The Great Ghoul Challenge is on.
We're playing ghouls and racing to the end of the game (though we're not taking the competition part seriously). Really what we're doing is having fun and testing out a few changes!
http://te4.org/games/addons/tome/great-ghoul-challenge-b37/great-ghoul-challenge-b37
Add-On changes
Includes the bug-fix add-on. Don't run them together.
Bulwarks, Berserkers, and Marauders now have access to the conditioning tree
Bloodbath now gives stacking life and stamina regen rather then multiplying existing values
Warrior escorts can now teach the conditioning tree and a few talents from that tree instead of combat accuracy or weapon mastery (they still teach exotic weapon mastery)
Insatiable ego removed
Saving throws now reduce duration based on a percentage (5% per difference)
Saving throws with a minimum duration can now be 'shrugged off'
Accuracy now has it's own cross tier effect, Off-Guard, that increases critical strike chance and critical power by 10%
Off-Balance now reduces global speed by 15%
Slime slow effect reduced to 15%
Hit rolls now cap out at a 20 point difference rather then 10 increasing or decreasing hit chance in 2.5% increments
Some of these changes are in the SVN, some we still need to convince Darkgod that they're more fun. So play some ghouls, test some changes, have fun!! And let everyone know what you think and how your ghoul is doing!!
And thanks to tiger_eye for converting my diffs into an add-on!!
- edge2054's blog
- Login or register to post comments
Ghoul Challenge!
Ghoul Challenge!
Ghoul Challenge!
O_o oops.
Nope, it should just run if