Tales of Maj'Eyal has been Greenlit on Steam!
Yes my minions!
Thanks to your votes ToME has been accepted on Steam!
http://steamcommunity.com/sharedfiles/filedetails/?id=93674769
I'll now go read up on what to do to make it appear there and post once more when it becomes available !
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Avast ye mateys!
Mateys
'tis today the official talk like a pirate day!
http://en.wikipedia.org/wiki/International_Talk_Like_a_Pirate_Day
Ye should be ingame now for a surprise!
Raise the Jolly Roger!
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Tales of Maj'Eyal in the IndieBundle!
Behold my minions, ToME is currently featured in yet an other bundle, this time: the IndieBundle!
Go grab it and the other cool games!
*uses the mindworm to make people click*
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Tales of Maj'Eyal on Indie Royale!
Behold my minions, ToME is currently featured in the Indie Royale bundle!
Go grab it and the other cool games!
*uses the mindworm to make people click*
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Tales of Maj'Eyal available on GamersGate!
My minions!
I am happy to notify you that the game is now available on GamersGate:
http://www.gamersgate.com/DD-MEJEYAL/tales-of-majeyal
Those of you that had trouble donating may try there, and those that feel the game needs to be more known can go review/buy it there too :)
Have many fun deaths!
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Winner table for user accounts are available!
Player accounts on http://te4.org/ now have a new tab that lists which race/class/difficulty combo they have won with.
Collect'em all ! :)
Example for our good SageAcrin: http://te4.org/user/10195/wins
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New Tales of Maj'Eyal Wiki !
For a few days now the old wiki was set to read only while transitioning content to the new one.
Most important things are now there and thus http://te4.org/wiki/ points to it.
This is a real wiki software (mediawiki) so it should be much more usable than the old one. Have a look and improve it!
Now go my minions, and spread the word!
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Tales of Maj'Eyal 1.0.4 aka "Cabalistic Gesture"
My minions, I am happy and pround to give you Tales of Maj'Eyal 1.0.4 ! See http://te4.org/
Your launcher should automatically update your game so no need to redownload it all.
Enjoy and have fun in Eyal!
Don't forget to help ToME by with donations ( http://te4.org/donate ) !
And do not forget to vote for ToME on Steam Greenlight!
Release highlights:
- Performance improvements
- Many bugfixes and improvements
Expanded changelist:
- Zones can now be defined inside an addons /data folder and called upon like that: "addonname+zonename"
- Preternatural Senses now provide stealth and invisibility vision
- Corrosive Seeds use mindpower
- Removed eidolon protection as it was not really working anyway
- Fixed underwater door tiles
- New option (on by default) to make the immediate melee targetting mode autoselect when there is only one foe
- In immediate melee targetting mode '5' will select self
- Huge Sandworm Tunneler will try very very hard to get to the exit. It truly is relentless !
- Timed died/lifes left are shown on textual chardump
- Psibalde mindpower & stats bonus work correctly when first activated
- Conduit damage from Mindlash respects range
- Fixed Acid Wave rune description
- Trap cost is not refunded if the trap was triggered
- Reload can be used while stealthed
- The Possessed correctly drops an artifact
- Entering the Iron Council from the worldmap places the player correctly
- Adventurers start with a bow, sling and ammo for both
- Reverted binaries to 1.0.1 ones to fix slugishness
- Bone Shield does not deactivates when empty, instead bones regenerate slowly
- Retribution goes on cooldown when it explodes
- Fixed zero hp creatures sometimes not dying
- Fixed Morrigor
- Norgos the Frozen should be a bit more dangerous
- Fixed Shadow Blindeside tooltip
- Worn items in the hotkeys toolbar will be outlined as yellow
- Fixed some randart powers not being applied
- Clarified that Corrupted Negation requires a spell save check
- Achievements are now classified in three kinds (important, first time, others) which can be filtered independantly
- Achievements filtering config reseted to account for the new classification
- Movement infusions and Lightning Speed can not be used while pinned down
- Learning Flash Bang Trap from the merchant correctly removes gold
- Fixed Gravitic Trap after a reload
- Burning Hex doesnt make you explode on the levelup screen
- Distortion effects now reduce physical resist
- Reduced Forge Bellows and Dream Forge damage
- Reduced Dream Forge radius
- Solipsism now reduces a percentage of psi damage taken
- Psinic channeling does not break on item or talent use anymore
- Time Shield changed to heal you instead of damage you
- Fixed Abyssal Horror tile
- Syntax errors in superloaded files will correctly report in the log
- Resting will wait for Bone Shield to replenish
- Morrigor is now a one handed weapon
- Whips have a 80% attack speed; also added whipping sounds for them
Have fun!
Tales of Maj'Eyal 1.0.3 aka "A New Dawn"
My minions, I am happy and pround to give you Tales of Maj'Eyal 1.0.3 ! See http://te4.org/
Your launcher should automatically update your game so no need to redownload it all.
Enjoy and have fun in Eyal!
Don't forget to help ToME by with donations ( http://te4.org/donate ) !
And do not forget to vote for ToME on Steam Greenlight!
