Tales of Maj'Eyal in the IndieBundle!
Behold my minions, ToME is currently featured in yet an other bundle, this time: the IndieBundle!
Go grab it and the other cool games!
*uses the mindworm to make people click*
- darkgod's blog
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Game Modules contest, only a few weeks left to announce!
Reminder to all those that didnt announce their project yet, you do not have much time left!
Contest reminder: http://te4.org/module-contest-2013
Forum thread: http://forums.te4.org/viewtopic.php?f=40&t=36083&start=0
Have fun, and make great games!
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Tales of Maj'Eyal on Indie Royale!
Behold my minions, ToME is currently featured in the Indie Royale bundle!
Go grab it and the other cool games!
*uses the mindworm to make people click*
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Tales of Maj'Eyal available on GamersGate!
My minions!
I am happy to notify you that the game is now available on GamersGate:
http://www.gamersgate.com/DD-MEJEYAL/tales-of-majeyal
Those of you that had trouble donating may try there, and those that feel the game needs to be more known can go review/buy it there too :)
Have many fun deaths!
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Winner table for user accounts are available!
Player accounts on http://te4.org/ now have a new tab that lists which race/class/difficulty combo they have won with.
Collect'em all ! :)
Example for our good SageAcrin: http://te4.org/user/10195/wins
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Anyone want to tackle the telepathy autoeplore as an addon?
Hi All,
I've tried, but I suck too much. :)
Basically, I want auto-explore to stop when you notice something using telepathy, not just LOS.
Currently the same code (spotHostiles) is used for resting, and because during resting we only check LOS, but for autoexplore to stop we would like to stop on any means of detection (optional?).
For instance if you play a character who auto-uses track for example... Would be great if the autoexplore could stop if it sees something... but it doesn't.
Some of you coders, tackle this. I tried, but I just found where to edit... dunno how to "see" what is "detected".
- Canderel's blog
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The Master falls
After playing for 1 day and 16 hours, I finally managed to meet The Master for the first time, and killed him. I think this moment in the game signals the halfway point and I am supposed to head "east". I don't have any more lives yet, so it is likely that I am going to perish a heroic death soon as I delve into unfamiliar territory.
Playing a bow temporal warden relying on sustains for stats, I didn't find the fight with the master to be that complicated, but I still played on the safer side because like I said I don't have any lives left. When I first saw him, he froze me and I was sure that I was good as dead because I didn't have wild infusion inscribed on me. But after jumping around with Dimensional Step and using the various movement speed buffs and infusion, I managed to wittle down his health and take care of his minions with little trouble. The dungeon gave me a couple of interesting quivers: one that makes all my shots pierce, but only holds 4; and one that has a chance to dominate the target, but only has 11 shots.
I used the piercing quiver for the orc surprise, but I failed. Still going, though, on to Reknor. Hopefully I could unlock at least 1 more class with this character before she bites the dust.
Server instabilities
The server hosting is experiencing some troubles, please hang tight while it fixes itself.
This may cause ingame chat disconnects & such and lack of charsheet upload.
Sorry my minions, I shall whip the people responsible very harshly!
I have a sad.
My very first win, with a Dwarf Berserker, and I realise at the end I've been knocked offline at some point, and it doesn't appear to have recorded anything on the website.
New Tales of Maj'Eyal Wiki !
For a few days now the old wiki was set to read only while transitioning content to the new one.
Most important things are now there and thus http://te4.org/wiki/ points to it.
This is a real wiki software (mediawiki) so it should be much more usable than the old one. Have a look and improve it!
Now go my minions, and spread the word!
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