Worked on cleaning some stuff up today so that the chronomancy talents will use the talent format that all the spells are moving too. Also moved Damage Smearing into the Temporal Combat tree and replaced it with Swap in the Weaving tree (swap will let you switch places with another actor).
Wrote the Infinite Traveler description up and have it's talent trees pretty much set.
Coded Borrowed Time, originally I wanted this to give you two actions then stun you after those two actions are finished but handing out energy or lots of global speed broke the timed effects. So instead Borrowed Time will greatly increase your global speed (1000%) for a few turns then stun you for a few turns.
I still need to do Temporal Double (a beefier shadow simulacrum) and Temporal Wake (a beam that inflicts random status effects) for the Threading tree and Time Skip (removes an actor from the game for a few turns) for the Time Travel tree. I'm not sure yet on how I'll do Time Skip (the turns need to be counted somehow so the timed effect will have to be on an entity other then the target).
That'll leave Premonition, See the Threads, and Revision. Then the class will be finished enough to playtest (anomalies aside).
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