Events

Melinda on the Map - Bamboo Edition

Short Name: 
kryl_map_bamboo

Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. This fork marks the sect as encountered so it works with improved recall.

Godfeaster on the Map

Short Name: 
godfeaster_map

Places the Godfeaster on the map instead of as a random encounter, and warns you about not being able to rod out. Essentially a copy-paste of Melinda on the Map.

Lumberjack on the Map

Short Name: 
lumberjack_map

Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately.

Requiescat In Pace

Short Name: 
no_graves

Prevents "tombstones" and "old-battle-field" events from being generated. For those who have no intention of ever digging up a grave and would rather not have them cluttering up their landmarks list or dragging their auto-explore off course.

Merchant on the Map

Short Name: 
merchant_map

Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter.  A companion piece to Melinda on the Map; they can be used together or separately.

Melinda on the Map

Short Name: 
kryl_map

Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter.

Fresh and Clean Language Improvement for ToME 4

Short Name: 
FreshandClean

This addon removes typos and improves sentence structure in ToME 4. Version 3.3 reviews and/or updates the following:
Race descriptions
Class descriptions
Minievent dialogue and locations
Difficulty settings
Traps
Damage types and death messages
Every ego, item type, and item in the game
Every NPC/creature/enemy in the game

This is a work-in-progress and will soon cover talent descriptions, main game dialogue, events, and smaller issues. It's important to note that this is not a rewrite. I'm not interested in completely changing what an original author created for the game. Whenever I was in doubt, I refrained from changing anything.
I hope that you like it! I'm wide open to all suggestions for improvement. :)

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