and debuff them.

Flurry + Dual Weapon Training can do crazy high damage. (Just watch out for enemies with damage-on-hit effects, since you'll take the damage 6 times.) The Stealth tree can be very, very nice (with the caveat that Hide in Plain Sight may not be worth 5 points), but it takes a lot of investment to pay off, while Flurry starts doing considerable damage at level 4 when you first get it.

You can get more advice (and advice from better players than I) over at http://forums.te4.org/.

Ooh, thankies for responding

Ooh, thankies for responding and stuff. c.c

I was trying to more Rush'n'stab technique more then any thing with the bleeds and such for bosses and things that doesn't die in one hit with using the stealth tree, in theroy, as an escape tactic as well as a stab every thing mechanisim with mutliuse.

I also assumed that maxing every thing in the stealth tree would increase stealth effectiveness on every thing, in general, and would give a bigger payoff then flurry in the long term scheme of things.

May be immediately obivous I prefer/play ranged classes generaly and am unsure onf certian game mechanics, still, despite playing as logn as I have.

I should have noticed most of the biggest mistakes I was making without someone needing to point them out. ><

Rogue is tough

- Max Thick Skin is a must for all classes, IMHO.
- You will probably want to max Guardian of the Wood too. Together, you are getting 25% all resist. The effect is exponential when the % is higher.
- If you can still take points out from stealth tree, put them in Dual Strike and Flurry first.
- With your max Back stab, max Flurry will do insane damage.
- Try getting movement infusion. Trust me, it is very useful.
- Flurry also goes very well with +damage on hit. Some pieces of equipment will give you +40 or more damage per hit.

Rogue is one of the more difficult melee classes.
In general, melee classes are more difficult than range classes.

Try archer for a very straight forward (and kinda repetitive) range class. Alchemist is also very straight forward, but you need to do a bit of micromanagement.

For the easiest class to play, try summoner. I know what some people may say, but the majority of players agree this class is way overpowered. You may still die though, because you will get so careless playing this class.

Sloow

Little slow to respond and haven't played in a while due to real life getting in the way. I have to say thanks again for all the tips and advice. Haven't got to try putting any of them in practice just yet though.

Wasn't even considering Flury being enhanced by other stealth based abilities which is a colossial derp on my part. ><

As for classes so far Necromancer is one of my favorites (Except for friendly fire which is a monumental pain) and tenetively toying with Moonmage/cleric/whateveritis which is turnign out to be pretty fun. Archmage was fun as well but I never liked summoner that much and can NOT explain why really.

Flurry is so strong

Really, Flurry is one of the hardest hit talents, or THE hardest hit talent.

Stack some +damage on hit and you can dish out 1000+ damage by level 15-20, depending on your luck on gears. Later in game, each piece of gear can give you 40+ damage. I think I've seen some gers that have some crazy +100 damage on them.

Of course, you will have to balance offensive with defensive too. And having at least 2 movement skills are essential as well(unless you have 1 that is 100% reliable). In TOME4, many deaths are from when you cannot run away from the bad situations quickly enough.

Traps

... and poisons. Two things to survive even on a nightmare.

Having one 'crippling poison' damage source on a dagger and any other two poisons active makes your venomous strike devastating. So common batte is:1 jump to target,2 stun it for totally great increase of crit chance from backstab,3 flurry it to apply poisons 4 finish them off with a venom strike.