arcane experience

Made an alchemist. Saw he has a mandatory golem pet and scrapped him.

Made a fighter but he died at level 1. On the plus side i now know i can't go upstairs to the map while poisoned.

Made an archer. I don't know where to put talent points to make him any different from my dead slinger.

Made an arcane blade. Still having trouble seeing where i should spent talent points but at least they are different than those of the archer/slinger. I'll stick with that atm. Hope i won't get killed in level 1 this time.

As a sidenote a "random" option wouldn't hurt.

Put the extra category level into magical combat and pumped arcane combat to 5/5. Died at level 4 to rattlesnake.

Apparently at level 5 i get 2 class skills. I put 1 into flame and 1 into lightning.

Run into a seer lost in the woods. He's offered some training for helping him out. Picked the divination category reward. The category is still grayed out and i can't put any points in the skills. I don't get it.

Yeah poison is lethal if you

Yeah poison is lethal if you don't cure it or run the counter down before your hp runs out. Even outside. Wild Infusions are a must have for that. Thankfully almost all characters (except undead) start with one that removes poison.

The escort rewards aren't necessarily all equally useful. You need a category point to spend on any new skill trees you earn from those. On the other hand you can get a talent with uses from the same quest instead.

thx

Thank you for your advice concerning poison & escort quests. I think i messed up by putting i category point into magical combat but i'll stick with this character until i get to see what this apprentice mage wants all those amulats for.

"Run into a seer lost in the

"Run into a seer lost in the woods. He's offered some training for helping him out. Picked the divination category reward. The category is still grayed out and i can't put any points in the skills. I don't get it."

Skills have pre-requisites: basically stat requirements and level requirements. Especially for stats, you should check what's the requirement before getting the reward, because sometimes your character won't be able to use the skill until very late in the game (or never).

Category points

You have not messed up because of that category point. It is a pure bonus to your char (given by your race selection) and will surely be helpful later on. At level 10 be sure to get an extra rune/infusion spot. I typically like 2 healing (or regen), 1 wild and 1 transportation (phase door or teleport)

But in my experience, getting an extra infusion/rune spot with the first category point seems to be the way to go for all races I've played so far. Because with the class-given categories I already have too many places to put points as it is. An extra heal infusion at level 10 beats opening up most trees (into which you still need to invest points you are hard-pressed for at that level). At level 20 there is more of a choice.

Keep at it, and satisfy the apprentice mage. That should open up new possibilities for you.

Fighters are considered easy, once you get shield wall up and sustained. Walking tanks. Anyone can die at level 1 by bad luck and dungeon generation.

telent points

Thank you for your help, i think i'm getting the hang of it now, i won't mess up next time!