Tales of Maj'Eyal 1.6.5 "The Long Dark" is released!

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.6.5 ! See https://te4.org/

Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.

Don't forget to help ToME by with donations ( https://te4.org/donate / https://www.patreon.com/darkgodone ) !

  • Adjust melee damage to re-emphasize importance of equipment tier and weapon base damage
  • Fix Searing Light range
  • Add unarmed damage display to Actor tooltips for NPCs that are unarmed
  • Change minimum unique/boss randboss level to 10 from 8
  • Reduce life regen on Wild Growth slightly
  • Change Sudden Growth to use a standard scaling pattern
  • Equipping a tinker now uses a turn
  • Last Stand now sets life to 1 if it was below 0 upon deactivating
  • Fix major bug with Ancestral Life energy gain
  • Fix anti-antimagic quest invuln sometimes bugging
  • Some protection against disappearing talents (due to addons or whatever)
  • Backlash and Focused Wrath range up 7 -> 10, additionally Focused Wrath gives respen for the duration
  • Changed several doomed talents to work with autoaccept target: Creeping Darkness, Blast and Focus Shadows.
  • Fixes glove ego procs being stuck with lower talent levels than they should
  • Buff Mind Sear, Psychic Lobotomy, and Sunder mind to be range 10 while Mind Storm is sustained. Additionally buffed Synaptic static's damage and radius slightly to match talents like Flash freeze.
  • Increase Mind Storm range from 7 to 10
  • Buff Yeek Wayist life
  • Change the source of some healing to their talent for better log entry
  • Replace Slumber with Nightmare on restful gloves
  • Prevent crafting with the same ring over and over
  • Add icon overlay to a bunch of effects
  • Expand early game stun talent level reduction to all disable talents but limit it to randbosses under L25
  • Revise Spellblaze Shard to be cooler
  • Allow Wyrmic weapon talents to work without a MH weapon
  • Fixed Disruption Shield from trying to work when mana is already below the limit
  • Blood splash healing shows as being from blood splash in the combat log
  • Fix Hold the Ground description not displaying the right cooldown
  • Autoaccept now works with Focus Shadows, Blast, Creeping Darkness
  • New physical/nature effect for Thalore's regen, also scales with willpower or constitution. No longer magical! Filthy magic!
  • Shatter Afflictions rune description typo
  • Reduce cooldown of Torque of Clear Mind
  • Allow Aether Breach casts to stack (but not happen any faster)
  • Exclude Manasurge from Aether Avatar restriction
  • Nerfed Aeryn's survivability

  • Prevent AI from spamming heavy weapons
  • Awesome Toss now works on base turns instead of player turns
  • Incendiary Powder correctly reduces armor
  • Fixed the log entry for Incendiary Powder's panic
  • Miasma Engine starts with 1 stack
  • Capacitor Discharge no longer crits multiple times, chain lightning effect is now hit rather than beam
  • Haywire Missiles deals correct damage
  • Lightning Web absorbs the correct amount of damage
  • Clarified several Annihilator tooltips

  • Fixed (for real this time) Horrific Display to not pull without the correct level of Call of Amakthel talent

Have fun in Eyal!

GOG update

GOG is still 1.6.4 ... any news when that will be updated to 1.6.5?

nice update, thx.

nice update, thx.