As promised here comes T-Engine4 and ToME4 beta27 ! See http://te4.org/
Don't forget to help ToME by with donations( http://te4.org/donate ) !
Release highlights:
- Many important bugfixes
- New Archmage starting zone: the Abashed Expanse
- Replaced Nature tree with Aegis tree
- Various balance tweaks
- Adventurer parties now can drop alchemist quest ingredients
Expanded changelist:
- When the player has the transmogrification chest a new "Transmogrify" option is available in the inventory item menu
- Most lore notes will not popup if already known (aka: via the sher'tul fortress library)
- Spell sustains will correctly disable when learning antimagic
- Freeze cooldown is now always 3 turns higher than the freeze duration. Damage increase accordingly so no loss there
- Ice Storm got a new, much cooler, effect
- Flameshock when using Burning Wake will leave a trail of fire of the correct shape
- Recalling out of the dark crypt on lvel 4 or before wont wrongly grant the Savior achievement
- Reduced the cost and cooldown of Ice Storm and Tidal Wave
- Fixed tactical infos for Fire Storm, now NPCs will use it
- Random zones from the Exploratory Farportal will not let you get out of the normal level range, nor let you miss the way back home
- Left pane now shows the kind and status of temporary effects in the tooltips
- Replaced the Nature tree with the Aegis tree
- When frozen the movement keys will do autoattacks to the ice
- Grids can be made passable by projectiles but not actors using pass_projectile
- Storm Wyrms/Drakes are not lonely fellows anymore, they have escorts just like all other drakes
- If the Eidolon is removed by any means from the Eidolon Plane it will instantly come back
- Human, Halfling and Elven archmages now start in Angolwen
- All non zone specific NPCs now have a proper tile!
- Archmages starting in Angolwen can now go into the Abashed Expanse
- New zone: Abashed Expanse, a part of Eyal torn away and thrown into orbit far above the planet
- Frozen now splits damage 40/60 instead of 25/75. Also while frozen you can not get any new detrimental status effects (the existing ones are kept however)
- Manaflow cooldown reduced
- Manaflow and Manasurge runes are now disabled while a mana regen effect is active (just like life regeneration effects)
- Drain will not work on oneself anymore
- Toxic Death will only spread to foes
- Fixed the jewelry creation
- Fixed the "black map" bug
- Fixed some achievements when not using shockbolt tiles
- Adventurer parties encounters are now correctly hostile
- Fixed One With Nature
- Corrected Flameshock description
- Rebalanced many Brawler talents
- Brawlers have a new talent in finishing moves (Concussive Punch)
- Removed Rushing Strike but Brawlers now can learn Rush more easily
- Finishing moves may now be used without combo points but at reduced effect
- Pugilism talents that used to grant more then one combo point now
- grant their additional combo points at talent level 4
- Increased damage scaling on most brawler striking talents
- Unarmed Training is now a class tree and based off cunning
- Conditioning tree now requires strength to learn instead of con
- Reduced Spacetime Tuning Cooldown
- Gloves & gauntlets should display correct damage mods
- Damage Smearing will now convert all damage except temporal damage into temporal damage over time rather than arcane damage
- Adventurer parties that wander the worldmap have been busy slaying stuff, they can now have ingredients for the alchemists quest
- Fixed Silent Blade
- Removed nightmare mode achievements (since nightmare mode is no more)
- Fix Arcane Eye at level 5
- No random lore appears in the random zones or in the islands of Rel
- Non-moving creatures will not try to flee
- Dominant Will correctly appears in the right click menu
- Fixed a rare combo of talents that could make a brawler random boss enter an infinite loop
- Telekinetic Leap respects the talent range
- Fixed the random crash/weird textures when coming back from the Eidolon plane
- Fixed Huge Appetite achievement
- Movement tutorial appears once again
- Frozen tooltip updated to clarify that it blocks teleport & heal
- Missing tooltips in the character sheet
- Fixed vertical doors in shockbolt tiles
- The "room of death" is the Vor Armoury is guarded by sealed doors
- Chrono worlds will now clear on level/zone change
- Paradox clone debuffs will now prevent the player from leaving the level or zone door to the past no longer increases paradox but may cause anomalies while active
- Six new vaults from the vault contest and a new unique for the winner, Burbs Lull
- Fixed a leak of particle systems
Have fun!
- darkgod's blog
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