Release highlights:
- Rebalancing of many races and classes
- Addons will stay active if the game's patch version is over the required one. So addons for 1.0.1 will work on 1.0.2 (but would not on 1.1.0)
- Most tier1/2 zones can now have alternate layout/stories/... brings some fresh air
- Rak'Shor pride looks more .. necromancy, and is more interresting
- More direct melee-range talent UI
- Many bugfixes and improvements
Expanded changelist:
- Made sure the transmo chest always spawn
- Creepding Darkness will try harder to disappear
- Psychic Lobotomy no longer ignores confusion immunity
- Fixed Conduit when used by a NPC
- Moss now use mindcrit for duration instead of spellcrit
- Fix for OpenGL rendering bug on release builds
- Using a Moss talent will correctly put other Moss talents on cooldown even if they were at 1 or 2 CD already
- Antimagic indicator debuff doesnt prevent worldmap access anymore
- Thalore exp penalty back to 35% (from 30%)
- All Moss talents can not crit their durations anymore (still can crit their damage)
- Nourishing Moss healing factor reduced a little
- Reduced Slippery Moss fail chance a little
- Reduced Slime Roots range
- Number of bloated oozes limited to the Mitosis talent level
- Reabsorb damage reduction reduced to 40%
- Mitosis chance increases with talent level
- Call of the Ooze max life is dependent on Mitosis level
- Upgraded to LuaJIT 2.0.1
- Lowered Shalore exp penalty to 25%
- Increased Call of the Ooze cooldown
- Golem's starting equipment comes identified
- Alchemist potion reward are identified
- Vor Armoury main room is a no teleport zone
- Fixed Shadow's Blindside description
- Buffed Shaloren: Grace of the Eternals scales with dex or mag, Magic of the Eternals also increase crit power, Secrets of the Eternals triggers more easily, Timeless also reduces cooldowns
- Willful Combat correctly states it affects physical power
- New Game:idling(focus) method to detect gaining/losing OS focus
- Ego inscriptions are suffixes, so they all sort by inscription kind
- Fixed alchemist golem resurect
- Rogue poisons can be applied with slings too
- Level 5 Trap Launcher also lets traps be placed without breaking stealth
- Increased Bear Trap and Nigthshade Trap damage
- Reduced Lure cooldown
- Dexterity now also gives a chance to shrug off all kinds of critical damage (just like the oozemancer maleable body talent)
- Sticky Smoke does not affect the rogue anymore
- Fixed online charsheet ESP
- Temporal Form paradox boost reduced to 400
- Fixed blindness on NPCs
- Siding with the Assassin Lord also teaches you the Flash Bang Trap, if you know trapping
- If siding with the merchant you can still get the Flash Bang Trap, only the merchant will sell it .. for a price
- Fixed psiblades
- Oozemancer rares are .. rarer
- Solipsists rare are back !
- Running and resting are stopped when a dialog pops up
- Off-balance reduces damage by 15% instead of global speed
- Fixed Blunt Thrust description
- Big bad popup after the ambush to direct the player to Last Hope
- Limmir will not cry too early
- Lightning daze, acid blind, ice damage now use either spellpower or mindpower for power application
- Fixed Coral Spray gfx effect when blocking a ranged attack
- Low level npcs should be a little more interresting
- Fixed a weird death bug
- Born into Magic arcane damage bonus replaced with a proc on spell damage to buff the damage type
- Overseer of Nations increases blindness resist
- Higher's Bloom duration increased
- You Shall Be My Weapon! starts cooling down even if it missed or kill the target
- Ruined dungeon guardians can not be preset uniques
- Some factions now have symbols, which you can see in store & chats in towns
- Many new artifacts
- Fix errors when running/resting with special events that make you switch characters
- Last Stand won't heal when auto-reactivated by leveling up
- New option to change the speed of flying texts
- Randboss/randelites kills are not recorded in the uniques kill list
- Autouse talents will not trigger sounds
- Echoes from the Past description correctly displays temporal damage bonus
- Naga and Fearscape portals will always popup when walked/rushed/teleported/... on
- Dreamscape can not happen on random bosses
- Addons will stay active if the game's patch version is over the required one. So addons for 1.0.1 will work on 1.0.2 (but would not on 1.1.0)
- Maelstrom will not destroy the stairs from killing the assassin lord
- Breeding pits reduced to entrance + 2 levels
- Psi-wielding a twohanded weapon does not prevent dual-wielding
- Damage Affinity is displayed on charsheet
- The rhaloren camp is sometimes partly overground
- Walls will not look weird when near trees
- Doors will not look weird when near trees
- Sometimes the last level of Nur will be flooded by a failing barrier
- Sometimes the Old Forest is overrun by crystals
- The Grand Corruptor leaves the mark of the spellblaze when you go to Zigur
- Sometimes the Maze will have been destroyed by a quake, leaving holes in the floor leading to deeper maze levels
- Sometimes the scintillating caves hold too much magic which distort them into weird angles
- Sometimes Murgol Lair is being attacked by nagas from the Vargh Republic
- Rungof got his own artifact!
- Sometimes the trollmire is flooded by the rain, leaving it filled with muddy water and some aquatic life
- Norgos lair is sometimes invaded by shivgoroth
- Levitation correctly makes you immune to pinning instead of making you more vulnerable to it
- Sometimes the ruins of Kor'Pul have been invaded by a group of thieves and bandits
- Sometimes an old volcano erupts at the center of the Daikara
- All resource cost for talents can now be functions
- Sometimes the Heart of the Gloom has been purified from the corruption, only to fall pray to a powerful solipsist
- Changed Rak'Shor pride tileset to be more .. flavorful
- Sometimes the sandworm lair has a different layout and a different "guide" .. don't fall of the trail !
- Melee range talents that require a target will now react to direction keys directly instead of using the classic targetting cursor
- Slime Roots can not reset passives or ubers
- Acid Splash radius reduced by 1
- Indiscernible Anatomy lost confusion resistance
- Speeds are always limited to 10% (can never go to 0)
- Game options are now organized by tabs
- Rak'Shor Pride now has some new layout and new "fun" monsters inside !
- Dark Portal correctly triggers on teleport effects
- Electric Eels do not fire lightnings at low level but are buffed
Have fun!
Multiple addon versions validating
I have changed the way the server handles addon md5 versions, now if you upload a new version of your addon for the same ToME version it wont invalidate the savefiles of people using a previous version.
Have fun in Eyal!